1. Can't Stop Rory
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  3. Dev Update #4

Dev Update #4

[p]Zombie AI & Combat Updates [/p]
  • [p]Finalized Zombie AI base behavior,[/p]
  • [p]Re-enabled Zombie fire damage [/p]
  • [p]Updated zombie spawn VFX,[/p]
  • [p]Added Zombie SFX,[/p]
  • [p]Fixed zombie spawn animations,[/p]
  • [p]Fixed respawned zombies not taking damage,[/p]
  • [p]Fixed damage numbers showing too early,[/p]
  • [p]Adjusted damage number visuals [/p]
  • [p]Fixed Zombie damage numbers bugs,[/p]
  • [p]Fixed Tall Zombie initialization,[/p]
  • [p]Fixed zombie -> door interaction,[/p]
[p] Bunker & Farm Updates [/p]
  • [p]Almost finalized bunker layout,[/p]
  • [p]Added bunker door to bring play inside,[/p]
  • [p]Added console screen to return to farm [/p]
  • [p]Rearranged farm layout,[/p]
  • [p]Added bunker rooms,[/p]
  • [p]Fixed level saving when entering/exiting bunker [/p]
[p] Systems & Environment [/p]
  • [p]Implemented zombie spawning pools,[/p]
  • [p]Fixed interaction collision on broken walls,[/p]
  • [p]Added SFX to walls breaking,[/p]
  • [p]Restored pre placed walls to the Farm,[/p]
[p] Gameplay & Misc [/p]
  • [p]Fixed XP Orb errors,[/p]
  • [p]Fixed Combat Mode camera bug,[/p]
  • [p]Added Superseed Model (Bunker Currency)[/p]
  • [p]Added Bigbrain Model (Bunker Currency) [/p]
  • [p]Updated Wheat drop model,[/p]
[p] Imported UI for: [/p]
  • [p]Room Console [/p]
  • [p]Dialog Card[/p]