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Offline Mode is Live | Play Turnbound Anytime Anywhere

[h2]Offline Mode is Now Available[/h2][p][/p][p]Greetings Spirits,[/p][p][/p][p]Today’s update introduces one of the most requested features from the community: Offline Mode.[/p][p]Whether you're traveling, dealing with an unstable connection, or simply want to experiment with builds without going online, you can now play Turnbound anytime, anywhere. Your progress in Offline mode will be saved locally, but will also sync with Cloud Saves when you are connected again.[/p][p]Offline Mode functions as a new profile separate from when you are playing online, so it’s important to remember that progress between offline and online mode is not shared and will not sync.[/p][p]If you lose your connection during online play, you can switch to Offline Mode directly from the main menu.[/p][p]
[/p][p][/p][p]But that’s not all in today’s update! The team has been hard at work on several more new features, read on to find out more: [/p][h2]
New Features[/h2][h3]Trinkets 2.0 [/h3][p]The trinkets have a shiny new look and now have their own space in the Tile Catalogue, so you can see exactly what kinds are available for you to construct your builds![/p][p][/p][h3]Tile Catalogue filtering [/h3][p]Speaking of the Tile Catalogue… we have added even more filtering options. Letting you filter tiles not just by their sets, but also their types, rarities or even keywords.[/p][p][/p][p][/p][h3]Tooltips 2.0 [/h3][p]Tooltips have received an incredible makeover, to provide more clarity on what each tile does, its Sale price, type, rarity etc.[/p][p][/p][h3]
Preview Item Levels[/h3][p]From the tooltip, you can now preview how tiles improve as they level up, both inside and outside a run by pressing the spacebar from the tooltip[/p][h3][/h3][h3]Shop Preview[/h3][p]As part of our overall visual improvements you can now see the effects of your actions in the shop before committing to them, costs, upgrades, and when synergies like “taunt” are active.[/p][p]
[/p][h3]New Tiles [/h3][p]We also have 2 new Core Tiles entering the battlefield! [/p][p]The Bound Beetle - This Tile becomes part of the Tile it points towards [/p][p]Snake 6000 - Which spends all Ammo and gives all your Attack Tile +2 Power and +3 Health per Ammo[/p][p][/p][p][/p][h2]Gameplay Improvements[/h2]
  • [p]Character progression sped up for levels 2–8 to unlock abilities and ultimates faster[/p]
  • [p]Big Numbers - You can now see the full damage dealt when destroying a tile[/p]
  • [p]Currency Converter - when dragging a Tile your Coin balance is previewed before the action is performed[/p]
  • [p]Chain Attack refinement - Each consecutive chain attack now reduces damage by 25%[/p]
  • [p]Monkey Fur - Every 2 turns: Give the first adjacent Attack Tile +1 Chain attack[/p]
  • [p]Seven Star Sword - When a Tile on your Board is destroyed, gain 1 Charge. Charged: Gain +1 Chain Attack[/p]
  • [p]Monkey King Passive - Reduced power bonus from 1-2-3 to 1-1-2[/p]
  • [p]Smaller is smarter Trinket changed : Small Tiles (1x1) gain 2 Thorns per Big Tile on your Board.[/p]
  • [p]Arrow Dance Ultimate - Now grants bonus power to all Weapons, not just ranged weapons.[/p]
  • [p]Hair trick Ultimate: Amount of clones reduced from 3 to 2[/p]
  • [p]Toxic Post: Poison damage increased from 2-3-5 to 2-4-6[/p]
  • [p]Big Bet Trinket: Health gained increased from 2 to 3[/p]
  • [p]Madcoin Mouse: Coins gained decreased from 2-3-4 to 1-2-3 [/p]
  • [p]Recurring Shiv: Price increased from 5 to 6[/p]
  • [p]Steal from the rich: Usage per round increased from 1 to 2 [/p]
  • [p]Loot Sack: Health decreased from 5-10-20 to 3-6-12 [/p]
  • [p]Mirror Mirror: Health increased from 4-8-16 to 5-10-20 [/p]
  • [p]Foamface: Turn threshold decreased from 4-3-2 to 3-2-1[/p]
  • [p]Double Delight Trinket: Double triggers reduced from 5 to 3[/p]
  • [p]Doppelganger Trinket: Removed  [/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fix wrong execution order of chain reactions after a multi-target effect[/p]
  • [p]Fix comeback challenge[/p]
  • [p]Fix Robin Hood ultimate not taking poison buffs into account[/p]
  • [p]Fix mirrored code entering in duels popup[/p]
  • [p]Fix poison damage challenge counting poison incorrectly[/p]
  • [p]Fix multi-select happening in the main menu when using a controller[/p]
  • [p]Fix weapon slash animation sometimes targeting the wrong board[/p]
  • [p]Fix Pocket Watch not triggering twice when battle start effects should trigger twice[/p]
  • [p]Prize of  Nottingham now gives coins per destroyed target but is limited by remaining ammo[/p]
  • [p]Fix Slumber Party not giving power when sleeping was applied by the opponent[/p]
  • [p]Fix Duel Code showing correctly (not  \[XXXXXX] )[/p]
  • [p]Toxic Post no longer triggers when the source is destroyed[/p]
  • [p]Fix Robin Hood Dodge Ultimate not counting dodges when the dodging item dies[/p]
  • [p]Fix weapon revival during Snack Attack chain attacks causing negative chain attacks[/p]
  • [p]Fix restoring saved window position and size when launching the game[/p]
  • [p]Fix Sundial not rotating visually[/p]
[p][/p][h3]New Language[/h3]
  • [p]Thai[/p]
[p] [/p][p]As always, thanks to everyone who have supported us this far, anyone who has left feedback or suggestions - thank you for being here! In case you didn't know, we run events, dev streams and much more from our Discord every week :) [/p][p][/p][p]If you would like to let us know what Features you’re experimenting with first please follow us at any of the platforms below:[/p][p]—[/p][p]See you in the chambers,[/p][p] The 1TK Team[/p][p][/p][p]
[/p]

