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Steam Deck support and launch discounts

[h2]Turnbound is Steam Deck ready and Launching with Discounts![/h2][p][/p][p]Hey Spirits,[/p][p][/p][p]As we get closer to Early Access, we wanted to confirm two things many of you have been asking about.[/p][p]First, yes, Turnbound fully supports Steam Deck at launch.[/p][p][/p][p][/p][p]Whether you’re theorycrafting on the couch, tweaking builds between runs, or just sneaking in “one last chamber” before bed, Turnbound is ready to go wherever you play.[/p][p][/p][p]Second, Early Access launches with a discount.[/p][p][/p][p][/p][h3]When Turnbound enters Early Access, the game will launch with a 10 percent discount on Steam.[/h3][p]
If you grab it as part of one of our launch bundles, you’ll get an additional 10 percent off Turnbound, for up to 20 percent total. 👀[/p][p][/p][p]It’s our way of saying thank you to everyone jumping in early, testing systems, breaking builds, and helping shape the game as it grows.[/p][p][/p][p]Early Access is right around the corner, and things are about to ramp up fast.[/p][p][/p][p][/p][hr][/hr][p][/p][p]Want to stay in the loop or share what you find?[/p][p]See you in the chambers,[/p][p]~ The 1TK Team![/p]

Early Access launches in one week

[p]Greetings Spirits,[/p][p]We’re one week away from Turnbound entering Early Access on January 22, and we wanted to take a moment to walk you through what that actually means for the game, what’s already live, what’s coming at launch, and what we’re setting up for the road ahead.[/p][p][/p][h3]Where we are now?[/h3][p][/p][p]Over the past months, we’ve been building Turnbound alongside you. With the demo out in the wild and Duels Mode live, we’ve been collecting feedback, builds, broken strategies and cursed ideas at an alarming pace. [/p][p]Early Access is the next step in opening the full game loop and competitive layer.[/p][p][/p][h3]What arrives with Early Access on January 22[/h3][p][/p][h3]Leaderboards[/h3][p]The final Chamber (currently Chamber 6) becomes the Leaderboard Chamber, designed as the competitive endgame. This is where runs start to matter in a bigger way and where player rankings come into effect.[/p][p]At Early Access, the leaderboard will focus on rankings within this final Chamber. We’re also actively working on expanding this system over time, including:[/p]
  • [p]Visibility into your position on the overall leaderboard[/p]
  • [p]Friend-based leaderboards using Steam Friends[/p]
  • [p]Additional stats tied to shared build codes, such as usage and win/loss data[/p]
[p]These extended leaderboard and stat features are planned to roll out progressively during Early Access, as we refine the competitive layer and gather player feedback.[/p][p][/p][h3]A new playable Hero: Robin Hood[/h3][p] Robin Hood joins the roster as a brand-new hero at Early Access launch. [/p][p]He brings new playstyles, synergies, and ways to approach runs, especially for players who like adapting on the fly and pushing risk-reward decisions.[/p][p][/p][h3]Duels Mode[/h3][p]Duels Mode remains fully available at launch. You can keep sharing build codes, challenging friends, and throwing your best creations into the arena.[/p][p][/p][h3]Founders Pack[/h3][p]Alongside the Early Access launch, we’ll be offering an optional Founders Pack for players who want to support the game a little extra.[/p][p]This pack includes:[/p]
  • [p]Exclusive cosmetic content available on day one.[/p]
  • [p]First Access to 1.0 content when it is ready.[/p]
[p]Turnbound is built around fairness, skill expression, and experimentation, and we’re being very intentional about keeping it that way. The Founders Pack doesn’t affect gameplay in any way, it simply exists to recognize and celebrate the players who believe in the game early and help shape its future.[/p][p]
On Steam, this may appear as a DLC-style package linked to the base game rather than a separate product.[/p][p][/p][p][/p][h3]New Core Items, Abilities, and Progression[/h3][p]Early Access expands Turnbound’s core systems in a big way.
At launch, you’ll find a new wave of items and trinkets designed to open up fresh synergies, alongside new shop abilities and new ultimates for both Alice and the Monkey King.[/p][p]Progression also goes deeper with new character levels, new player levels, new challenges, and a full set of Steam achievements to chase.[/p][p]On top of that, several new mechanics give you more control over how your runs unfold:[/p]
  • [p]Round Rewards
    Certain rounds now let you choose your reward, giving you more agency over how your run develops. Do you take a free weapon, or play it safe with an extra life?[/p]
  • [p]Shop Bells
    New items called Shop Bells let you influence shop rerolls. Want only weapons, only armor, or only accessories? Shop Bells give you more control over shaping your board and build.[/p]
  • [p]Treasure Chests and Keys
    Chests and keys introduce a new risk reward layer. You never know exactly what’s inside, but you’ll always get value back in items.[/p]
  • [p]New items and trinkets
    From long term investment items like Stonk, to utility focused tools like Blitz Wand or Foamface, and powerful trinkets that enable new build archetypes, this update is all about experimentation.[/p]
[p][/p][h3]Language & Platform Support[/h3][p]As we head into Early Access, Turnbound will be available with broad language and platform support from day one.[/p][p]Supported languages (Interface & Subtitles):
English, French, German, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese[/p][p]Supported platforms:
PC, Mac, Steam Deck[/p][p]Whether you’re playing at your desk, on a laptop, or theorycrafting from the couch, Turnbound is ready to go.[/p][p][/p][h3]And beyond launch…[/h3][p]Early Access isn’t the finish line. It’s the point where we start iterating faster, experimenting more, and expanding systems based on how you actually play. New content, deeper progression, and additional features are already in motion, we’ll share more as things solidify.[/p][p]If you haven’t jumped in yet, the demo is still available, and following the game helps a lot as we head into launch. [/p][p]Want to stay in the loop or share what you find?[/p][p]Early Access lands January 22.[/p][p][/p][p]Thank you to all the incredible players who have supported us thus far![/p][p][/p][p]Stay spooky and safe.[/p][p]~ The 1TK Team![/p]

