Update - V0.6.0 "Star Platinum"
Hello,
Time to get those administrative rights!

Here are some highlights of this release:
Time for some indirect fire!

New technologies

Healing!

Expect some new suprises as well.
------
------
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
------
Thanks for your support!
Time to get those administrative rights!

Here are some highlights of this release:
Time for some indirect fire!

New technologies

Healing!

Expect some new suprises as well.
------
Patch notes V0.6.0 - Star Platinum:
- NEW Level Abode of Administrator
- NEW Level Abode of Administrator music added to soundtrack
- NEW Building: Cannon
- NEW Building: Munitions Factory
- NEW Resource: Shells
- NEW Technology: Digital Esoreticism
- NEW Technology: Garbage Collection
- NEW Technology: Restoration
- NEW Ability: Chaplain heal
- NEW Introducing a new NPC
- NEW Continuous spawning of enemies during long nights
- FIXED Messages are now cleared on level restart
- FIXED HUD 2x speed had wrong graphics when active
- FIXED Neutral buildings are now more properly defined
- FIXED Sunlight damage particles are no longer visible in FoW
- FIXED Stratmap entity icons background had some alpha artifacts
- FIXED Stratmap power overlay now shows power only for own buildings
- FIXED Monolith research unlock no longer spawns Research Facility particles
- FIXED Some typos
- FIXED Stratmap river point icon no longer has outline artifacts
- FIXED Crypt overload sometimes dropping below zero
- FIXED Hexters are now less prone to fall into water when building or idling near cliffs
- FIXED Some projectiles collided with wrong things, like enemies hitting seaweed etc
- FIXED Adjusted bridge collider so Laser Tower properly aims enemies on top of the bridge
- FIXED Cancelling blueprints no longer spawns destruction particles
- FIXED Workshop autorepair no longer tries to repair blueprints or derelict buildings
- FIXED Mortar grenade no longer explodes twice and adjusted explosion as well
- FIXED Solar panel efficiency tooltip was missing
- FIXED Danger prop caused some collision and navigation problems in certain conditions
- FIXED Some resource / logistics related problems when loading a game
- UPDATED New steam UI capsule and UI art
- UPDATED Converted the soundtrack DLC to new steam soundtrack + new cover art
- UPDATED Changed seaweed stratmap visibility for both botany and phycology
- UPDATED Changed solar panel level of detail so status lights are visible further away
- UPDATED Added working sfx for Smelter
- UPDATED Reaper no longer harvests souls if Crypt is full
------
FAQ
How often do you intend to update the Early Access version?As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
------
Thanks for your support!