Major Update Next Week + 20% Off Turnbound

[p]Greetings Spirits,[/p][p][/p][p]Things have been a bit quiet on our side and that is because we have been cooking up some tasty updates. A major update is arriving next week, bringing several new features and improvements to the game, Offline Mode, updated Tool Tips, Trinkets and much more![/p][p][/p][p]To celebrate, starting tomorrow, you can get 20% off Turnbound until March 26th.[/p][p][/p][p]This week and next, Turnbound is part of two Sales Events on Steam, the Women’s Day Sale and #TurnBasedThursday Fest![/p][p][/p][p]Both of these events are close to our hearts because we have been participating in #TurnbasedThursday since our Total Loadout days and we get to celebrate all the women who have contributed to Turnbound by offering a nice discount 👌[/p][p]
[/p][p]We also have an updated Roadmap which paths our way to 1.0:[/p][p][/p][h2]So what all is coming in the update next week?[/h2][p][/p][h3]Offline Mode[/h3][p]No connection? No problem. You will soon be able to play Turnbound completely offline, making it easier to experiment with builds anytime, anywhere.[/p][p][/p][h3]Trinkets 2.0[/h3][p]The spirits behind our trinkets have finally decided to reveal their true appearance and the cat said it was okay for us to share a sneak peek: [/p][p]
[/p][p][/p][h3]Trinket Gallery & Filters[/h3][p]Trinkets are getting their own Catalog; with filters to help you explore and experiment with different builds more easily.[/p][p][/p][h3]Tooltips 2.0[/h3][p]More information. More clarity. More beautiful ✨[/p][p]Tooltips have been improved across the board and now include previews of all levels, helping you better understand how items evolve.[/p][p][/p][p][/p][h3]New Tiles[/h3][p]Two new core tiles will be entering the battlefield![/p][p][/p][p]AND A WHOLE BUNCH OF BALANCING AND BUG FIXES! Stay tuned for the full patch notes when the update goes live next week.[/p][p]
[/p][p]Which of the upcoming features are you most excited about?[/p][p][/p][p]--[/p][p]
Join our Discord & Follow along for updates.[/p][p]As always, thanks to everyone who supports us, whether it's by chatting with us on Discord, leaving reviews or providing feedback and suggestions, it is all appreciated! Want to stay in the loop or show us what you’re building? Let us know in the platforms below![/p][p][/p][p]See you in the chambers,[/p][p] The 1TK Team[/p]

