Galaxy Patch Notes V0.999.46
[h2]Hi Captains![/h2][p][/p][p][/p][p]Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.[/p][p][/p][p]Please contact our Support Team if you experience any problems updating the game.[/p][p][/p][h3]V0.999.46 Changelogs:[/h3][p][/p]
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- [p]Advanced Engineering Research is now available for Starbases[/p]
- [p]2x2 Combat Rooms base Defense reduced from 20 to 15[/p]
- [p]Increased max Supply Capacity of Starbases from 100k to 500k[/p]
- [p]Moving a Starbase on the Galaxy Map now requires Commander Rank or higher[/p]
- [p]Added time limit to join a Fleet Wars Engagement before locking[/p]
- [p]Invasion Engagements join time limit set to 18 hours[/p]
- [p]Raid Engagements join time limit set to 4 hours[/p]
- [p]Infrastructure Rewards now require being a Fleet Member for at least 1 day[/p]
- [p]Engagement participation now requires being a Fleet Member for at least 1 day[/p]
- [p]Min Supply investment cap for Fleet Engagements increased from 10k to 50k[/p]
- [p]Max Supply investment cap for Fleet Engagements increased from 50k to 500k[/p]
- [p]Conversion rate from Supplies to Power cap for Fleet Engagements reduced from 10 to 5[/p]
- [p]Supplies Donated to Starbase are now sent to Mail Inbox after reaching cap[/p]
- [p]Missile ECM Drone Craft Reload Time increased from 6 sec to 7.5 sec[/p]
- [p]Blizzard Torpedo Crew Damage increased from 20 to 21[/p]
- [p]Blizzard Torpedo Freeze Duration increased from 7 sec to 8.5 sec[/p]
- [p]Blizzard Torpedo Tracking Damage increased from 1 to 2[/p]
- [p]Boomer Torpedo Hull Damage increased from 1 to 3[/p]
- [p]Boomer Torpedo System Damage, Crew Damage, and AP Damage increased from 8 to 10[/p]
- [p]Boomer Torpedo Tracking Damage increased from 1 to 2[/p]
- [p]Inferno Torpedo System Damage and Crew Damage increased from 4 to 6.5[/p]
- [p]Inferno Torpedo Fire Duration increased from 15 sec to 15.5 sec[/p]
- [p]Inferno Torpedo and Tracking Damage increased from 1 to 2[/p]
- [p]Thunderclap Torpedo System Damage increased from 1 to 3[/p]
- [p]Thunderclap Torpedo EMP Duration increased from 4.5 sec to 6 sec[/p]
- [p]Thunderclap Torpedo Tracking Damage increased from 1 to 2[/p]
- [p]Missile Launcher Reload Time reduced from 5 sec to 3.5 sec[/p]
- [p]Missile Pod Reload Time reduced from 6 sec to 4.5 sec[/p]
- [p]Auxiliary Missile Launcher Reload Time reduced from 12.5 sec to 9 sec[/p]
- [p]Rocket Artillery Launcher Reload Time reduced from 7.5 sec to 6 sec[/p]
- [p]Rocket System Damage and Crew Damage reduced from 2.2 to 1.7[/p]
- [p]Rocket Tracking Damage reduced from 6.5 to 5[/p]
- [p]Rocket build time reduced from 30 sec to 15 sec[/p]
- [p]Jungler, EMP, and Scarlet Missile Tracking Damage reduced from 6.5 to 5[/p]
- [p]Jungler Missile Crew Damage reduced from 8.5 to 7.5[/p]
- [p]Scarlet Missile Fire Duration increased from 12.5 sec to 14 sec[/p]
- [p]Penetrator, Scarlet, and Javelin Missiles' Reload Speed reduced to -30%[/p]
- [p]Jungler and EMP Missiles' Reload Speed reduced to -40%[/p]
- [p]Tracker Missile Reload Speed reduced to -25%[/p]
- [p]Missile Launcher Capacity increased from 240 to 300[/p]
- [p]Missile Pod Capacity increased from 120 to 150[/p]
- [p]Rocket Artillery Launcher Capacity increased from 80 to 100[/p]
- [p]Rocket Artillery Launcher build time reduced from 50 sec to 30 sec[/p]
- [p]Added Target Bridge Room AI Action[/p]
- [p]Missiles that miss now pass the target Ship instead of instantly exploding[/p]
- [p]Craft Damage stat display added for all Anti-Craft Weapon Rooms[/p]
- [p]Added shortcut for Starbase Raids in Fleet Menu[/p]
- [p]Investing in System Infrastructure now displays the increment gained in the confirmation pop-up[/p]
- [p]Added safeguard to Engagement Panel to improve Elimination display[/p]
- [p]Fixed a bug causing Error Display after using Force Restart[/p]
- [p]Fixed a bug causing incorrect display of team colors in Engagement panel[/p]
- [p]Fixed a bug causing Supplies Collection from Inbox to ignore Max Supply cap[/p]
- [p]Fixed a bug causing animations for sprites and skins to run at slower speeds[/p]
- [p]Fixed a bug preventing Ship Power Loss from following Priority order[/p]
- [p]Fixed a bug preventing Friendly/Enemy Craft AI conditions applying to Default Craft[/p]
- [p]Fixed a bug preventing Item Use panel from closing after using a Training Consumable[/p]
- [p]Fixed a bug preventing Ammo Depleted AI Conditions from triggering when no Ammo is selected[/p]