Update - V0.1.2
Hello,
We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them.
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Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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View full update
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Thanks for your support, and please wait for just a moment more for the next level!
We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them.
------
FAQ
How often do you intend to update the Early Access version?Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Patch notes V0.1.2:
- FIXED General performance (CPU) optimizations
- FIXED Few AI Path-finding issues related to Barrier and Firewall
- FIXED Cycle sending algorithm had hard limits that prevented sending cycles in certain conditions
- FIXED Out-of-charge behavior of Survey Drone was confusing, the lights now flicker to inform when the drone has run out of charge
- FIXED Hive did not have a proper icon
- FIXED Never ending night when loading a savegame made during the night
- FIXED Several minor bugs
- FIXED Level Defrag Desolation barrier had pathfinding issues
- NEW Reload info tile added to towers
- NEW Added Uplink building to enable Stratmap
- NEW Node connection preview now highlights the selected connection(s) instead of just showing all potential connections
- NEW Readability of Node reconnection panel has been improved, and it also now displays how many connections each node already has
- NEW Made bit pillars selectable and show resources left
View full update
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Thanks for your support, and please wait for just a moment more for the next level!