Celebrating the Lunar New Year

[p]Greetings! [/p][p][/p][p]To celebrate the Lunar New Year and seeing in the year of the Horse the cat has decided to redecorate the parlor 🏮🧧🐎🔥🎆[/p][p][/p][p][/p][p]Anyone who plays during this period will unlock these cosmetics: [/p][p][/p][p][/p][p]You can also find us in the Steam China Lunar New Year Sale[/p][p]
We also fixed a problem that prevented players from progressing beyond Player Level 18, maximum Player Level is 25, and maximum Hero Level is 15.[/p][h3]Join our Discord & Follow along for updates.[/h3][p]As always, thanks to everyone who supports us, whether it's by chatting with us on Discord, leaving reviews or providing feedback and suggestions, it is all appreciated! Want to stay in the loop or show us what you’re building? Let us know in the platforms below![/p][p]Wishing you and your loved ones a prosperous New Year!
[/p][p] -1TK Team[/p][p][/p]

Unranked Mode is now Live + New Trinkets!

[p]Greetings Spirits,[/p][p]We’re introducing Unranked Mode, a new way to play Turnbound that removes ranking pressure and puts experimentation front and center. Unranked Mode is designed for players who want to test ideas, explore builds, or simply play without worrying about their position on the leaderboard.[/p][p][/p][p]Here’s how it works:[/p][p]In Unranked Mode, you can play endlessly. There’s no rank impact, no climb to protect, and no penalty for trying something weird. You choose a difficulty level (easy, medium, hard, etc), and you will face opponents from a chamber which matches that difficulty, rather than your own chamber.[/p][p]Your runs in Unranked Mode do not affect your leaderboard position. Wins and losses stay separate from ranked play, making this the perfect space to experiment, learn new heroes, or stress-test risky builds.

Leaderboards remain a feature reserved for top competitive play.[/p][p]Ranked play and leaderboards are still very much here, and we’re actively working on expanding and improving leaderboard features over time. The final Chamber remains the competitive endgame, where rankings matter and runs are pushed to their limits. Unranked Mode simply gives you a parallel space to play Turnbound differently.[/p][p]We see Unranked Mode as a foundation. Unranked will help us build our offline-mode and over time we’ll explore additional social and stat features, like better visibility into performance and experimentation data, as Early Access continues to evolve.

