Dev Log: Demo Patch #1
[h3]Hey everyone![/h3][p][/p][p]Just pushed an update to the Service With A Shotgun demo, and wanted to share some of the changes, fixes, and behind-the-scenes thoughts with you. This one’s all about intensity, screens behaving properly, and a bit of clean-up across the board.[/p][p][/p][h3]New: Zombie Intensity (Formerly "Read Speed")[/h3][p]Swapped out the old “Read Speed” setting and turned it into something more action-oriented: Zombie Intensity.[/p][p]This now adjusts zombie speed and spawn rate, instead of just affecting the scroll speed on characters.[/p][p]It should make each playthrough feel a bit more personal - whether you're into slow-burn or chaos from the first second.[/p][p][/p][h3]Headshots (Boom!)[/h3][p]We’ve added headshots to zombies![/p][p]Still takes 3 hits to drop one, BUT… if the last shot is a headshot, you’ll get a 10 money as a reward (instead of 5!)[/p][p]It’s subtle, but it adds that extra layer of “Did I aim that last one right?”[/p][p]Makes the gun feel way more satisfying. Pew pew.[/p][p][/p][h3]Bug Fixes & Tweaks[/h3][p]Fullscreen bug on boot: Game no longer automatically boots into full screen.[/p][p]Settings not saving: Fixed! Your preferences should now stick between sessions & new games.[/p][p]Wide screen issues: On anything outside a 16:9 ratio, menus would break and players couldn’t leave settings - that’s fixed.[/p][p]New game resetting settings: Not anymore. Your settings are safe.[/p][p]Could pause / use radio during credits: You rebels. You can't anymore.[/p][p]Scroll history now works with Control key too: More ways to dig through the noise.[/p][p]Killmonger not appearing at Rus's on Day 6: Should be there now. Let us know if you still don’t see him.[/p][p]Killmonger ammo reward broke ammo cap: Fixed.
Thanks so much for playing and sharing your thoughts!
Keep it coming :D
[dynamiclink][/dynamiclink] [/p]
Thanks so much for playing and sharing your thoughts!
Keep it coming :D
[dynamiclink][/dynamiclink] [/p]