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Pixel Starships News

New Tournament Format

[h2]Hi Captains![/h2]

With the new Tournament Format rolling out for trial this month, we’d like to provide an updated resource to confirm some of the newer features being introduced.

[h3]Tournament[/h3]

August Tournament (Tournament 62!) will proceed using this format.

  • During Finals, players in any Division will have access to a 2nd PVP Button exclusively for Tournament Battles.
  • Players can engage Star Battle opponents 5 times per day.
  • Players will be able to ‘Search Next’, and can still cycle through Tournament Battle targets.
  • The daily Battle limit will not be used until a Battle is accepted.
  • Winning a Tournament Battle will reward Stars and a fixed amount of Resources based on your Ship Level:


                                                        Ship Level       Rewards Minerals/Gas
                                                                      1       2000/1000
                                                                      2       3000/1500
                                                                      3       5000/2500
                                                                      4       8000/6000
                                                                      5       25000/20000
                                                                      6       50000/40000
                                                                      7       90000/70000
                                                                      8       100000/80000
                                                                      9       100000/90000
                                                                     10      110000/90000
                                                                     11      110000/100000
                                                                     12      120000/100000

  • Defending ships will not lose Trophies, Ammo, Modules, or Resources from Battles. No Stars are awarded for a successful Defense.
  • Tournament Battles will ignore standard Immunity. This means that Defending a Tournament Battle Attack will not incur an 8 hr Immunity.
  • Online Immunity still applies, with an additional limit: when Attacked, the Defending Ship cannot be Attacked again for 2 hours.


                                         The number of stars earned per battle is calculated using:
                                             Rewarded Stars = Max(defendingtrophy/1000, stars*0.15)


  • Players cannot Revenge a Tournament Battle.
  • Players cannot match with the same Ship more than once during the Tournament Finals.
  • Players cannot match with the same opponent Fleet more than once per day during the Tournament Finals.


[h3]Fleets[/h3]

  • Fleets are still ranked into Divisions A through D by Trophy Count.
  • Players cannot join Alliances in different Divisions.
  • Players cannot re-join a Fleet that they have joined within the same month.


[h3]Rewards[/h3]

  • Tournament Boxes in the Dove Store will update immediately following Tournament Finals.
  • Rewards listed per Division are shared among all members of the Fleet.
  • Players removed from a Fleet during the Tournament will not receive Rewards.


We can’t wait to see everyone battle it out during the first Tournament under the new format.

Good hunting, Captains!

-SavySoda Team

Galaxy Patch Notes V0.960.0

[h2]Hi Captains![/h2]

Please find the latest Patch Notes below. This update is scheduled to roll out on all Platforms over the next few hours.

Please contact us if you experience any problems updating the game.