Whether you’re testing a fresh idea, warming up before ranked, or just enjoying Turnbound at your own pace, Unranked Mode is now available.[/p][p][/p][h3]New Trinkets:[/h3][p]We also have a small content update in the form of 4 New Trinkets![/p]
  • [p]Big Bet - Tier 1[/p]
    • [p]All Big Tiles (Tiles bigger than 2 cells) gain +2 Health per Big Tile on your Board.[/p]
  • [p]Ranged Ranger - Tier 1[/p]
    • [p]All Ammo Weapons gain +1 Power per Accessory on your Board.[/p]
  • [p]Q.C.Q - Tier 1[/p]
    • [p]All Melee Weapons gain +1 Power per Consumable on your Board.[/p]
  • [p]Smaller is smarter - Tier 3[/p]
    • [p]Small Tiles (1x1) gain +1 Thorns per Small Tile on your Board. [/p]
[p]For those who enjoy challenging the featured builds in duels, we have also added new featured builds from creators and our community! On top of that, we also have some patch notes to share with you too! [/p][h3]Patch Notes 0.51.0:[/h3][p]General:[/p][p]New game mode: Unranked[/p]
  • [p]Set the difficulty of the opponents you face.[/p]
  • [p]Play without losing/gaining essence.[/p]
[p]Updated VS screen effects.[/p][p]UI Improvements[/p]
  • [p]Duel builds with share codes now show the code directly in the build list.[/p]
  • [p]Show total available item count for some more effects (like trinkets).[/p]
  • [p]Tooltips for abilities that grant you items now preview the item in the character select screen.[/p]
[p]Quality of life:[/p]
  • [p]Now shows the “suspended” state on Attack Tiles that aren’t active yet and shows a tooltip on hover.[/p]
  • [p]A small Brambleline can now be merged with a bigger brambleline (not the other way around).[/p]
[p]Shop Bell Rework:[/p]
  • [p]The Weapon, Accessory, Armour and Consumable Shop Bells now also ensure 1 Tile is on Discount when you use them.[/p]
[p]Trinket changes:[/p][p] Core collector - Tier 2[/p]
  • [p]“Your
  • core weapons* gain +1 Power per core tile on your Board” [/p]
    • [p]from “Your
    • core weapons* gain +7 Power”[/p]
[p]Specialist - Tier 2[/p]
  • [p]“Your
  • character specific* weapons gain +1 Power per character tile on your Board” [/p]
    • [p]from “Your
    • character specific* Weapons gain +7 Power”[/p]
[p]Uprising - Tier 2[/p]
  • [p]“Every 2 Tiles that are destroyed on your Board, give +1 Power and +3 Health to your Attack Tiles.”[/p]
    • [p]From “Every 3 Tiles that are destroyed on your Board, give +2 Power and +2 Health to your Attack Tiles.”[/p]
[p]Healing bombs - Tier 2 [/p]
  • [p]Gives +7 health[/p]
    • [p]From +5 health[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a memory leak.[/p]
  • [p]Fixed a bug where the leaderboard would only show the top 99 players.[/p]
  • [p]Fixed a visual bug where Deathbloom Cannon would not play its explosion effect.[/p]
  • [p]Fixed a bug where the extra attack from Snack Attack would count as spent even when the Attack Tile didn't really attack (e.g. because it was Sleeping or Stunned).[/p]
  • [p]Fixed a bug where your own Phantom Mask could apply Confusion to your own hero when hit by Monkey King's Dragon Ultimate.[/p]
  • [p]Fixed a bug where the Progression screen would sometimes show the wrong character level / xp.[/p]
  • [p]Fixed a visual bug where the confusion effect was played back on the wrong board.[/p]
  • [p]Fixed a visual bug where the end-of-run screen would show chamber 7, which does not exist.[/p]
  • [p]Fixed a bug where revives would not trigger when tiles get destroyed by "after-x-turns" events.[/p]
  • [p]Fixed a bug where the hotkey explanation in the shop would not update when switching languages.[/p]
  • [p]Fixed a bug where dropdowns would immediately close again when opening them with a Gamepad.[/p]
  • [p]Fixed a bug where the Double Delight trinket would prevent consumables from triggering at all after its bonus activations have been consumed.[/p]
  • [p]Fixed a bug where the last position of the game window in windowed mode was not restored. [/p]
[h2]Join our Discord & Follow along for updates.[/h2][p]As always, thanks to everyone who supports us, whether it's by chatting with us on Discord, leaving reviews or providing feedback and suggestions, it is all appreciated! Want to stay in the loop or show us what you’re building? Let us know in the platforms below![/p][p]See you in the chambers,[/p][p] The 1TK Team[/p]

Patch Notes 0.50.6

[p]Hi Spirits, we released a mini-patch today to fix a couple of things, namely:[/p]
  • [p]Fixes a bug where Monkey King would get 2/4/8 power bonus from his passive instead of 1/2/3[/p]
  • [p]Fixes the following Steam achievements:[/p]
    • [p]Alice Wins II[/p]
    • [p]Wukong Wins II[/p]
    • [p]Robin Wins II[/p]
    • [p]Perfect Run[/p]
[h3]
Join our Discord & Follow along for updates
.[/h3][p]Thank you as always for your support! And in case you missed it, if you bought the founders pack, we have a special Discord channel for those supporters! [/p][p]Follow us here to stay updated:[/p][p]Stay spooky and safe![/p][p]- The 1TK Team[/p]