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Interstellar Independence!

The Interstellar Independence Event is now LIVE!



Don't miss your chance to gain LIMITED EDITION Items, Crew, and other free-to-grind rewards!

-SavySoda Team

Galaxy Patch Notes V0.999.4

[h2]Hi Captains![/h2]


Today’s patch addresses several issues users have reported since the launch of Version 0.999.

It also includes 3 brand-new Room Skins created by players via the UGC submission tool:

Congratulations to Túathal (Desecrated Ion Cannon), ac1rn (Bifrost Teleport), and spark (Repurposed Prism Generator)!



To submit your own design or Vote on future skins, please visit the official UGC Design Page.

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Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.

Please contact our Support Team if you experience any problems updating the game.


[h3]V0.999.4 Changelogs:[/h3]

  • New ‘I’m Famous!’ Cosmetic effect for CRISPR Crew
  • Ship Upgrade Requirements lowered across all Levels
  • Added a small Mineral Cost after a very large number of Battle Searches to improve Matchmaking Balance
  • Increased GDS Range by 100 and Min Range to 200
  • Increased AA Range by 100
  • Craft Launch Speed bonus reduced to 50%
  • Added Long Distance Decoy Drone to Decoy Drone Bay
  • Decoy Drone Bay Reload Time increased by 1.5 seconds
  • Catapult Craft HP increased by 1
  • Catapult Craft Attack Reload Time reduced by 1 sec
  • Catapult Craft AttackDistance reduced by 100
  • Interceptor Craft System and Crew Damage increased to 0.3
  • Interceptor Craft Reload Time increased to 40 frames
  • Overcharged Ion Core Volley increased to 6
  • Overcharged Ion Core AP Damage increased to 0.1
  • Unstable Ion Core Volley increased to 9
  • Unstable Ion Core System Damage increased to 1.5
  • Unstable Ion Core AOE Radius increased to 250
  • Medbay now Heals any Crew inside the Room – even when not Targeting the Medbay
  • Anti-craft Missiles are now redirected if Target is lost
  • Phase Shift and Bloodlust no longer overwrite existing versions of a higher Duration
  • Symphony Collection Perk now distributes the Damage Bonus equally over entire Volley
  • Starbases now ignore Module Level Requirements
  • Starbase Laboratory is now available at Starbase Level 1
  • Temporarily disabled “Set No Target” Manual Command button
  • “Target Another Room” AI will no longer check for category type
  • Replays will no longer prevent Selecting a Room from displaying its Current Target
  • Crews can now be Blended via drag and drop into the Bio Recycler Room
  • Haptic Feedback is now available for specific Trigger Events on mobile devices
  • Objectives Notification count now appear on Ladder Menu
  • Added Origin Room variants of Reload Time Conditions
  • Added Origin Room variants of Cooldown Time Conditions
  • Fixed and improved Market Filter/Search System
  • Attempted Fix for a bug returning Modules to Inventory upon Battle finalization
  • Fixed a bug causing Modules to be returned to Inventory after a Ship Battle
  • Fixed a bug causing incorrect display of ‘Too many Ship Battles’
  • Fixed a bug causing Boost Gauge to display incorrect values when used on Research
  • Fixed a bug causing Medbay Room to continually Heal via Power assignment AI
  • Fixed a bug causing EMP preventing Modules from functioning correctly
  • Fixed a bug causing incorrect display of Turret Module stats
  • Fixed a bug causing incorrect display of Tutorial Arrow
  • Fixed a bug causing Self Destruct Crew Ability to Damage Current Room
  • Fixed a bug causing Damage Resistance AI Conditions to reference incorrect values
  • Fixed a bug causing selected Target lines to disappear when viewing Replays
  • Fixed a bug preventing “Power Output” AI Conditions from functioning correctly
  • Fixed a bug preventing correct “Skip Next Ammo” AI Action behavior
  • Fixed a bug preventing Immunity Items from being Usable
  • Fixed a bug preventing Crew Rarity Requirement checks from including all Rarities
  • Fixed a bug preventing Translation data from being downloaded correctly
  • Fixed a bug preventing Room Upgrades from maintaining Room Skins
  • Fixed a bug preventing Ammo Items from updating after Ammo Research
  • Fixed a bug preventing display of the “Gifted” Collection Ability Description
  • Fixed a bug preventing “Resurrection” Collection Ability for Cats and Lost Lovers from functioning correctly
  • Fixed a bug preventing Subscription Join button in Ground Battles from functioning correctly



