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Thunder Tier One: Gameplay Preview

UPDATE: your requests have been heard and the Gameplay Preview is extended till 14 Dec 09:00 CET. Thank you for your continued feedback!


As many of you will know, we are currently working hard on Thunder Tier One, a new top-down tactical shooter where players lead an elite military task force battling terrorist operatives. The game is highly strategic, forcing players to think tactically and make key decisions in real time!

Back in October we launched our first Alpha test, and invited selected streamers to play the game for the first time. We were really pleased with how it went, we enjoyed introducing Thunder Tier One to our community and received valuable feedback.

Now we’re excited to be taking Thunder Tier One a step further, and inviting our wider community to play for the first time by joining the Gameplay Preview taking place from Friday 11 December 5:00 CET - Sunday 13 December 17:00 CET.

We have lots of exciting content for players to enjoy, such as single player mode, co-op game modes ‘Advance and Secure’ and ‘Deathmatch’, and two campaign missions that can be played as single or co-op. You can check out a full outline below:


Game modes


[h2]Advance and Secure[/h2]
Maximum number of players: 8
Single player: no
Details: Advance and Secure is a game mode where two teams battle for control of various sectors across the map. Both sides start with a selected number of tickets, they must then capture their opponent’s capture points in order to take a ticket from them. The match concludes when one of the teams has no tickets left.

[h2]Deathmatch[/h2]
Maximum number of players: 8
Single player: no
Details: Deathmatch mode allows players to go up against one another in a ‘free for all’ setting across two maps. Players earn points through killing one another, with the game concluding when a player reaches a predetermined number of kills - or when the timed session ends.

[h2]Campaign missions[/h2]

[h3]Mission 1: Silver Dew[/h3]
A high value target is held up in an apartment building being guarded by enemy forces. Outside a roadblock has been set up and there are enemy patrols all throughout the area.

Thunder operatives have to figure out how to get past the partols, past the roadblock, infiltrate the building, and capture the target. Once they’ve done all that they still need to fight their way out while keeping the HVT safe for long enough for an extraction team to arrive.

[h3]Mission 2: Cold Stone[/h3]
Deep in the mountains, terrorist forces have stockpiled weapons and ammo, as well as holding a civilian hostage. Enemies patrol the woods the cover the mountain as well as posting guards at multiple fortified positions, including a network of caves that runs through the mountainside itself.
Thunder operatives must destroy the weapon and ammo caches hidden in these fortified locations, rescue the hostage, and escort them to safety.

On top of this, we’ll be inviting players to participate in the speed run challenge for a chance to win prizes. As part of the competition, teams of four will complete campaign missions as quickly as possible and share their videos with the Thunder Tier One team on Discord.


How to join
  • To join the Thunder Tier One gameplay preview, simply:
  • Visit the Thunder Tier One Steam page
  • Click ‘request access’
  • Join the Discord channel



For more information on Thunder Tier One, please follow our Twitter, Facebook and Instagram pages, and join our Discord community.

Thunder Tier One is a tactical shooter with PUBG connections, and there's a Steam demo

PlayerUnknown's Battlegrounds parent company Krafton has revealed a more substantial look at a brand-new title it has on the way at tonight's 2020 Game Awards live show. Called Thunder Tier One, it's touted as a top-down tactical shooter that gets players taking control of an elite task force to battle enemy operatives. The upcoming PC game has been unveiled with a shiny debut trailer, but there's also a chance to sample it early if you're tempted by what's been shown - there's a Steam gameplay preview on offer this weekend.


The Thunder Tier One gameplay Steam preview will go live on Friday, December 11 at 16:00 GMT / 11 ET / 08:00 PT and will feature both single-player co-op and two multiplayer game modes, 'Advance and Secure' and 'Deathmatch'. The demo will also offer two campaign missions to dip into.


Krafton describes Thunder Tier One as "highly strategic and realistic" which means you'll need to assess your task force's surroundings quickly, and make decisions in real-time equally quickly, too, based on the tactical skillset at your disposal.


Read the rest of the story...

Devlog #016 - What's next...



Hello operators!

We've been busy incorporating your feedback and suggestions, as well as adding some new content for the upcoming testing phases.

