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  3. We won't be F2P (Also Patch Notes)

We won't be F2P (Also Patch Notes)

[p]Hello everyone! [/p][p][/p][p]It has been an exciting few days for us watching people find and play our game! It is always terrifying whenever you put something out there, but seeing the reactions from players and creators has been so reaffirming![/p][p][/p][p](Btw, did you check out Bobbooo’s Stream & Retromations video? 🎉 tysm!)[/p][p][/p][p]We also wanted to take the opportunity to answer one of the most common questions we have seen: will this game be Free-to-Play? The answer is, no - we won’t have any Free-to-Play mechanics - you buy the game, you own the game.[/p][p][/p][p]We are still figuring out the exact best price point for Turnbound, but you can expect it to be on par with other indie games in the genre. We would love to be able to offer DLCs in future, but that is a problem of success that we don’t have immediate plans for. Our main goal is to provide players with a complete autobattler experience in the main game first.[/p][p][/p][p]Onto the patch notes! 
[/p][p][/p][p]Servers will be going down at 17:00 BST while we push a patch and then will be back up again in about 15 minutes![/p][h3]
PATCH NOTES for 0.28.0:
[/h3][p]General changes & fixes:[/p]
  • [p]Fixed a bug where you could get stuck in the tutorial if you lose too many times.[/p]
  • [p]Fixed some typos in the English texts.[/p]
  • [p]Improved backend stability.[/p]
  • [p]Putting a tile into storage in the lower area no longer makes the tile move up when it doesn't overlap any other item.[/p]
  • [p]Fix reflect floaty and reflect thorns incorrectly being shown even though no reflect value above 0 was gained.[/p]
  • [p]Fix tiles continue tilting when dropping them into storage, and the mouse does not move.[/p]
  • [p]Fix the display of "more" attribute multiplier being shown as percent now.[/p]
  • [p]Hid the price on ability button if out of global uses.[/p]
  • [p]Fix frozen offers being invisible in the tutorial.[/p]
  • [p]Display gold earned during battle.[/p]
  • [p]Display current wins in battle.[/p]
  • [p]Display all offers as "on sale" when they are free.[/p]
  • [p]Fix the trial offset, resulting in displaying 1 rank higher.[/p]
  • [p]Fix the king upgrade tile dropping in the tutorial where it should not drop.[/p]
[p]
[/p][p]Balancing changes:[/p]
  • [p]Scroll Scholar Ability (Wukong)- Coin price increased to 1, 2, 2 (Uses 1-3).[/p]
  • [p]Out of thin Hair (Wukong) - Gives a copy card instead of a merge joker, coin priced reduced to 1-2-3 (Uses 1-3).[/p]
  • [p]Fixed incorrect Essence gain in Chambers 1.[/p]
  • [p]Peppered Soup - Power Bonus decreased from 4 to 3 (lvl2) and increased from 4 to 5 (lvl3).[/p]
  • [p]Mirage Projector - Health Bonus per adjacent item reduced from 4 to 3 on Level 3.[/p]
  • [p]Huddle Shield - Coin price reduced from 6 to 5.[/p]
  • [p]Purple Gold Red Gourd - Turn Threshold reduced from 6 to 3 /(lvl2) and from 9 to 2 (lvl3).[/p]
  • [p]Twin Hunger - Power increased from 1-2-4 to 2-4-8 (lvl1 -3).[/p]
  • [p]Haunted Harpoon - Coin price reduced from 6 to 5.[/p]
  • [p]Retributor's Needle - Coin price reduced to 7.[/p]
  • [p]Cinnabar pills - Health from 4-8-16 to 3-6-12.[/p]
  • [p]Wargods Blessing - Coin price increased from 4 to 6.[/p]
  • [p]Unstable Core - Uses decreased from 3 to 2 (lvl1), and uses granted decreased from 2 to 1 (lvl2) and from 3 to 2 (lvl3).[/p]
  • [p]Deathbloom - Health reduced from 5-10-20 to 3-6-9 (lvl1 -3).[/p]
  • [p]Aegis of Harmony - Reflect reduced from 3-6-12 to 2-3-5 (lvl1 -3).[/p]
  • [p]Wrath Rose - Power buff increased from 1-2-4 to 2-4-7 (lvl1 -3).[/p]
[p][/p][p]Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:[/p][p]Wishlist the game:
[dynamiclink][/dynamiclink][/p][p]Stay spooky and safe.

[/p][p]~ The 1TK Team.[/p]