[h3]V0.960.0 Patch Notes[/h3]
  • Introducing Gas Lazer Research! Mining Lazer's level 8 or higher can now select the Gas Lazer loadout
  • Updated Sprites for new Weapon Skins
  • Added new VIP Story-arc for Subscribed Accounts
  • Added new UI Display for Completed/Collectable Objectives
  • Added new Superweapon Exteriors for each Race
  • Superlaser Shield Damage reduced from 5 to 3
  • Superlaser now applies System Shock, a short-length EMP (EMP Length 40)
  • Reduced Power Capacitor build time to 0
  • Power Capacitor Armor increased from 30 to 50
  • Missiles no longer move in a 3D path in Battle
  • Dropship Crew Mineral prices are now capped at 4 million Minerals
  • Dropship Sale UI will now be refreshed when any new Crew are obtained in the Ship Scene
  • Updated RNG algorithm for Battle Mechanics to be more randomized
  • Updated Translation and Localization for all in-game text
  • Temporarily removed support for Thai language for iOS 13 and above
  • Added default text for Crew Collections Panel while on the Ladder Menu
  • Added support for Marker Count requirements
  • Added support for Training Completion Local Notifications
  • Greatly reduced Memory Usage in Galaxy Map
  • UI buttons are now Disabled after selecting a Galaxy Map UI element
  • Star System names will now Fade out when Searching for a PvP Battle
  • GBay Market now requires Email Verification
  • GBay Market now checks for Cloned/Destroyed versions of an Item for sale
  • Improved accuracy of the GBay Market Item Search results
  • GBay Market Results now highlight the Query Text for added clarity
  • Improved reliability of service for Chat/Market/inbox messages after network instability
  • Fixed an issue with latest Starlog entries not appearing in Announcements Menu
  • Fixed a display bug with Battle Replays not ending with the correct End Frame
  • Fixed an issue with inconsistent Repair Times for Level 11 and 12 Ships
  • Fixed an issue preventing Friendly Battles from appearing in Starlog
  • Fixed an issue with Crew Abilities locking User Input for Ground Battles
  • Fixed an issue resulting in an error when Inspecting Player Ships
  • Fixed an issue with "Storage Full" messages when receiving an Item
  • Fixed an issue with Scrolling speed when editing AI
  • Fixed an issue where Cancelling a Mining Drone Mission would not refund the Drone visually
  • Fixed an issue where previously completed Missions weren't registered as Completed
  • Fixed an issue where tapping "Explore" repeatedly would sometimes cause a disconnect and game restart
  • Fixed an issue with Mission Markers showing on Galaxy Map locations without any Missions
  • Fixed an issue where invisible Star Systems could be Selected
  • Fixed an issue with Travel and Route selection estimates when Travelling to a Galaxy Map location
  • Fixed an issue preventing a Fade out for the Mission Victory Panel in Storyline Missions
  • Fixed an issue where Ship Exteriors would not display in PvP Search Results
  • Fixed an issue with Durendal's Qtarian Hazard Mission resulting in no Player rewards
  • Fixed an issue with Limit Requirements for Dove Store Purchases
  • Fixed a number of incorrect Item Descriptions
  • Fixed a number of Infected Ships, Missions and Crew still displaying 'Infested'


As always, we would like to thank everyone for their valued feedback - leading to many of the changes listed above.

Please keep an eye out for updates regarding the new Tournament System soon. Good hunting, Captains!

-SavySoda Team

New Steam Trading Cards!


[h3]Hi Captains![/h3]

While the team is hard at work on Bugs and Stability, we thought it would be a great opportunity to preview some of the amazing work our Art Team has been busy with.

We have a lot in store for the Steam client, bringing the experience in line with other platforms. As these updates arrive, we will also see the addition of Steam Trading Cards and Profile Badges for Pixel Starships!

Each Steam Trading Card features a stylized Crew illustration, staging popular Crew rendered with a distinct ‘Galaxy’ theme.







We hope you enjoyed this short preview. We will have more to come as development progresses.

Keep an eye out for upcoming announcements regarding this month’s Tournament and more!


-SavySoda Team

Galaxy Patch Notes V0.953.4

Hi Captains!


Please find the latest Patch Notes below. This update is already rolling out and will be available on all Platforms over the next few hours.

Please contact us if you experience any problems updating the game.

[h2]V0.953.4 Patch Notes[/h2]
  • New Unity update
  • Added new Social Media link buttons in Options Menu
  • Purchase UI no longer re-scales after purchasing Sales
  • Purchase UI will now display an Expiry Timer for Sales
  • Client will now only try to update Player Rankings once every 60 minutes
  • Crew Sidebar performance improved
  • Crew AI interface improved, new option to Scroll Up or Down
  • Changed Level Requirements to display ‘Equal to or Greater than’ instead of ‘Greater than’
  • VIP Rewards will no longer display if there are no Bonus Rewards

  • Mining Drones now cost 1 Starbux instead of 25 to reacquire
  • Removed 3-second wait for Training Consumables
  • Implemented a ‘Missing Chance Check’ for Hazards (Cryo-Freeze, etc.)
  • Added “Ship is Under Construction” text to Shipyard
  • Improved the trail effect for Missile’s (after hitting a Room in Battle)
  • New Hint: How to Prestige Crew
  • Crew that are not available will no longer count towards Collection Achievements

