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Hexters News

Update - V0.6.0 "Star Platinum"

Hello,

Time to get those administrative rights!

Here are some highlights of this release:

Time for some indirect fire!

New technologies

Healing!

Expect some new suprises as well.

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Patch notes V0.6.0 - Star Platinum:


  • NEW Level Abode of Administrator
  • NEW Level Abode of Administrator music added to soundtrack
  • NEW Building: Cannon
  • NEW Building: Munitions Factory
  • NEW Resource: Shells
  • NEW Technology: Digital Esoreticism
  • NEW Technology: Garbage Collection
  • NEW Technology: Restoration
  • NEW Ability: Chaplain heal
  • NEW Introducing a new NPC
  • NEW Continuous spawning of enemies during long nights
  • FIXED Messages are now cleared on level restart
  • FIXED HUD 2x speed had wrong graphics when active
  • FIXED Neutral buildings are now more properly defined
  • FIXED Sunlight damage particles are no longer visible in FoW
  • FIXED Stratmap entity icons background had some alpha artifacts
  • FIXED Stratmap power overlay now shows power only for own buildings
  • FIXED Monolith research unlock no longer spawns Research Facility particles
  • FIXED Some typos
  • FIXED Stratmap river point icon no longer has outline artifacts
  • FIXED Crypt overload sometimes dropping below zero
  • FIXED Hexters are now less prone to fall into water when building or idling near cliffs
  • FIXED Some projectiles collided with wrong things, like enemies hitting seaweed etc
  • FIXED Adjusted bridge collider so Laser Tower properly aims enemies on top of the bridge
  • FIXED Cancelling blueprints no longer spawns destruction particles
  • FIXED Workshop autorepair no longer tries to repair blueprints or derelict buildings
  • FIXED Mortar grenade no longer explodes twice and adjusted explosion as well
  • FIXED Solar panel efficiency tooltip was missing
  • FIXED Danger prop caused some collision and navigation problems in certain conditions
  • FIXED Some resource / logistics related problems when loading a game
  • UPDATED New steam UI capsule and UI art
  • UPDATED Converted the soundtrack DLC to new steam soundtrack + new cover art
  • UPDATED Changed seaweed stratmap visibility for both botany and phycology
  • UPDATED Changed solar panel level of detail so status lights are visible further away
  • UPDATED Added working sfx for Smelter
  • UPDATED Reaper no longer harvests souls if Crypt is full



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FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.5.3b

Very small patch regarding some map deadends and unity version problems.

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Patch notes V0.5.3b - Sublime Sealion:


  • FIXED Upgraded Unity version which (hopefully) helps with some version problems
  • FIXED Map dead ends so probe wouldn't get stuck (especially in level Defrag Desolation)
  • FIXED River point having wrong tooltip if bridge cannot be built


------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.5.3a Logistics concept change

Logistics concept change and some small fixes.

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Patch notes V0.5.3a - Sublime Sealion:


  • NEW Logistics zones now have different production and transport limits
  • NEW Beacon of a sector strategic map quick access for faster logistics configuration
  • FIXED Typos and missing tool tip strings
  • FIXED Locator markers blocking zoom in strategic map
  • FIXED Bitmobile and cargo drone contents no longer included in sector resources overlay
  • UPDATED New more extensive tooltip for setting resource sector limits / transportation
  • UPDATED Some minor geometry changes and fixes for Memcache Meadows level
  • UPDATED Refinery work time increased from 5 to 10 seconds
  • UPDATED Resources flow through sectors better now
  • UPDATED Geothermal vent and river point strategic map icons now match the build menu marker icons
  • UPDATED Multiple same type refineries get input resources more equally now


------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.5.3 Strategic map rework

Strategic map rework!

Lots of details, readibility and new completely new functionality added for your gaming pleasure.

Some examples:

Small Hexter icons in strategic map

Sector resources now show production and usage
Improved resource overlay and new sector workforce information

Defense overlay shows tower defenses, along activity (that's a secret code for SHOOTING) and reload

Power overlay showing power flow and relative production/usage of buildings
Resource collecting buildings now show connection lines when placing


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Patch notes V0.5.3 - Sublime Sealion:


  • NEW Strategic map Resources overlay, showing resources and production / usage flow
  • NEW Strategic map Hexter overlay, showing the little dudes as small UI elements
  • NEW Strategic map Workforce overlay, showing a breakdown of sector workforce
  • NEW Strategic map Power overlay, showing an overview of power flow of all buildings
  • NEW Strategic map Defense overlay, showing defense tower ranges and activity like firing and reload
  • NEW Strategic map mode for sector designated haulers allowing more control over where the Hexters stay
  • NEW Geothermal vents now shown as icons on stratmap after hydroelectric power is researched
  • NEW River points now shown as icons on stratmap after construction is researched
  • NEW Sawmill radius is now shown when placing a Cutter
  • NEW A helper connection UI line is shown when placing new buildings which connect to other buildings (like Sawmill and Cutter) or resources
  • NEW Geothermal vents and River points are now selectable and also include a tooltip
  • NEW Added tooltips for inventory items in building panel
  • NEW Cargo drone resources are now visible ingame
  • NEW Trooper ranges also visible in new strategic map defense overlay mode
  • NEW Player is informed if a building is being built with no proper target build location
  • UPDATED Strategic map now contains toggleable overlays, allowing multiple overlay modes in the same time
  • UPDATED Strategic map sector UI box is now prettier and has more information with proper overlay setup
  • UPDATED Sawmill "No cutters" status icon now has it's own unique icon instead of generic exclamation icon
  • UPDATED Cutter work radius dropped to 15
  • UPDATED Level Memcache Meadows Sawmill objective improved with more instructions
  • UPDATED Quick build menu history items now ignore nodes as they are already permanently included in the options
  • UPDATED Building button now has small flame icon for buildings that are buildable only on geothermal vents
  • UPDATED Building button now has small water drop icon for buildings that are buildable only on river points
  • UPDATED Production buildings now fill their own internal inventory even if sector limits are hit
  • UPDATED Level Mountains of Memory logistics objective changed a bit due new strategic map stuff
  • UPDATED Cargo drone capacity increased to 12 from 10 solely due more visually pleasing results
  • UPDATED Drones now ignore building entry points
  • UPDATE Building panel now includes category icon
  • FIXED Cutter uses Sawmill radius for connection instead of itself's
  • FIXED Related buildings not being visible when blueprint not valid
  • FIXED Buildings in FoW showing radius in building placement mode
  • FIXED Not being able to zoom in our out when hovering a strategic map icon
  • FIXED Power production buildings generating power even after stopped
  • FIXED Bitmobile not being an attractive workplace when starting a level
  • FIXED Workplaces not properly updating missing workforce status when starting a level
  • FIXED Survey drone getting stuck in fragmentation
  • FIXED Bad typo in level Memcache Meadows concerning the eastern bridge point
  • FIXED Research Lab was many times in erratic state when switching recipes with dependecies
  • FIXED Torch particles visible in FoW when restarting a level



------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.5.2a Critical hotfixes

Hey,

Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS.

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Patch notes V0.5.2a


  • FIXED Level Caves of CMOS building unlock problems
  • FIXED Level Memcache Meadows building unlock problems
  • FIXED Certain building visibility fixes in campaign
  • FIXED Monoliths now set investigated techs also to visible state
  • FIXED Storage of logistics zones didn't always update properly in certain conditions
  • FIXED Strategic map icons not colliding with game entities, heh
  • UPDATE Implemented avoidance to cargo drones to avoid them getting stuck in groups


------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!