Here are only some of the numerous changes we've implemented based on your feedback:

  • Decreased grenade equip / throw time
  • Increased grenade friction
  • Added UI scale slider
  • Changed magazine ammo indicator to be more visually consistent
  • Added auto-reload option
  • Added additional camera control options
  • Added firemode preferences option
  • Improved visibility of loadout screen keybinds



The campaign missions are coming along nicely, which gives us some time to re-test and polish new gear and features that we want you to have access to. The next test phase will also bring you one more mission to complete and provide another map for the deathmatch mode.



We’ll also be introducing a new PvP game mode - Advance and Secure.

In this team-based competitive mode two sides will attempt to capture and hold as many control points as possible. Both teams will start off with a limited number of tickets which will drain based on control points held and number of respawns. Your team wins if either the enemy team has no more tickets left, time runs out and your team has more tickets than the enemy, or your team has captured all the control points (thus denying the enemy the ability to respawn) and then eliminated all the opponents without them recapturing a single point.

Advance and Secure offers diverse types of gameplay that shine a different light on Thunder Tier One’s loadout system and showcases a range of tactical approaches to maps. For example, being fast and mobile will allow your team to outmanoeuvre opponents and capture points quicker, whereas playing slow and sturdy will probably help you defend a position. We can’t wait to watch you adapt to the map and outsmart your opponents using the arsenal at your disposal.



We’ve already teased some of the new additions to the arsenal, like the UMP45 and the G3A3, but here’s a detailed list of what will be made available in the upcoming phase:


Weapons
  • M9
  • Remington 870
  • MAC10
  • UMP45
  • AKS74U
  • G3A3
Gadgets
  • Optic Cable
  • M112 Demolition Charge
  • M18 Claymore
Vest
  • Assault Vest
Body Armor
  • 3M Armor



We’ll be announcing the dates for this next testing phase soon, so keep an eye on our Discord Server and our Twitter, Instagram and Facebook pages.

Thunder Tier One is weapons hot



Hello operators,

Status report on operation Alpha one follows:

Zeus is thankful to all the squad members that signed up, got in their gear, and locked and loaded for our very first Alpha phase. We had 48 hours to evaluate your performance as special forces operators. We watched you attempt to complete mission Silver Dew countless times, and failure is not an option! Extraction of the HVT is paramount, but if the squad fails to accomplish that, eliminating the target is the only other viable option, as he’s too valuable to be allowed to escape.

We kept the options very limited for this first approach; a Winchester 1300 was available for close-quarters encounters, an MP5 for mobile, fast-paced encounters, and an AKM assault rifle and a CAR-15 carbine, for extra firepower and swift cleanup work. Only one mission was available to complete in single-player and co-op, and one map was available for PvP, a free-for-all deathmatch. We also limited your loadout options, keeping muzzle attachments limited to flashlights, keeping silencers and laser sights locked away for this first conflict. The same restrictions were in place for equipment; while you had access to the mandatory medkit, lockpick kit and wire cutters, we intentionally left out other equipment, such as the M112 demolition charge, optic cable, and the M18 Claymore.

Gear options were limited too, with armor, trousers, vests and helmet options severely restricted. We allowed only the Type II armor vest for this first test, but there are several other options that offer increased levels of protection in exchange for mobility and dexterity. Future content will also include night vision goggles, which may help you tackle night missions without revealing yourself.

We refrained from revealing other game modes, as the goal for this first mission was clear to us; get your feedback regarding how the game feels and how we can improve it. We want an immersive, realistic, and challenging tactical experience, but we’re also devoted to making it fun and engaging. We enjoyed our time chilling in deathmatch with you, and we relish the laughs we had streaming our gameplay for you all.

We gathered massive amounts of feedback, as well as all the suggestions, and we’re going through all of them to make sure we deliver on our next alpha test.

Again, thank you all, for the games, frags, suggestions, and for the laughs.



Stay tuned for more information on Thunder Tier One.

Zeus out.

Alpha testing has begun!



Hello operators!

We’re excited, and we hope you are too!

Today we entered into the alpha testing phase, giving members of our Discord community and streamers the opportunity to experience Thunder Tier One for the first time. It is a chance for us to share the game, gain some invaluable insight, and of course have some fun with our community. The alpha test will be running until Saturday October 17 at 18:00 CEST.

As we are still in the early stages of testing, we will be sharing one campaign mission (playable as single or multiplayer coop) and deathmatch mode. However, further game content and features will be playable in future tests - we’ll also be inviting more players to get involved as we progress.

Things are moving quickly and we’ll be sharing more and more of Thunder Tier One with you in the coming months. Thanks for your continued support, and stay tuned to Discord for updates.

Team Thunder Tier One