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The Brito-bots are coming! Prepare yourselves Captains – The Interstellar Independence Event will begin on June 21st.





A new Battle Season – Olympiad Astra – will begin on the 28th of June, so don’t forget to claim your current Season Rewards!





Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.


Good Hunting, Captains!


-SavySoda Team

Galaxy Patch Notes V0.999

[h2]Hi Captains![/h2]

An important announcement for today’s patch: The new CRISPR System has been changed to incorporate valued feedback from players.

The total Training Point increase from CRISPR has been reduced from 30 to 10 (Bronze 6, Silver 4, Gold 0). The Gold tier will now instead apply a cosmetic effect only – to be added in a future patch.

We are dedicated to our continued policy of prioritizing player feedback and would like to thank everyone for voicing their feedback on this feature.

[hr][/hr]
Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.

Please contact our Support Team if you experience any problems updating the game.


[h3]V0.999 Changelogs:[/h3]

  • New! CRISPR Gene Editing System
  • New! 20+ New and Reworked Collections and Rosters
  • New! Mass Teleport Room
  • New! 12 New AI Actions/Conditions and Research: Quantum AI
  • Crew Beer Draw Max Cost reduced by 50 Starbux
  • Crew Advanced Beer Draw reduced by 150 Starbux
  • Increased Max Crew limit to 200
  • Crews can now regenerate Stamina when Idle at a minimum of 1 Stamina per second
  • Boarding Crews now require a functional Teleport Room to return to their Ship
  • Boarding Crews no longer be able to return to their origin Ship while it is Cloaked
  • System Hack no longer destroys Mines
  • Ultra Dismantle now destroys Mines
  • Frozen/Stunned crews no longer reset Action Timer
  • Damage to Barrier Modules exceeding their Max HP now overflows to other Targets/Room
  • Random Targeting for AOE Weapons now includes Non-combat Rooms
  • Medbays are now a Passive Room that applies continuous Crew Healing
  • All Missile Flight Speeds increased slightly
  • Crafts now speed up when traveling to Enemy Ship
  • Craft Flight Paths now circle around the Target Ship’s interior grid
  • All Craft AttackDistance rebalanced to match BaseDistance
  • All AntiCraft Rooms’ Range values rebalanced to match new Craft AttackDistance
  • Total Crew and Crew Limit are now displayed above the Inventory button
  • Crew Profile Menu can now be accessed via the Crew Inventory UI
  • Spice Trader Merchant UI now displays owned Particles and Dusts
  • Fixed a bug causing Dropship Crew to disappear if purchase failed
  • Fixed a bug preventing new Market messages from bumping with each Item posted
  • Fixed a bug preventing drag touch input for Room Power during Battle
  • Fixed a bug causing incorrect Equipment sorting in Crew Inventory Menu
  • Fixed a bug preventing Stamina AI Conditions from functioning
  • Fixed a bug preventing Shield Room animations from displaying
  • Fixed a bug causing EMP Attacks to trigger Mines
  • Fixed a bug preventing Spice Trader Merchant Menu from downloading images
  • Fixed a bug causing Battle Tutorial to run during Battle verification
  • Fixed a bug causing Medbay to activate when no Crew are present
  • Fixed a bug preventing icon assets from being downloaded on Upgradable Items
  • Fixed a bug preventing Inventory buttons from highlighting
  • Fixed a bug preventing Stasis Shield animation from displaying during Ground Battles


PLEASE NOTE: Any players that have recruited Crew from Beer Draw and Advanced Beer Draw from the 17th of April onward will receive the difference in Starbux refunded to their account.

