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Beta 1.0 Dev Log #5

[p]Beta V1.0 - Closed Release

TL;DR: Big milestone update! [/p]
  • [p]Added Bunker Progression & Room Unlocks,[/p]
  • [p]Revamped the Currency & Reputation systems,[/p]
  • [p]Major Zombie fixes & animation improvements,[/p]
  • [p]New Saving/Loading systems for progress & economy,[/p]
  • [p]Lots of UI updates & tutorial improvements,[/p]
  • [p]Performance boosts & visual polish,[/p]
[p] Zombie & Combat Updates [/p]
  • [p]Fixed zombie flickering and standardized animations,[/p]
  • [p]Fixed respawning zombies floating at death locations,[/p]
  • [p]Fixed mini zombies spawning with the wrong mesh,[/p]
  • [p]Fixed mini zombies walking animation,[/p]
  • [p]Fixed Combat Mode saving issues,[/p]
[p] Bunker Progression [/p]
  • [p]Started Foundation to Bunker progression system,[/p]
  • [p]Added Room Unlock cards with placeholder tooltips,[/p]
  • [p]Added Bunker Room name panels,[/p]
  • [p]Added Room Level unlock checks and upgrade button invalid messages,[/p]
  • [p]Set initial Bunker Unlock card data,[/p]
  • [p]Added more graffiti tutorials,[/p]
  • [p]Added and rearranged bunker content for smoother progression,[/p]
  • [p]Fixed Room Unlock card scaling issues,[/p]
  • [p]Fixed saving issues when switching between Farm ↔ Bunker,[/p]
  • [p]Added Loading Screen when changing maps,[/p]
[p] Progression & Economy Systems [/p]
  • [p]Fixed double XP bug,[/p]
  • [p]Added Reputation system linked to bunker rooms,[/p]
  • [p]Revamped Currency system,[/p]
  • [p]Built new Currency Handler,[/p]
  • [p]Fixed conflicts between old and new unlocking systems,[/p]
  • [p]Crop plots now specify crop types,[/p]
  • [p]Activated Economy Saving/Loading,[/p]
  • [p]Fixed economy saving issues,[/p]
  • [p]Fixed incorrect invalid upgrade messages,[/p]
  • [p]Added levels to progression system,[/p]
[p] Visuals & Environment [/p]
  • [p]Added experimental XP visual effect when selling crops,[/p]
  • [p]Added background bushes and improved trees,[/p]
  • [p]Added pre-placed bushes & re-enabled bush spawning,[/p]
  • [p]Added decals for tutorials,[/p]
  • [p]Adjusted daylight visuals,[/p]
  • [p]Removed water bot,[/p]
  • [p]Removed pre-placed plots,[/p]
[p] UI & Gameplay Improvements [/p]
  • [p]Started creating new widgets for menus,[/p]
  • [p]Implemented Bunker Room menus,[/p]
  • [p]Added Room Panel functionality,[/p]
  • [p]Added invalid message for unavailable upgrades,[/p]
  • [p]Fixed earned XP rounding errors,[/p]
  • [p]Project settings adjustments and small tweaks,

    [/p]
[p] Known Issues [/p]
  • [p]Can still upgrade/rebuild walls when balance is below cost,[/p]
  • [p]Economy currently unbalanced,[/p]
  • [p]Moths are stuck (they just flap their wings),[/p]
  • [p]Missing some UI elements for Bunker Unlock cards,[/p]
  • [p]Missing Bunker Room progression models


    [/p]