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Dev Update #2

[h2]🛠️ Dev Log Update[/h2][h3]Everything we've done this week![/h3][hr][/hr][h3]✨ New Features[/h3][p]🎮 Minigame System (NEW!)[/p][p]We’ve introduced a brand-new Minigame mechanic tied to building![/p]
  • [p]Fixed initial blurring issues[/p]
  • [p]Added hammer animation, particle effects, and sound FX[/p]
  • [p]Rory now pauses when the Minigame appears[/p]
  • [p]Player input is locked during the Minigame:[/p]
    • [p]Camera rotation, movement, and scrolling are disabled[/p]
  • [p]ESC now exits the Minigame[/p]
  • [p]Added a Quit Button for clean UI navigation[/p]
[p]🧱 Wall Building in Stages (NEW!)[/p][p]Walls now build progressively through multiple visual stages![/p]
  • [p]Added stage-based wall meshes[/p]
  • [p]Introduced Build Bot to assist with construction[/p]
  • [p]New build sounds and visual effects added for feedback[/p]
  • [p]Wall color options (Blue) and winter materials/VFX introduced[/p]
[hr][/hr][h3]🛠️ Edit Mode & Schematic Improvements[/h3]
  • [p]Began major Edit Mode rework[/p]
    • [p]Redesigned borders and UI layout to better fit early game[/p]
    • [p]Fixed major bugs and overlapping placement issues[/p]
    • [p]Disabled Freeplace temporarily for consistency[/p]
    • [p]Stress tested building logic and made schematic updates[/p]
  • [p]Interactions upgraded:[/p]
    • [p]Only one menu can be opened at a time[/p]
    • [p]Cannot open wall menus while in edit mode[/p]
    • [p]Player must be within range to interact[/p]
  • [p]Added new Move/Rotate menu[/p]
    • [p]Left/Right arrows for rotating active schematics[/p]
    • [p]Visual arrows for move feedback[/p]
    • [p]ESC now exits Edit Mode[/p]
    • [p]Pending schematics are hidden when hovering over Edit options[/p]
  • [p]Improved button sounds and click feedback[/p]
  • [p]Fixed greyed-out checkbox flashing[/p]
[hr][/hr][h3]🛒 New Gameplay Additions[/h3]
  • [p]Decoration Workbench fully implemented[/p]
  • [p]Added Portable Sell Stations with animations[/p]
  • [p]Placed the Bunker Entry model into the world[/p]
  • [p]Robot names are now visible above units[/p]
[hr][/hr][h3]🎨 UI & Visual Enhancements[/h3]
  • [p]Added Wall UI and improved Workbench UI[/p]
  • [p]Removed Left Side Buttons for a cleaner interface[/p]
  • [p]Fixed Close Button scaling[/p]
  • [p]Improved visual clarity across menus[/p]
[hr][/hr][h3]🐞 Bug Fixes[/h3]
  • [p]Fixed new wall health showing as full[/p]
  • [p]Fixed schematics being blocked by built walls[/p]
  • [p]Fixed objects deleting nearby boxes[/p]
  • [p]Addressed multiple bugs related to buildables and interactions[/p]
  • [p]Resolved several minor visual and gameplay glitches[/p]