Turnbound x Slay the Spire launch bundle

[h2]Hey Spirits and Slayers,[/h2][p][/p][h3]Yes, that Slay the Spire.[/h3][p][/p][p]While exploring the chambers, we stumbled upon something many of you might already recognize. A familiar relic has found its way into Turnbound, crossing over from the world of the Spire.[/p][p][/p][h3]It’s called the Snecko Eye.[/h3][p][/p][p][/p][p]The item will be fully and permanently playable starting January 22, alongside the launch of Early Access. It’s built to slot naturally into Turnbound’s systems while staying true to what makes it recognizable. It’s meant to be discovered, experimented with, and pushed in real runs.[/p][p]Starting with the Early Access launch on January 22, and lasting until the release of version 1.0, you’ll be able to unlock a special achievement by completing a battle with the Snecko Eye tile on your board. Unlocking that achievement rewards a unique cosmetic profile frame, permanently unlocked, and yours to keep.[/p][p][/p][p][/p][p]At the launch of Early Access, Turnbound will be available in a special bundle with Slay the Spire, offering a 10% discount when purchasing both games together. A perfect excuse to dive into both worlds at once.[/p][p][/p][p][/p][h3]Some relics don’t stay in one spire forever.[/h3][p]
[/p][p]Want to stay in the loop or share what you find?[/p][p]See you in the chambers,[/p][p]- The 1TK Team[/p][p]
[/p]

