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Update - V0.3.0 "Cool Cucumber"

Hey,

After a slight hiatus in a form of life in general here is finally the next bigger update with new features and a new level. Hope you enjoy it.

If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used ;-)

Here are some highlights of this release:

Adventure continues! Enter the dark Caves of CMOS.

Cyberscapeologists have completely new functionality after certain new technologies available:
Enter fog of war...

Fight back, with a whip of course!

Ignite torches to reveal FoW!

Build museums!

And bring back ancient relics of unknown origins!

No probe available underground so it's permantenly dark and your cyberscapeologists with their new abilities can help you.


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FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would not be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

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Patch notes V0.3.0 - Cool Cucumber:


  • NEW Level Caves of CMOS
  • NEW Level Caves of CMOS music added to soundtrack
  • NEW Feature: Outpost quest mode
  • NEW Feature: Wireless Illumination Service Providers (WISP)
  • NEW Cyberscapeologist functionality: arc whip for fighting back
  • NEW Cyberscapeologist functionality: light Torches
  • NEW Cyberscapeologist functionality: retrieve Relics
  • NEW Cyberscapeologist functionality: enter FoW
  • NEW Light source: Torch
  • NEW Technology: Retrology
  • NEW Technology: Digital physics
  • NEW Technology: Illumination
  • NEW Building: Museum
  • NEW Building: Lamp
  • NEW Ditty system when Hexter acquires a special role
  • NEW Trooper ditties
  • NEW Technology recipe: REP
  • NEW Technology recipe: REM
  • NEW Status icons and states for research buildings
  • NEW UI marker for newly acquired buildings
  • NEW Load game screen now has markings for incompatible save games
  • NEW Improved robustness of failing to load or save game

  • UPDATED Some aural and sequencing improvements to research lightning
  • UPDATED Path finding improvements and optimizations
  • UPDATED Added missing stop button to certain buildings
  • UPDATED Generic optimizations and improvements
  • UPDATED Save games now have proper level names instead of level ID

  • FIXED Depot tooltip did not list missing garage
  • FIXED Some building did not release resources when destroyed


View full update

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Thanks for your support!