Update - V0.5.1 Research rework and bug fixes
Hola!
Revamped and improved research tree is here!
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As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
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Thanks for your support!
Revamped and improved research tree is here!
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Patch notes V0.5.1 - Research Rework:
- NEW Implemented dangerous resource avoiding
- FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks
- FIXED Tutorial build markers look normal again
- FIXED Restored disappeared Corruption Caverns altar unlock effect
- FIXED Relic icons were visible on stratmap without required technology
- FIXED Buildable building visibilities in campaign missions
- FIXED The infamous but amusing "hulk" bug where hexter carries a stack of resources and gets stuck
- FIXED Production buildings getting "stuck" sometimes
- FIXED Missing icon and capitalization in Sawmill description
- FIXED Garage objective in Mountains of Memory triggering immediately
- FIXED Visual perimeter glitches
- FIXED Disappeared Defrag Desolation english objective string
- FIXED Advisor program randomization on new game restored from "noname"
- FIXED Bitmobile not being part of logistics zones
- FIXED Bitmobile development sometimes never getting finished
- UPDATED Reworked the research tree completely
- UPDATED Research tree view is now smoothly zoomable in and out
- UPDATED Added tiers and cateogories to technologies
- UPDATED Added descriptions / tooltips for technologies
- UPDATED Technologies now list what abilities or buildings they unlock
- UPDATED Research facility's research button has a notification marker now if no technology is selected
- UPDATED Research window gives some feedback now
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FAQ
How often do you intend to update the Early Access version?As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!