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  3. Demo - In The Black – Patch Notes (v1322)

Demo - In The Black – Patch Notes (v1322)

[p][/p][h3]Gameplay Updates[/h3][p]New Drone Sweep Mission (CO-OP / Singleplayer)[/p]
  • [p]Added a brand-new Drone Sweep mission to the Contracts lineup.[/p]
  • [p]Players work together to clear waves of autonomous drone defenders in low-orbit combat zones.[/p]
  • [p]Improved spawn logic and round progression to ensure smooth cooperative play.[/p]
[p]Weapon Ripple Fixes[/p]
  • [p]Fixed an issue where ripple-fired weapons could mis-sequence or skip valid launchers.[/p]
  • [p]Ripple timing and cooldown behavior are now consistent across all multi-weapon setups.[/p]
[p]Projectile System Improvements[/p]
  • [p]Projectiles now register impacts more reliably when fired at high velocities, improving railgun and kinetic weapon accuracy.[/p]
[hr][/hr][h3]Camera & Targeting[/h3][p]New Feature: Auto Target Zoom (ATZ)[/p]
  • [p]Settings can be adjusted in Settings → Targeting.[/p]
  • [p]Switch between Manual and Auto options[/p]
  • [p]Manual[/p]
    • [p]While in ATZ, use the Weapon Cycle action to fine tune your zoom magnification.[/p]
      • [p]Weapon Cycle: Scroll Wheel or D-Pad Up / Down.[/p]
  • [p]Auto[/p]
    • [p]Dynamically adjusts zoom based on your current target’s distance.[/p]
    • [p]Manual ATZ settings and functionality persist in Auto mode for fine tuning your final zoom magnification.[/p]
  • [p]ATZ Aim Sensitivity[/p]
    • [p]Automatically scales Pitch / Yaw control sensitivity based on ATZ magnification.[/p]
[hr][/hr][h3]UI & Experience[/h3][p]New “UI Tour” System[/p]
  • [p]Need help navigating the menus? Click the “?” button in the bottom-right corner of the main menu.[/p]
  • [p]The new UI Tour highlights key features and menus for new players.[/p]
[p]Main Menu & Hangar Updates[/p]
  • [p]Integrated the new UI Tour into the Hangar and Contract interfaces.[/p]
  • [p]Refined menu layouts and improved callout clarity for better readability.[/p]
[p]General UI Polish[/p]
  • [p]Improved visual consistency during menu transitions and button animations.[/p]
[hr][/hr][h3]Other Improvements[/h3]
  • [p]Build and logging stability improvements across client and server.[/p]
  • [p]Minor performance optimizations and debug cleanups for upcoming test builds.[/p]