1. In The Black
  2. News

In The Black News

Demo - In The Black – Hotfix 1333

[h3]Fixes[/h3]
  • [p]The Impeller Input Manager plugin was conflicting with Unreal Engine’s internal SDL2 library. Causing startup crashes or unpredictable behavior on some systems.[/p]
  • [p]The import library has been rebuilt so that the plugin loads safely alongside Unreal Engine’s internal SDL2 without conflict.[/p]
  • [p]We apologize for the inconvenience and remain committed to improving peripheral support in future updates.[/p]

Demo - In The Black – Hotfix 1331

[h3]Fixes[/h3]
  • [p]Fixed a startup crash that occurred on systems with older SDL2.dll files. The game now checks the SDL version at launch and skips unsupported joystick info calls, ensuring it runs safely on all SDL versions.[/p]

Demo - In The Black – Minor Patch 1330

[h3]Gameplay Updates[/h3][p]Drone Sweep[/p]
  • [p]You can now select the difficulty level of Drone Sweep[/p]
  • [p]Contract payout is now properly displayed and rewarded to players[/p]
[p]Free Flight Safety Boundaries[/p][p] Free Flight now includes a Play Area Enforcement system that prevents ships from drifting indefinitely into space. The system will automatically warn players who approach unsafe limits and gently guide them back into navigable space. This reduces coordinate drift issues and ensures consistent world physics.[/p][p]Improved Projectile Feedback[/p][p] Weapons now provide hit feedback for ballistic impacts, triggering visual indicators when a shot connects, improving combat readability. This will continue to be improved as we move forward.[/p][p]Ship Frame Editor[/p][p]Added camera offset when editing hard-points and paint scheme to allow better visibility of the ship.[/p][hr][/hr][h3]System & Technical Improvements[/h3][p]Thumbnail Rendering Optimization[/p]
  • [p]Reduced stutter caused by ship thumbnail generation in the Hangar.[/p]
  • [p]Removed blocking texture streaming calls that could momentarily freeze the game thread.[/p]
[p]Free Flight Play Area Limitations[/p]
  • [p]Implemented boundary limits in the Free Flight level to manage safe flight boundaries.[/p]
[p]Projectile and Weapon Systems[/p]
  • [p]Fixed a rare issue where fast-moving projectiles could miss collisions on their first frame.[/p]
  • [p]Improved internal filtering so projectiles correctly ignore their parent ship and attached components.[/p]
  • [p]Cleaned up projectile manager callbacks to ensure consistent replication of hit events.[/p]
[hr][/hr][h3]User Interface & Experience[/h3][p]Feedback Menu Fixes[/p]
  • [p]Fixed an issue where the Feedback Form could freeze or lose input focus when opened.[/p]
  • [p]Addressed a bug causing screenshots to fail or hang the input mode when submitting feedback.[/p]
  • [p]The menu now correctly restores camera control and UI input after feedback submission.[/p]
[p]Vehicle Spawn & Session Stability[/p]
  • [p]Fixed a null reference in the vehicle spawn manager that could occur during match transitions or map loads.[/p]
  • [p]Improved spawn-point reservation and validation logic to prevent double-allocations.[/p]
  • [p]Enhanced debug logging for spawn events and corrected edge cases for multiplayer travel.[/p]
[p]Post-Match & Spectator Polish[/p]
  • [p]Post Match Scene more reliably loads and displays data.[/p]
  • [p]Smoothed camera interpolation during end-of-round transitions.[/p]
  • [p]Adjusted spectator switching logic to prevent soft camera locks after re-spawn or mission completion.[/p]
  • [p]Minor animation fixes to post-match ship rotation and display states.[/p]
[hr][/hr][h3]Additional Fixes & Adjustments[/h3]
  • [p]Fixed minor mesh clipping and lighting issues in Free Flight asteroid zones.[/p]
  • [p]Updated multiple UI elements for consistency across menu resolutions.[/p]
  • [p]Adjusted several mission data tables for accuracy and naming consistency.[/p]
  • [p]Fixed instances where weapons could damage and destroy themselves when moving at speed.[/p]
[hr][/hr]

TDAMP and RDAMP short is live!

[p]Hey there Mercs,

A new training short has hit the Youtube channel. Go check it out and see what you can learn! We've seen a lot of comments talking about piloting flight controls feeling slow and sluggish. We hope this alleviates that problem for you. Let is know what your thoughts are in the comments, and let us know what other tutorials you'd like to see in the future.

[dynamiclink][/dynamiclink][/p]