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Can't Stop Rory News

Hot-Fix V1.22.04

[h2]Changes:[/h2][p]
Added Ivy Dialog Notification
Lowered Bunker room costs to upgrade.
Lowered XP to level up.
Added Unstuck button.
Added collision to NPC buildings.
Adjusted bullet collision.
Updated text in panel screen to better communicate what the player needs to level up. [/p]

Demo

[p]Fixed Interactions not working on the Farm
Fixed Reloading saves launching Rory
Lowered Reputation needed for progression
Added Notification For Ivy
Adjusted Volume levels.[/p]

Hot-Fix V1.22.01

What was fixed?
[p]
Time of day was set incorrectly for new games.
Hud was visible during intro scene. [/p][p][/p][p]Have any other bugs? Discord is the best way to let us know![/p]

Dev Update #6

Beta V1.22
[h2] Crop Plot Upgrades, Performance, and New Intro[/h2][h3] TL;DR: [/h3]
  • [p]Crop Plot upgrades are back! (4 types, 10 levels each, with new UI & values),[/p]
  • [p]Major performance fixes for grass, sun/moon lighting, and post-processing,[/p]
  • [p]Reworked game introduction with new video, shop door animation, and dialog,[/p]
  • [p]Added Scrap Piles (new drop, mesh, SFX/VFX, and scrap piles - Just walk into them!),[/p]
  • [p]Options Menu improved + balancing tweaks,[/p]
  • [p]Lots of bug fixes and polish across UI, minigames, and progression,[/p]
[h3] Crop Plots & Upgrades [/h3]
  • [p]Finished Crop Plot upgrades (4 types, 10 levels each) [/p]
  • [p]Rescaled Crop Plot UI so all match,[/p]
  • [p]Started design for Stats tab,[/p]
  • [p]Fixed final bugs with upgrades,[/p]
  • [p]Added Levels to Crop Plot menu,[/p]
[h3] Performance & Visuals [/h3]
  • [p]Tweaked grass rendering for performance,[/p]
  • [p]Adjusted post-processing,[/p]
  • [p]Light and performance changes to Sun & Moon,[/p]
[h3] New Materials & Drops [/h3]
  • [p]Added Scrap drop (50% chance from Zombies),[/p]
  • [p]Added Skull drop (5% chance from Zombies),[/p]
  • [p]Added scrap clumps in world,[/p]
  • [p]Added SFX & VFX for scrap piles,[/p]
[h3] Game Introduction Rework [/h3]
  • [p]Added proper intro video,[/p]
  • [p]Added shop door animation,[/p]
  • [p]Updated bunker intro balancing,[/p]
  • [p]Fixed intro dialogs and flow,[/p]
[h3] UI & Options [/h3]
  • [p]Adding Options Menu settings,[/p]
  • [p]Added Cancel button to minigame,[/p]
  • [p]Fixed squished Crop Shop items,[/p]
  • [p]Added train line and demo signs (Preparing for the future!),[/p]
[h3] Systems & Fixes [/h3]
  • [p]Set up automatic quality settings based on desktop resolution,[/p]
  • [p]Fixed nails spawning on top of each other in minigame,[/p]
  • [p]Various balancing and bug fixes,[/p]
[p] As always thank you for your continued support[/p]