[hr][/hr]
Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.


Good Hunting, Captains!


-SavySoda Team

Sneak Peak: v0.999 Feature Update

[h2]Hi Captains![/h2]

Our next Major Update is just around the corner, including a massive amount of great changes, new features, and awesome content!

In preparation for the upcoming launch, we would like to provide a quick preview of some of the new additions players can look forward to.

[hr][/hr]

[h3]Sneak Peak: New Collection Bonuses[/h3]

One of the most exciting changes included in this major update is the new Collection system, including over 20 new and updated Collections and mechanics!

Time to unveil each of the New Collection Bonuses coming in this update:

SavySoda: Fizzy - Chance to gain an extra Ability Charge when using an Ability
Cats: Nine Lives - Resurrect on Death, 80-sec Cooldown
Office Workers: Printer Repair - Cast Urgent Repair when repairing. 20-sec Cooldown
Critters: Bloodthirsty - Cast Bloodlust on Hit. Single-Use
Alien Tech: Reinforce - Adds 10 Armor to Each Room visited. Maximum additional 20 Armor per Room
Visiri: Levitate - Reduce Damage Received by x% for 3-sec when taking Fire Damage
Lost Lovers: First Kiss - Revived by your Lost Love on first Death
Seafood: Slippery - Half Damage from first x instances of receiving Damage
Task Force Xmas: Gifted - Drop an explosive Gift on Death
Spooky: Infected - Summon a Zombie on Attack
Symphony: Feedback - Increase Damage of next x Weapon Room Shots by 25%
The Void: Warp - Cast Phase Shift when Frozen
Joseon Traders: Civilized - Permanently Increased Repair Stat
Egg Hunters: Sugar Rush - Permanently Increased Run/Walk Speed
Animatronics: Rigged - Explodes on Death, Damaging Enemy Crew in Current Room
Galactic Mariners: Mariner Power - Start Battle with a Moona Pet
Cosmic Crusaders: Selfless - Heal 1HP for all Crew in the same Room on Taking Damage. 3-sec Cooldown
Drakian: Fire Breath - Cast Arson after Teleporting
Athletes: Team Spirit - Clear Room Debuffs when Attacking Enemy Crew. 3-sec Cooldown
Ardent: Minesweeper - Destroy the first x encountered Mines


Full details for Crew Count requirements and Maximum values for each instance of ‘x’ will be available after release. You can also find a preview of the upcoming New Collection art here.

Notably - some Legendary Crew will proceed without a Collection, reflecting their current strength.

We would like to note our deep appreciation for our valued testers for providing feedback, testing, and lengthy discussions about each of the new Collections and their mechanics. Thank you!


[h3]Sneak Peak: CRISPR Training[/h3]

As part of Patch 0.999, players will be able to enhance their Crew Rosters using the new CRISPR system.

Once researched – duplicate Crew of the same or lower Level can be consumed to improve the target Crew’s Maximum Training Potential.

CRISPR is available for Crew at any Level or Rarity Tier, aiming to provide a new alternative to DNA Blending and traditional Roster management.

Each upgrade will only require 1 additional copy of the Crew to progress through Bronze, Silver, and Gold tiers. Bronze provides an initial boost of 20 Training Points, Silver a further 10 points, and Gold a final 5 points.



Existing Training is not reset when increasing the Maximum Training Potential of your Crew.


[h3]Sneak Peak: Improving Recruitment[/h3]

Recruiting Crew will see several improvements as part of this update.

The maximum cost of Beer Draw from the Star Bar will be reduced from 350 Starbux to 300.

The maximum cost of Advanced Beer Draw from the Star Bar will be reduced from 900 Starbux to 750.

