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Dev Update #6

Beta V1.22
[h2] Crop Plot Upgrades, Performance, and New Intro[/h2][h3] TL;DR: [/h3]
  • [p]Crop Plot upgrades are back! (4 types, 10 levels each, with new UI & values),[/p]
  • [p]Major performance fixes for grass, sun/moon lighting, and post-processing,[/p]
  • [p]Reworked game introduction with new video, shop door animation, and dialog,[/p]
  • [p]Added Scrap Piles (new drop, mesh, SFX/VFX, and scrap piles - Just walk into them!),[/p]
  • [p]Options Menu improved + balancing tweaks,[/p]
  • [p]Lots of bug fixes and polish across UI, minigames, and progression,[/p]
[h3] Crop Plots & Upgrades [/h3]
  • [p]Finished Crop Plot upgrades (4 types, 10 levels each) [/p]
  • [p]Rescaled Crop Plot UI so all match,[/p]
  • [p]Started design for Stats tab,[/p]
  • [p]Fixed final bugs with upgrades,[/p]
  • [p]Added Levels to Crop Plot menu,[/p]
[h3] Performance & Visuals [/h3]
  • [p]Tweaked grass rendering for performance,[/p]
  • [p]Adjusted post-processing,[/p]
  • [p]Light and performance changes to Sun & Moon,[/p]
[h3] New Materials & Drops [/h3]
  • [p]Added Scrap drop (50% chance from Zombies),[/p]
  • [p]Added Skull drop (5% chance from Zombies),[/p]
  • [p]Added scrap clumps in world,[/p]
  • [p]Added SFX & VFX for scrap piles,[/p]
[h3] Game Introduction Rework [/h3]
  • [p]Added proper intro video,[/p]
  • [p]Added shop door animation,[/p]
  • [p]Updated bunker intro balancing,[/p]
  • [p]Fixed intro dialogs and flow,[/p]
[h3] UI & Options [/h3]
  • [p]Adding Options Menu settings,[/p]
  • [p]Added Cancel button to minigame,[/p]
  • [p]Fixed squished Crop Shop items,[/p]
  • [p]Added train line and demo signs (Preparing for the future!),[/p]
[h3] Systems & Fixes [/h3]
  • [p]Set up automatic quality settings based on desktop resolution,[/p]
  • [p]Fixed nails spawning on top of each other in minigame,[/p]
  • [p]Various balancing and bug fixes,[/p]
[p] As always thank you for your continued support[/p]