Dev Log #4: Alice Gameplay Design

[p]Happy New Year and welcome to 2026 spirits! The 1TK team is officially back and working hard, preparing and getting ready for the early access release on January 22nd! We have several things to discuss and update over the next few weeks as we get closer to release, but to begin, let's step back a moment to discuss Alice and her gameplay design.[/p][p][/p][h3]Prefer to watch?[/h3][p]Join the team as they talk about Alice and her gameplay design in the video below:[/p][p][/p][previewyoutube][/previewyoutube][p]Similar to Wukong, Alice has an abundance of lore surrounding the character that everyone knows well, meaning that when we went through the book and picked out the defining moments for her, we realised that we wanted to focus on a few core aspects, primarily that it is a dreamlike world and story with quite a few moments surrounding eating and drinking.[/p][p][/p][p]This inspired us to design our version of Alice as a consumable heavy hero with several sleep effects that primarily debuff her opponents and buff her own tiles. We even explored the possibility of making tiles larger or smaller with consumables, but the answer turned out to be a resounding “absolutely not” from our Design team 😅. However, we knew she naturally leans toward gameplay with risk and reward, especially since it aligns with the character's lore, so we wanted to ensure that some of her mechanics follow the same trend.[/p][p][/p][p]Pictured are two vastly different Alice boards, one more geared towards consumables, the other, destruction effects to simultaneously buff Alice and gain thorns.[/p][p][/p][h3]Shop Abilities[/h3][p]Her first shop ability, which gives her the ability to create a little white rabbit tile, and if that tile survives a battle, you get a reward that can help potentially shape the rest of your run.[/p][p][/p][p]On the flip side, her second shop ability is less focused towards risk and reward, but helps you manage that risk a little better by giving you the ability to reroll the shop.[/p][p][/p][h3]Ultimates[/h3][p]You also see this within her ultimates, especially her first one, which, when you trigger it, it sends 4 opponent tiles to sleep and two of her own, and these ultimates are activated by triggering enough consumables but there is a possibility that they never trigger, so, it can be a big risk and/or reward for when you achieve this.[/p][p]Pictured are 4 tiles asleep on the opponent's board from Alice’s Ultimate.[/p][p]The second of which is less focused on sending tiles to sleep but more about increasing the HP of your own tiles through every ultimate trigger. We’ve seen it where, using Alice’s unique tiles and abilities, players have managed to get their tiles to staggeringly high numbers at the start of combat! Though this requires getting the right tiles![/p][p][/p][h3]Finally, a quick nod to the sleep effect.[/h3][p]To tie it all together, we wanted to ensure the sleep status felt and looked just right for her. This began with the idea of making the tiles flip when they “sleep”. On a 2D image, this was a challenge but also great fun. Especially with a little Zzzzz effect coming from them while they are flipped.

That’s all for now - thank you all again for being here - we think you folks are going to enjoy some of the upcoming announcements we have! [/p][p]Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:[/p][p]Stay spooky and safe.

[/p][p]~ The 1TK Team.[/p]

Patch Notes 0.34.1 & a Happy Holidays from us!

[h3]Happy Holidays, Everyone![/h3][p]As we approach the end of the year and the start of the holidays for many around the world, we want to thank everyone who has supported 1TK throughout the year. We truly appreciate every comment, review, piece of feedback, and wishlist, as it helps us make Turnbound the best game and community it can be.

But now it is time for us to make the final patch of the year, before we take a well-deserved break, so we can get the engine fully up and running again when 2026 begins, along with the Early Access release.

The Servers will be unavailable at 1 PM GMT, and we expect downtime to last no longer than 30 minutes.[/p][p][/p][h3]Patch Notes 0.34.1:[/h3][p]New Feature: Round Rewards[/p]
  • [p]Gain rewards, like Echo Tiles or Re-match Tokens, when reaching a certain Round during a run.[/p]
  • [p]Round rewards are replacing the Win Streak feature.[/p]
[p]Gameplay Changes[/p]
  • [p]We now use a tag to identify tiles with Destroyed effects rather than checking if the description contains that keyword. Tiles which target tiles with Destroyed effects now only target the tiles with this tag.[/p]
  • [p]Halved now triggers even if the tile get destroyed (Panacea)[/p]
  • [p]All Ultimates now count their trigger conditions even when the Hero is sleeping. When they reach the threshold, the Hero will wake up. Previously, only Alice behaved that way.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a bug where you would get a server error pop-up when exiting the customisation screen.[/p]
  • [p]If Login with Steam fails for any reason (e.g. you are already playing on a different device), you will now see a more meaningful error message.[/p]
  • [p]Fixed positioning of health bars and charges on L-shaped tiles in certain rotations.[/p]
  • [p]Fixed a bug where the merge tooltip would show the wrong stats (e.g. still show L1>2 when merging L2>3).[/p]
  • [p]Fixed a bug where merge tooltips don't show item stats anymore[/p]
[p]Visuals[/p]
  • [p]Updated the look of the boards.[/p]
  • [p]Keywords are now colour-coded in the tooltips, referencing their respective Icons[/p]
[p][/p]
Wishlist to join us at launch
[p]If you haven’t already, a wishlist and follow helps us enormously as a small indie team.[/p][p]Thank you as always for your support! Follow us here to stay updated:[/p][p]Stay spooky, and once again, Happy Holidays![/p][p]- The 1TK Team[/p]