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  3. Patch Notes 0.30.0 & New Feature: Rematch!

Patch Notes 0.30.0 & New Feature: Rematch!

[p]Hello everyone! [/p][p]
If you see this as this goes live, the servers will be down for 15-30 minutes while we update the demo.

Thank you to everyone who sends over their feedback, bug reports and suggestions, we do listen and take on board, and try to respond to as much as we can as it comes in, so be sure to keep on doing so in the community hub or our Discord!

With that being said, we have a New feature:[/p][p][/p][h3]Rematch! [/h3][p]Do you believe you should have won a fight you lost due to RNG? Well, put your tokens where your mouth is. Redo the fight with new RNG. If you win, you regain the echo you lost.[/p][p][/p][p][/p][p][/p][p]Onto the patch notes…[/p][p]Matchmaking:[/p]
  • [p]Chamber 3 no longer shares a matchmaking bucket with chambers 4 and 5. As we get more users, we will also split 4 and 5.[/p]
  • [p]Reduce the number of bots you encounter later in the tournament.[/p]
[p]Connectivity:[/p]
  • [p]Fixed an issue where the connection between the client and the server could get corrupted, causing repeated connection loss popups.[/p]
  • [p]Fixed an issue where Chinese users could not connect to the servers (this was a server-side hotfix that's already deployed)[/p]
  • [p]Improved our alerting system to detect issues with the Chinese servers earlier.[/p]
  • [p]Fixed a bug where the game state could get corrupted in case of connection errors.[/p]
  • [p]Replaced the Relogin button from the connection error popup with a Quit button because relogin did not always work cleanly.[/p]
[p]Balance:[/p]
  • [p]Red Silk Sash will no longer apply Stun. Health Increased from 5, 10, 15 to 8, 16, 32. Power reduction on Attacking Tile increased from 5, 10, 15 to 10, 15, 25[/p]
  • [p]Buffs from Frenzied Bottled Spirit are now applied in parallel[/p]
  • [p]The Soul Trade trinket can only appear in shop if you have at least 3 echos remaining (from 2).[/p]
  • [p]Ironclad Trinket gives health to taunt items now, even if they gain taunt later.[/p]
  • [p]On-Hit effects from attacks are now applied before Damage-Taken effects of the items being hit. This has implications especially when Sleep is involved. An attacker can now prevent damage-taken effects of the target by putting it to sleep. An attacker with "When damaging a Tile, gain a Charge" will now gain the charge even when hitting a tile with "The first time this Tile is hit, it applies Sleep to the attacking Tile."[/p]
  • [p]Battles are now limited to 30 turns. If you do not defeat your opponent in 30 turns, you lose the battle. You should not hit this limit in normal play. This is there to ensure that battles between two very defensive builds will not continue forever.[/p]
[p]UI / UX:[/p]
  • [p]Spillover is now shown in Tile Tooltips.[/p]
  • [p]Item catalogue items are not loaded again everytime the popup opens.[/p]
  • [p]Improved visuals for the Devastator challenge pop-up[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed a bug where the win streak animation would play even when win streaks were still locked by the tutorial.[/p]
[p]Other Changes:[/p]
  • [p]Bug reports will now submit all log files rather than just the session in which the report was sent. This will help us track down bugs that prevented you from reporting (e.g. freezes, crashes).[/p][p][/p]
[p]Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:[/p][p]Stay spooky and safe.
[/p][p]~ The 1TK Team.[/p]