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v0.01.2459 - Feb 19, 2018 Patch Notes

Hey Mercenaries,

We are excited to announce the first patch of the Alpha. We love all the feedback we have been getting and want to use it to make chances that improve the game so that you guys all enjoy it as much as we do. We tackled just a few things in this patch while we look to improve and implement the rest of the core of the game. There are many more fixes and tweaks on their way, but at least you won't bounce off of solid objects when flying at high speeds.

Cannot wait to see you all out there!


Gameplay / Mechanics
  • Impact Damage
    Impact and collision damage have been reworked; they should now properly take kinetic energy into consideration. Collisions when reversing should also be improved. Mass/ratio logic should be improved and minimum collision velocity to deal damage to vehicles has been raised to 10 m/s.
  • Flip and Burn
    Updated logic for each ship's "flip and burn" maneuver, it should only fire main engines when ship's forward vector is less than 45 degrees from retrograde vector. The Pegasus and Hyperion ships should now flip and burn reliably.
  • Matches should properly end when all players on one team are killed and/or their ship is destroyed


Multiplayer
  • Contracts that players are unable to join should no longer appear in the Contract Portal


User Interface
  • The post-match scoreboard should now appear correctly
  • EMP status of your target is now displayed on your HUD
  • The Multi-function Display should more reliably display module status
  • The Drone Camera interface should no longer block mouse input
  • Improved graphics information and audio slider sizes in Settings


Audio
  • Increased volume of voice over audio during the tutorial mission, it should now be easily heard over ship sound effects