Explain the Build - Vulture PearlCracker
[p]Hello Spirits, welcome and happy Halloween![/p][p][/p][p]Alongside our Dev Logs, we also wanted to highlight the variety of potential combinations and builds you can achieve in our game, which, in turn, will hopefully give you all some inspiration for combinations to try out![/p][p][/p][p]In this short article, we will go over a vulture, PearlCracker build that primarily revolves around self-tile destruction, buffing up our weapons to get that power high enough to push through to victory.[/p][p][/p][p]Prefer to watch?[/p][previewyoutube][/previewyoutube][p]Head on over to our YouTube channel, where we have put together a quick short with Donald explaining the Vulture PearlCracker build.[/p][p]
In this moment in time, we are nearing the end of a run, with 8 wins and 2 lives left. Our build consists of several parts that combine to create the build that we have. Firstly, the economic aspect is several Madcoin Mice, which are low-health accessories that, when they die, generate more coins. This has helped us throughout the run to get the coins needed to get the build together in the first place.[/p][p]However, they are also low health items that when they die, synergize with the Vulture 9000, which reads: “When an adjacent tile is destroyed, give adjacent attack tiles +6 power and +6 health.” and the Alice Doll, which reads “When an adjacent Tile is destroyed, give Hero Tile +4 health and +4 power”[/p][p]
[/p][p]From there, we have two separate PearlCrackers that deal damage to everyone in combat, taunted by a neighbouring tea set that taunts adjacent accessories, which in turn are placed next to the aforementioned Vulture 9000. [/p][p][/p][p]These Pearl Crackers may, if we’re lucky, due to their low damage, destroy some consumables before any harder hits trigger them. They also, due to the damage it does on our board, synergise with the Wrath Rose, which further increases the hero tile damage ( what it is pointed to) by two whenever an adjacent tile is damaged.[/p][p]
[/p][p]In practice, on average, the hero tile will end up with roughly 60 health and attack, and other weapons will have around 30-40 health and attack, which, if you go and watch the short, you will see an example of the build in combat as well.[/p][p]– [/p][p]That’s all for now[/p][p]Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:[/p][p]Stay spooky and safe.[/p][p]
~ The 1TK Team.[/p][p][/p]
~ The 1TK Team.[/p][p][/p]