1. Hexters
  2. News
  3. Update - V0.5.3a Logistics concept change

Update - V0.5.3a Logistics concept change

Logistics concept change and some small fixes.

------

Patch notes V0.5.3a - Sublime Sealion:


  • NEW Logistics zones now have different production and transport limits
  • NEW Beacon of a sector strategic map quick access for faster logistics configuration
  • FIXED Typos and missing tool tip strings
  • FIXED Locator markers blocking zoom in strategic map
  • FIXED Bitmobile and cargo drone contents no longer included in sector resources overlay
  • UPDATED New more extensive tooltip for setting resource sector limits / transportation
  • UPDATED Some minor geometry changes and fixes for Memcache Meadows level
  • UPDATED Refinery work time increased from 5 to 10 seconds
  • UPDATED Resources flow through sectors better now
  • UPDATED Geothermal vent and river point strategic map icons now match the build menu marker icons
  • UPDATED Multiple same type refineries get input resources more equally now


------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!