Demo - In The Black – Minor Patch 1330
[h3]Gameplay Updates[/h3][p]Drone Sweep[/p]
- [p]You can now select the difficulty level of Drone Sweep[/p]
- [p]Contract payout is now properly displayed and rewarded to players[/p]
- [p]Reduced stutter caused by ship thumbnail generation in the Hangar.[/p]
- [p]Removed blocking texture streaming calls that could momentarily freeze the game thread.[/p]
- [p]Implemented boundary limits in the Free Flight level to manage safe flight boundaries.[/p]
- [p]Fixed a rare issue where fast-moving projectiles could miss collisions on their first frame.[/p]
- [p]Improved internal filtering so projectiles correctly ignore their parent ship and attached components.[/p]
- [p]Cleaned up projectile manager callbacks to ensure consistent replication of hit events.[/p]
- [p]Fixed an issue where the Feedback Form could freeze or lose input focus when opened.[/p]
- [p]Addressed a bug causing screenshots to fail or hang the input mode when submitting feedback.[/p]
- [p]The menu now correctly restores camera control and UI input after feedback submission.[/p]
- [p]Fixed a null reference in the vehicle spawn manager that could occur during match transitions or map loads.[/p]
- [p]Improved spawn-point reservation and validation logic to prevent double-allocations.[/p]
- [p]Enhanced debug logging for spawn events and corrected edge cases for multiplayer travel.[/p]
- [p]Post Match Scene more reliably loads and displays data.[/p]
- [p]Smoothed camera interpolation during end-of-round transitions.[/p]
- [p]Adjusted spectator switching logic to prevent soft camera locks after re-spawn or mission completion.[/p]
- [p]Minor animation fixes to post-match ship rotation and display states.[/p]
- [p]Fixed minor mesh clipping and lighting issues in Free Flight asteroid zones.[/p]
- [p]Updated multiple UI elements for consistency across menu resolutions.[/p]
- [p]Adjusted several mission data tables for accuracy and naming consistency.[/p]
- [p]Fixed instances where weapons could damage and destroy themselves when moving at speed.[/p]