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Hexters News

Update - V0.5.2 New context menu

Hey,

New context menu and quick build menu improvements

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Patch notes V0.5.2


  • NEW Right clicking on a building now opens a context menu for quick actions



  • NEW Quick build menu now includes "previously selected" building as a quick selection
  • NEW Quick build menu now includes "previously built" building as a quick selection
  • NEW Quick build menu has a new building picker ability for quick building type selection
  • NEW Ability to copy building from context menu



  • NEW Researching Geology now reveals bit pillars on strategic map
  • NEW Researching Botany now reveals fractal trees and seaweed on strategic map
  • FIXED Relic, torch and other strategic map markers are now selectable from the actual icon





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FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

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Thanks for your support!

Update - V0.5.1 Research rework and bug fixes

Hola!

Revamped and improved research tree is here!

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Patch notes V0.5.1 - Research Rework:


  • NEW Implemented dangerous resource avoiding
  • FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks
  • FIXED Tutorial build markers look normal again
  • FIXED Restored disappeared Corruption Caverns altar unlock effect
  • FIXED Relic icons were visible on stratmap without required technology
  • FIXED Buildable building visibilities in campaign missions
  • FIXED The infamous but amusing "hulk" bug where hexter carries a stack of resources and gets stuck
  • FIXED Production buildings getting "stuck" sometimes
  • FIXED Missing icon and capitalization in Sawmill description
  • FIXED Garage objective in Mountains of Memory triggering immediately
  • FIXED Visual perimeter glitches
  • FIXED Disappeared Defrag Desolation english objective string
  • FIXED Advisor program randomization on new game restored from "noname"
  • FIXED Bitmobile not being part of logistics zones
  • FIXED Bitmobile development sometimes never getting finished
  • UPDATED Reworked the research tree completely
  • UPDATED Research tree view is now smoothly zoomable in and out
  • UPDATED Added tiers and cateogories to technologies
  • UPDATED Added descriptions / tooltips for technologies
  • UPDATED Technologies now list what abilities or buildings they unlock
  • UPDATED Research facility's research button has a notification marker now if no technology is selected
  • UPDATED Research window gives some feedback now


------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.5.0a HOTFIX

Hello,

Some quick hotfixes after a major release.

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Patch notes V0.5.0a - Sublime Sealion:


  • FIXED Level Memcache Meadows level complete was not triggering properly
  • FIXED V0.5.0 version notes had one "to do" line, removed
  • UPDATED Some terrain changes to Memcache meadows to allow power to be more routable over rivers


------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.5.0 "Sublime Sealion"

Hello,

Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side.



Here are some highlights of this release:

Fractal trees!
Exploiting fractal trees...


In not just one way!


River stuff like hydro powerplant and bridges:


Some new crowd control potential


More weirdness


New fun for the industrialist inside you


Standard internal improvements and fixes to improve the overall playability and performance of the game.
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Patch notes V0.5.0 - Sublime Sealion:


  • NEW Level Memcache Meadows
  • NEW Level Memcache Meadows music added to soundtrack
  • NEW Building: Cutter
  • NEW Building: Sawmill
  • NEW Building: Smelter
  • NEW Building: Harvester
  • NEW Building: Bridge
  • NEW Building: Hydropower plant
  • NEW Building: Mortar Tower
  • NEW Feature: Defragging
  • NEW Feature: River points
  • NEW Resource: Octahedrons
  • NEW Resource: Quad
  • NEW Obstacle: Fragmentation
  • NEW Introducing a new character with new fun skills
  • FIXED Cargo drone tooltip
  • FIXED Some selection related corner case problems
  • FIXED Cycles were able to pass derelict nodes and buildings in certain conditions
  • FIXED Building damage modifiers
  • FIXED Drones don't try to charge at destroyed beacons
  • FIXED Solar panel status icon
  • FIXED Nodes connecting to unrelated buildings in some corner cases
  • FIXED Medium Hub damage log message had missing icon
  • FIXED Many enemy projectiles collided with ground upon launching
  • FIXED Blueprints visible through FoW
  • FIXED Disappearing Geothermal building preview
  • FIXED Gameplay time not resetting properly when restarting level
  • FIXED Tooltips showing wrong values for max builders
  • FIXED Laser tower aiming problems
  • FIXED Squad button cycling focusing on derelict and unfound Bunkers
  • FIXED Non-selectable buildings being selectable in FoW
  • UPDATED Vault door investigation point improved
  • UPDATED Default logistics zone limits changed to 20,20 from 0,20
  • UPDATED Cargo drone navigation improved a bit
  • UPDATED Drone now drowns in water, don't ask
  • UPDATED ICE Module lightning causes stun in addition of damage
  • UPDATED Research labs remember the setup of previously configured subroutines
  • UPDATED Fleeing improved a bit, moves now more away from the actual threat source
  • UPDATED Reduced Glorg damage due new projectile fix
  • UPDATED Probe animation scaled to avoid it appearing out of thin air
  • UPDATED FoW fading optimized a bit
  • UPDATED Implemented system returning entities to surface if for some reason they get out of bounds and below terrain
  • UPDATED Tweaked fullscreen options
  • UPDATED Many technology related upgrades, such as upgrading engine version etc
  • UPDATED Since we dropped out forums lately the EA complete screen has been updated


------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.4.0b HOTFIX

Hotfix!

Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth.

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Patch notes V0.4.0b - Rubber Ducky:


  • FIXED Fixed Hexters sometimes getting stuck navigating back and forth


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FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
We're sure you do, so let us know.

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!