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Thunder Tier One News

Modding Tool Released, Patch 1.2.2 Notes

Thunder Tier One was created with modding in mind. “By modders, for modders” is something we don’t say lightly. Today, we’re finally releasing the Modding Tool to the community, allowing you to fully explore the contents of Thunder Tier One.

The Modding Tools can be found on the Epic Store, using this link. This is not just a map creator, but a modified version of Unreal Engine 4, granting modders a huge amount of freedom to explore and create anything they could possibly want inside the Thunder Tier One’s universe. This includes maps, missions, weapons, equipment, and even completely new game modes and objectives.

Should you be unfamiliar with Unreal Engine 4, we highly recommend checking Epic’s Getting started documentation HERE and their Online Learning Courses HERE. We’re also making available a few separate, easy to follow guides to support you in the process of creating your content. Check them out:


Modding Tool
  • This covers how to create a new mod, general naming conventions, packing and publishing, updating and deleting, etc.
Mission
  • This guide covers level specifications, including cover and nav generations, building blueprints including dissolvable floors, mission logic, mission objective, UAV tracking, etc
Gear
  • This one covers file and texture specifications, tri-count, preparing and importing, LODs, GUI icons, flags and arm patches, etc
Equipment
  • Covering file and texture specifications, preparing and importing, LODs, etc


We’re also making available to modders most assets present in the game, such as weapons, props, maps and gear, and also audio files, UI, animations, effects, AI behavior trees, and much more. Should you wish to create a full mission, we’ll also be including two complete missions, including all the scripted events, triggers and objectives to help you get an idea of what can be done using Thunder Tier One.


Today we’ve also released patch 1.2.2 with mostly modding related QoL improvements and bug fixes. You can find the patch notes below.

[h2]Progression and Unlocks[/h2]
  • Unlocked coloured smoke grenades for all users.
  • Players may now gain XP rewards while mods are enabled.

[h2]Multiplayer[/h2]
  • Added the options for enabling or disabling mods when hosting a server.
  • Improved the UI for joining matches with mods enabled.

[h3]Game Modes[/h3]
  • Reduced the minimum number of required players on Deathmatch to two.
  • Reduced the default respawn time in DM and AAS to 5 seconds.

[h2]UI changes[/h2]
  • Added a warning message about how mods may affect replays to the replay menu.
  • Improved error message for when players join the server with the wrong password.

[h3]Mod UI[/h3]
Updated the UI for mod management within the game, including:
  • A new layout with clearer information on the mods.
  • Button to enable or disable all subscribed mods.
  • A search function for your mods.
  • Sorting for mods.

[h2]Bug Fixes[/h2]
  • Fixed an issue where campaign saves could become unusable if the player character died before the final checkpoint.
  • Fixed an issue on Black Knuckle where AI would sometimes attempt to navigate through walls.
  • Improved AI navigation over the main building's rooftop on Black Knuckle.



We hope you enjoy exploring and creating content around Thunder Tier One. We thank you for your continued support and invite you to join our Discord server where we’ve added modding channels to discuss what you’re working on, share your work in progress, and link to your finished mods on the Steam Workshop.

The Dedicated Server tools should also be made available soon, so stay tuned for more news!

See you ingame!

Patch 1.2.1 Notes - Bug Fixes, Gameplay and UI Improvements

Today, at 3pm CET, we will be releasing our patch 1.2.1.

The patch contains bug fixes, gameplay and UI improvements. Please find the detailed notes below.

As always, we’re thankful for your bug reports, feedback, and for playing Thunder Tier One!

Gameplay

[h2]AAS[/h2]
  • Spawn protection area disabled once the game goes into sudden death in AAS.
  • In Black Knuckle AAS we have adjusted the position of Point C.

[h2]Coop/Singleplayer[/h2]
  • Fixed an issue in Golden Angel where Nichols would die on being placed into the boat.


UI
  • Improved UI alignment in the player profile.
  • Changed the server browser to not disable the filter while refreshing and make a new search if the filters are different when the search ended.
  • Change server browser order so that private browsers are not displayed at the bottom any longer.
  • No longer hide full servers by default.


Weapons
  • Fixed an issue where the AP ammo for P90 was doing insufficient damage to armoured targets.


Technical
  • Fixed a crash that could occur on Cold Stone with a 150% enemy count multiplier.
  • Made changes designed to counter some of the most popular cheats.


Audio
  • Reduced the frequency of the "too many hostiles on point" voice over line.


Progression
  • Updated unlocks so that when you unlock one ghillie suit item you unlock all of them. Existing players will unlock their missing ghillie suit items on the next level.

Patch 1.2.0 Notes - Bug fixes, audio and UI improvements.

Today, at 1pm CET, we will be releasing patch 1.2.0. For this update, dedicated servers will be taken offline for approximately 1 hour.

While this patch mostly contains bug fixes, we want to let you know that we have been reading all the feedback regarding AI, and we’re looking to include some behavior improvements in a future update.

Progress is being made to resolve the issues preventing us from releasing the modding tool and we hope that we will be able to share a date for when this will be available soon.

As always, we’re thankful for your bug reports, feedback, and for playing Thunder Tier One!


[h3]Multiplayer[/h3]
  • Improved performance on dedicated servers to reduce stuttering.


[h3]Singleplayer[/h3]
  • Fixed an issue where AI could become stuck inside the tunnels on Cold Stone.
  • Improved the default loadout for Shrimp.
  • Fixed an issue where AI squadmates would not heal other AI squadmates unless extremely damaged.


[h3]Audio[/h3]
  • Fixed end of match lines for Domination and AAS matches.
  • Fixed missing voice over lines for Cold Stone.
  • Tweaked enemy AI audio level.
  • Fixed an issue with missing VO in Black Knuckle.
  • improved UI sounds for gaining XP and levelling up.
  • Fixed an issue where the voice over was referring to incorrect exfil points


[h3]UI[/h3]
  • Fixed an issue with multiplayer match UI.
  • Minor fixes to the logo as it appears on the diorama and in the campaign window.
  • Fixed an issue where windows could appear over the credits.
  • Fixed an issue where player avatars were not appearing correct after server disconnection.
  • Improved UI layout spacing at certain resolutions and scales.
  • Unassigned F11 and F12 keys to avoid possible conflicts with windows assignments.
  • Added scrolling to the experience rewards on mission end.


[h3]Graphics[/h3]
  • Removed highlighting from character viewed underwater with night vision.
  • Fixed headlights on enemy technical in Silver Dew.
  • Fixed clipping issues that occurred with the BHI Vest.


[h3]Missions/Maps[/h3]
  • Fixed an issue where the player could become stuck inside the WMD location on Black Knuckle.
  • Fixed an issue on Silver Dew domination and AAS where players could become stuck in a truck.
  • Fixed an issue with Golden Angel where if Nichols died on the boat when the host is KIA the boat would not evac.


[h3]Tutorials[/h3]
  • Enemies in the last room of Advanced Training updated so as to not have access to grenades.
  • Fixed an issue in Advanced Training where the player could become in the hostage room.

Hotfix 1.1.1 - Advance and Secure hotfix

We will be deploying a hotfix to solve some issues with the Advance and Secure game mode:

  • If both teams had 0 points and Team Wildfire died, the match wouldn't end.


Thank you for all your feedback and reports of issues so far.

Dev Stream - Patch 1.1.0 Discussion

At 5pm CET today we will be discussing the changes and fixes introduced in our first post-launch patch. Join us to see what’s new and improved in Thunder Tier One.