PLEASE NOTE: Any players that have recruited Crew from Beer Draw and Advanced Beer Draw options from the 17th of April onward will receive the difference in Starbux refunded to their account.

Shortly after this update, we will also be launching a new system to guarantee a higher rarity Crew after a set number of Crew have been recruited.

Other improvements will be added in the future to improve Crew acquisitions. Details will be available soon!


[h3]Sneak Peak: Mass Teleporter Room[/h3]



Introducing the Mass Teleporter Room! Available at Ship Level 12, MTLP is capable of teleporting up to 3 Crew at once, but with a significantly longer Reload and Cooldown time when compared with the existing TLP Room.


[h3]Sneak Peak: New and Improved AI[/h3]

v0.999 will also introduce new AI options, enabling new possibilities for Crew and Room AI Strategies.



New Conditions:
  • Special Used
  • Ship Power
  • Power Reduced
  • Available Power
  • Damage Resistance
  • Reload Time Remaining
  • Cooldown Time Remaining


New Actions:
  • Set Android Item by {Stat}
  • Set Craft Item
  • Skip Next Actions
  • Keep Current Power


[hr][/hr]

Thank you for taking the time to check out some of the new content about to drop for Pixel Starships! Full Patch Notes will be available for version 0.999 upon release.


Good Hunting, Captains!



-SavySoda Team

Galaxy Patch Notes V0.998.16

[h2]Hi Captains![/h2]

To celebrate the launch of the UGC submission tool, we are kicking things off with a wave of 3 brand-new Room Skins created by players!

Congratulations to Sir Javaer (Wolfy Studio), Zixia (Zixian Gas Refinery), and KRURK (Viking Protection Runes)!




The new Skins can be accessed by selecting the Room Info Skin Panel and purchased using Starbux. Each designer will receive 10% of the Starbux when a player purchases the skin.

To submit a Skin, head over to the official UGC Design Page.

[hr][/hr]
Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.

Please contact our Support Team if you experience any problems updating the game.


[h3]V0.998.16 Changelogs:[/h3]

  • Rush Command formula has been updated!
  • All Captain Crew Stats have been rebalanced!
  • Captains will be able to change their Captain Crew via the website soon
  • Stasis Shield now prevents Power Supply from Reactor Rooms
  • Crews will no longer reposition Mid-combat
  • Corsair EMP Duration increased from 3.75 to 4.5 seconds
  • All Crafts now Pause their Reload Progress when they have no Target
  • All Crafts now Pause their Reload Progress when the Enemy Ship is Cloaked
  • EMP no longer resets Mines/Turrets, but instead extends Activation Time
  • Added Stamina AI Conditions
  • Added Current/Target/OriginRoom Max HP AI Conditions
  • Added “Target Another Room” Action AI Conditions
  • Added “Is Invulnerable” AI Conditions
  • Added “Friendly Room Destroyed” and “Enemy Room Destroyed” AI Conditions
  • Added “Starting HP” AI Conditions
  • Added “Set No Target” AI Action
  • Added “Is Currently Healing” AI Conditions
  • Added a Manual Command option for selecting ‘None’ as a Room Target
  • All existing HP AI Conditions will now reference Starting HP (Previously MaxHP)
  • Added explanation of Fleet Gifts in Bank Purchase Info
  • Added support for Shield Overcharging
  • Added support for Crew Freeze effects on Weapon Room Attacks
  • Fixed a display bug with Season Pass Rush UI
  • Fixed a display bug with Galaxy Map Mission List UI
  • Fixed a bug preventing Room Skins from applying immediately
  • Fixed a bug preventing certain game sounds from playing correctly
  • Fixed a bug causing incorrect Kamikaze Craft pathing when switching Target
  • Fixed a bug causing EMP effects to overwrite each other incorrectly
  • Fixed a bug causing the Escape option to be usable during Battle Verification
  • Fixed a bug causing incorrect values for Target Rearm Queue Verification


Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.


Good Hunting, Captains!


-SavySoda Team