Patch Notes 0.50.5
[p]Greetings spirits![/p][p]
Happy second week of Turnbound being out… Why does it feel like it has been longer? [/p][p]
We have a small update for you this week as we are focusing on a larger update for next week which will include Unranked Mode and some new things. We are keeping a close eye on the feedback and are thankful for your understanding if we haven’t had the chance to address a particular issue just yet. Things like improving the leaderboards or a fully offline mode generally take more time than balancing fixes. We ourselves are doing our best to find the right balance between prioritizing fixes, feature requests and new content. [/p][p]
Thank you again to everyone who has taken the time to share their feedback, positive or negative, please keep it coming. And if you are loving the game, one of the best things you can do to help us is leaving a review on Steam. Reviews are the best way to tell Steam and other players that the game is worth checking out. [/p][p]
Here are our Creator shoutouts from last week: [/p][p]DolphinChemists Win![/p][p]TheGenuineCowboy beating a 400 Attack MK build![/p][p]Ordinary Harry’s excellent upgrade econ[/p][p]Another really satisfying shop phase from TianKami[/p][p]MattOblivium Showing us how to get rid of the taunts[/p][p]
(If you have an amazing creator moment please share them with us so we can shout them out!)
[/p][p]On to the patch notes…[/p][p][/p][h2]Patch Notes 0.50.5:[/h2][h2]General [/h2]
[/p]
Happy second week of Turnbound being out… Why does it feel like it has been longer? [/p][p]
We have a small update for you this week as we are focusing on a larger update for next week which will include Unranked Mode and some new things. We are keeping a close eye on the feedback and are thankful for your understanding if we haven’t had the chance to address a particular issue just yet. Things like improving the leaderboards or a fully offline mode generally take more time than balancing fixes. We ourselves are doing our best to find the right balance between prioritizing fixes, feature requests and new content. [/p][p]
Thank you again to everyone who has taken the time to share their feedback, positive or negative, please keep it coming. And if you are loving the game, one of the best things you can do to help us is leaving a review on Steam. Reviews are the best way to tell Steam and other players that the game is worth checking out. [/p][p]
Here are our Creator shoutouts from last week: [/p][p]DolphinChemists Win![/p][p]TheGenuineCowboy beating a 400 Attack MK build![/p][p]Ordinary Harry’s excellent upgrade econ[/p][p]Another really satisfying shop phase from TianKami[/p][p]MattOblivium Showing us how to get rid of the taunts[/p][p]
(If you have an amazing creator moment please share them with us so we can shout them out!)
[/p][p]On to the patch notes…[/p][p][/p][h2]Patch Notes 0.50.5:[/h2][h2]General [/h2]
- [p]The Round Reward Popup can now be hidden to view the the board before making a decision [/p]
- [p]Effects that are based on a certain amount of tiles on the board are now showing the current value in the tooltip [/p]
- [p]Price reduced from 8 to 7[/p]
- [p]Health increased to 4-8-16[/p]
- [p]Was: 2-4-8 to [/p]
- [p]Health increased to 8-16-32[/p]
- [p]Was: 5-10-20[/p]
- [p]Health given increased to 3-7-7[/p]
- [p]Was: 2-6-6 [/p]
- [p]Power increased to 4-8-16[/p]
- [p]Was: 3-6-12 [/p]
- [p]Health increased to 6-12-24[/p]
- [p]Was: 5-10-20 [/p]
- [p]Moved from C-tier to D-tier[/p]
- [p]Increased Health to 4-8-16[/p]
- [p]Was: 2-4-8[/p]
- [p]Poison increased to 3-4-5[/p]
- [p]Was: 2-3-4[/p]
- [p]Extra passive: When an Accessory on your Board is destroyed, gain +1-2-3 Power.[/p]
- [p]Health given increased to 3-5-10[/p]
- [p]Was: from 2-4-8[/p]
- [p]Uses increased to 3-3-3[/p]
- [p]Was: 2-3-3[/p]
- [p]Power increased to 4-8-16[/p]
- [p]Was: 3-6-12 [/p]
- [p]Changed from Battle Start to Aura.[/p]
- [p]Health increase to 10-20-30[/p]
- [p]Was: 2-4-8[/p]
- [p]Decrease rarity from B to C[/p]
- [p]Price decreased from 8 to 6[/p]
- [p]Uses increased to 2-3-4[/p]
- [p]Was: 1-2-2[/p]
- [p]Price increased from 6 to 7[/p]
- [p]Change donation threshold to 2 coins[/p]
- [p]Was: 1 [/p]
- [p]Bonus power per invincible trigger increased to 10 [/p]
- [p]Was: 5[/p]
- [p]Fixed a bug where players would see error 1003 if they installed the 0.50.5 update while having started, but not finished, the tutorial.[/p]
- [p]Fixed a bug where players playing on multiple devices could get into a state where the battle would restart forever instead of going to the shop.[/p]
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