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In The Black (Demo) - Hotfix - 1449

[p]We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.[/p][h3]Core System Overhauls[/h3]
  • [p]Tobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will guess where you're looking next. The result is a much tighter, 1:1 feel with significantly less jitter. We also tweaked the default acceleration values to something that feels more balanced out of the box[/p]
  • [p]Turret Controller & Gimbal Logic Refactor:[/p]
    • [p]Performance: Gimbals are no longer wasting CPU cycles constantly telling their turrets to aim at the same spot. We've added a tolerance check, so the controller only gets new tasking when the target location has meaningfully shifted. Every cycle counts.[/p]
    • [p]Aiming Stability: We've fine-tuned the turret controller's micro-corrections. A new damping factor prevents the annoying "wobble" when the turret over-corrects.[/p]
[h3]Quality of Life & Bug Fixes[/h3]
  • [p]Default View Settings:[/p]
    • [p]Head and eye tracking will now be disabled while zoomed by default. The old behavior felt jarring and counter-intuitive. You can, of course, still change this in the options menu.[/p]
    • [p]Default Eye Tracking Acceleration: x0.3[/p]
    • [p]Default Head Tracking Acceleration: x0.3[/p]
  • [p]UI Initialization: Fixed a subtle bug in our list entry widgets that was causing some buttons to not work.[/p]