Explain the Build: Bongo Cat Edition.
[p]Hello spirits, new and old! This is a different “Explain the Build” this time around, combining a challenge with our thought process as we go. The challenge is to complete a run with the fewest clicks possible, mainly to celebrate our collaboration with Bongo Cat![/p][p][/p][p]Prefer to watch?[/p][p]Head on over to our YouTube channel, where we have put together a quick video with Donald explaining the speedrun.[/p][previewyoutube][/previewyoutube][p]At the start of the run, we select Alice as our hero, pick up Hush Brush, which we level up, and a potion to help buff either the brush or Alice. This gives us enough power to win the first round.[/p][p]
[/p][p]From there, we pick up the Daydream Pinafore, which gives us some safety for our attack tiles to do their damage, whilst also reducing the power of our opponent by putting one of their tiles to sleep with our eventual plan to try and buff the armour’s HP as high as possible, at least at this stage of the game.[/p][p]This gives us enough power on board to win the next round. We then pick up our hero tile, level up with the item it provides, which turns out to be another Pinafore, so we level that up too. The hero power we chose gives us the first 3 shop rerolls for free when activating ( cost of 1 gold to activate).
[/p][p]From this point, we continue to add more potions next to the Pinafore to continually buff and provide sustain to the armour, as well as a snack attack to give some additional power to Alice or the brush, should we need it, by giving them a chain attack.[/p][p][/p][p]
[/p][p][/p][p]The run at this point is going quite well; we haven’t lost yet, and we are steadily gaining power whilst only using around 80 clicks so far by round 4. From here, we pick up a discounted wrath rose and place it next to the armour and point at Alice. This means that every time the armour takes damage, Alice’s attack damage is increased by one. This ends up being enough power to get us through the next round, though the fight is closer than we'd like.[/p][p][/p][p]Thankfully, in the next round, we were able to pick up another wrath rose to boost that up, as well as a frenzied bottle spirit, which, when an adjacent attack tile attacks, provides all attack tiles next to it +1 attack and health. However, we do initially misplace it which means only Alice gains any buffs, rather than both Alice and the brush.[/p][p][/p][p]
[/p][p][/p][p]This is enough to get us another win, bringing us to 6, and it is at this point we realise we’re this far into the game with only 2 weapons, so we need to go weapon hunting. However, we pick up the next level for Alice, level up our frenzied bottle spirit, which gives us finesse bracers, which we make sure to keep hold of, as we plan on using that later. [/p][p]
Combat happens, we’re at win 7, less than 200 clicks in, and we have access to our final trinket, which we pick up the one that allows us to sacrifice one of our lives to obtain 3 rare tiles, which, honestly, is where we end up using the most of our clicks this run, while we are trying to figure out how we want to use the items the trinket gave us. We sell the wrath rose, fit in the finesse bracers, finally find our 3rd weapon, and fit it in next to the bracers. Place the unstable core and the aegis of harmony, both of which are items that the trinket gave us, and finally pick up the mocking cap, which rounds out our build from pretty much the rest of the run.[/p][p][/p][p]
[/p][p]The only few things we do in the rest of the run is switch one of our weapons out for something better, get some more consumables to help sustain the damage or health of our weapons and/or armour.[/p][p][/p][p]
[/p][p]We have a moment of panic where we get absolutely destroyed once by someones build who oneshots our armor, meaning none of the consumable adjacent to them go off, we replay the combat and this time they one shot the armors again so that ended up being a waste of clicks, as well as a moment where we end up being a bit nervous on the final fight against a strong opponent. Thankfully this ended up being no problem at all.[/p][p][/p][p]
[/p][p]As such, we complete the run with 10 wins and 1 loss, using just 400 actions (Once you remove the 30 that we started the run on).
— [/p][p]That's all for now![/p][p]Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:[/p][p]Stay spooky and safe[/p][p]The 1TK team.[/p]
[/p][p]From this point, we continue to add more potions next to the Pinafore to continually buff and provide sustain to the armour, as well as a snack attack to give some additional power to Alice or the brush, should we need it, by giving them a chain attack.[/p][p][/p][p]
Combat happens, we’re at win 7, less than 200 clicks in, and we have access to our final trinket, which we pick up the one that allows us to sacrifice one of our lives to obtain 3 rare tiles, which, honestly, is where we end up using the most of our clicks this run, while we are trying to figure out how we want to use the items the trinket gave us. We sell the wrath rose, fit in the finesse bracers, finally find our 3rd weapon, and fit it in next to the bracers. Place the unstable core and the aegis of harmony, both of which are items that the trinket gave us, and finally pick up the mocking cap, which rounds out our build from pretty much the rest of the run.[/p][p][/p][p]
— [/p][p]That's all for now![/p][p]Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:[/p][p]Stay spooky and safe[/p][p]The 1TK team.[/p]