Dev Update #5

[p][/p]
Beta V1.21
[h2]Content, Systems, and Stability Update[/h2][h3]TL;DR:[/h3][p] Big improvements on saving/loading stability (walls, zombies, bushes, mech, dialog, and more). New Vac-Cart for vacuuming, selling, and harvesting. Bunker & progression improvements with new icons, dialog, and props. Zombie drops & combat tweaks. UI/FX polish and general game feel improvements[/p][p] [/p][h2]Zombie & Combat[/h2]
  • [p]Fixed tall zombie using two textures.[/p]
  • [p]Zombies now drop skulls.[/p]
  • [p]Increased tall zombie health.[/p]
  • [p]Fixed zombie textures.[/p]
  • [p]Adjusted flamethrower SFX, fire VFX, and damage range.[/p]
  • [p]Added more delay between waves.[/p]
  • [p]Fixed various zombie saving/loading issues.[/p]
  • [p]Fixed twerking movement bug.[/p]
[p] [/p][h2]Bunker & Progression[/h2]
  • [p]Added ivy room upgrade icon and dialog.[/p]
  • [p]Added roses and rose room with icons.[/p]
  • [p]Added new props, improved scenery.[/p]
  • [p]More bunker polish and content.[/p]
  • [p]Added ~40 new dialog lines and hover highlights.[/p]
  • [p]Added radio option to dialog.[/p]
  • [p]Fixed multiple dialog issues (loading, advancing, overlapping).[/p]
[p] [/p][h2]Saving & Loading Systems[/h2]
  • [p]Major reorganization of save functions.[/p]
  • [p]Added Odin object saving/loading for zombies and bushes.[/p]
  • [p]Added wall saving/loading.[/p]
  • [p]Fixed crop plot, bush, mech, and Vac-Cart saving issues.[/p]
  • [p]Fixed saving in combat mode.[/p]
  • [p]Fixed duplicating objects on save/load.[/p]
  • [p]Fixed wall schematics collision after reloading saves.[/p]
  • [p]Fixed infinite berry bush issue.[/p]
  • [p]Fixed main menu and mech position saving.[/p]
[p][/p][h2]Economy & Gameplay Systems[/h2]
  • [p]Added more to progression system.[/p]
  • [p]Fixed collisions for crop drops, nails, and buttons.[/p]
  • [p]Fixed infinite chat box with Rose.[/p]
  • [p]Reduced starting crop plots.[/p]
  • [p]Added cheat codes and fixed cheat system (Dev Only).[/p]
  • [p]Added seeds and harvesting improvements.[/p]
  • [p]Polishing to Vac-Cart selling/shop system.[/p]
  • [p]Zombies can drop items to sell. [/p]
[p][/p][h2]Player Interaction & UI[/h2]
  • [p]Added “Hold F” prompts for mech enter/exit.[/p]
  • [p]Adjusted mech highlight and range interaction.[/p]
  • [p]Fixed switching mode issues.[/p]
  • [p]Polished combat mode switch logic.[/p]
  • [p]Added F button UI element.[/p]
  • [p]Made elevator more obvious as exit.[/p]
  • [p]Improved tooltips (size and height adjustments).[/p]
  • [p]Added hover highlights for various interactable objects (e.g., seed bags, harvest sign).[/p]
  • [p]Fixed wall build UI collision.[/p]
  • [p]Fixed nail highlight.[/p]
  • [p]Removed harvest sign sounds.[/p]
  • [p]Added hover to harvest sign.[/p]
[p][/p][h2]Visuals, Audio & World [/h2]
  • [p]Added world border and collision[/p]
  • [p]Added grass to bush models[/p]
  • [p]Added background bushes and re-enabled bush spawning[/p]
  • [p]Brightened the moon[/p]
  • [p]Added decals for tutorials[/p]
  • [p]Made outskirts of the map more visually appealing[/p]
  • [p]Updated finished particle effect and tweaked others[/p]
  • [p]Updated mech sounds[/p]
  • [p]Updated main menu visuals[/p]
[p][/p][h2]Misc Fixes [/h2]
  • [p]Fixed Vac-Cart widget flickering and collision[/p]
  • [p]Fixed Vac-Cart snapping[/p]
  • [p]Changes to Vac-Cart behavior [/p]
  • [p]Fixed seed bag highlight collision[/p]
  • [p]Fixed item and Vac-Cart collision bug[/p]
  • [p]Fixed overlapping dialog events[/p]
  • [p]Fixed various saving bugs across systems [/p]
[p][/p][h3]Some of these changes were made during the playtest and were pushed as Hot Fixes. Thank you to everyone who participated in the playtest![/h3][p][/p]