  • Fixed Galaxy Bob Crew Profile Sprite
  • Fixed an issue where the Server returns an Error after Accepting a Mission Battle
  • Fixed Surrender popup in battle not closing after pressing Confirm
  • Fixed Rearm Menu display check
  • Fixed an issue with New Promotions displaying incorrectly on certain devices
  • Fixed Mission Rewards incorrectly in Adventure Battle.
  • Fixed Mission Rewards providing lower than Level Average.
  • Fixed several Crew Attack animation issues
  • Fixed Hypergate Wrap not showing on Inspected Ships
  • Fixed Item Menu to no longer show Crew that are not on the Account
  • The next Major Update will be focussed on Performance and Stability

Taking the time to address these issues will result in a better gameplay experience for all players - with more new and exciting content to follow soon after.

-SavySoda Team

Galaxy Community Update 2

Hi Captains!

Congratulations to this month’s Tournament Winners! Check out the new Tournament Winner and Dove Store rewards:



In today’s Community Update, we would like to touch on a few known issues and what the team is currently working on. Don’t Forget: Prestige Tree Recipe’s change today!


[h3]MINING DRONES[/h3]

Issues tied to this system will be greatly reduced moving forward. Our earlier fixes for the Mining Drone System worked on additional safeguards, but this has led to the discovery of a larger issue taking place. After our next update, we do not expect Mining Drones to mischievously disappear on their Captain.

Additionally, the price of Mining Drones has been reduced to 1 Starbucks. We will unveil more about our plans regarding Mining Drones in the near future.


[h3]PERFORMANCE & STABILITY[/h3]

Our next large content push will be entirely focussed on game performance, stability and Bug Fixes. We feel strongly that now is the time to ensure our current content meets the standards of quality PSS deserves.

As a result, we will be dedicating very little development time to New Features for the next large update, and will continue to focus on listening and responding to player feedback.


[h3]SUPERWEAPON ROUND-UP[/h3]

The balance team has been making tweaks and adjustments to Superweapons since their release. We want to note that performance reviews are ongoing, and the weapons are still subject to change.

The BFR has seen a fair amount of re-work so far. After removing the ability to attack Disabled Rooms, we also restored its speed to match that from release. Soon after, reload speeds were increased to match expected performance.

The HWACHA Missile guidance system has seen only a few small changes. It has seen a slight damage increase and the addition of AP damage to its Damage Split.

HWACHA is currently under review, as the chance to target Single/Split rooms is not matching expectations.

The Superlaser has seen the least change of all so far, seeing a slight adjustment to Crew/Hull damage. We have a number of designs that change how this weapon performs, and the bonuses it provides.

We will need to take adequate time testing any changes, or new mechanics, but keep an eye out for announcements regarding the Superlaser very soon.


[h3]TOURNAMENT CHANGES[/h3]

We are working through some final testing and feedback review for the upcoming Tournament changes.

July’s Tournament (Tournament 61) will be held in the new format. These changes will also address a number of long-standing complaints (Keep Looking, No Opponents, Immunities, etc.)

As a side note, we are also reducing the amount of resources lost from a failed Defense in General PvP by 50%.


[h3]KICKSTARTER CREW DESIGNS[/h3]

Keenly-eyed Captains will soon notice a number of new Crew sneaking into the Galaxy. Once these designs are completed, we will begin working on exclusive Ship Hull designs.

We anticipate these designs taking much longer to complete, but we will announce any progress with the Designer’s permission.


[h3]ON THE HORIZON[/h3]

Finally, we wanted to touch on a couple of upcoming changes that are still under development.

We are currently trialing different ways to represent RNG chance tables in-game. We want this information to be detailed while not overly cluttering/confusing the game UI.

The training re-work is still underway! We will be able to make a post dedicated to the long-reaching effects of these changes in the near future.

Thanks for taking the time to read this update, and for catching up with how things are progressing. We have a lot of exciting announcements that we can’t wait to share but, until then, stay safe Captains!

-SavySoda Team