Offline Mode is Live | Play Turnbound Anytime Anywhere
[h2]Offline Mode is Now Available[/h2][p][/p][p]Greetings Spirits,[/p][p][/p][p]Today’s update introduces one of the most requested features from the community: Offline Mode.[/p][p]Whether you're traveling, dealing with an unstable connection, or simply want to experiment with builds without going online, you can now play Turnbound anytime, anywhere. Your progress in Offline mode will be saved locally, but will also sync with Cloud Saves when you are connected again.[/p][p]Offline Mode functions as a new profile separate from when you are playing online, so it’s important to remember that progress between offline and online mode is not shared and will not sync.[/p][p]If you lose your connection during online play, you can switch to Offline Mode directly from the main menu.[/p][p]
[/p][p][/p][p]But that’s not all in today’s update! The team has been hard at work on several more new features, read on to find out more: [/p][h2]
New Features[/h2][h3]Trinkets 2.0 [/h3][p]The trinkets have a shiny new look and now have their own space in the Tile Catalogue, so you can see exactly what kinds are available for you to construct your builds![/p][p][/p][h3]
Tile Catalogue filtering [/h3][p]Speaking of the Tile Catalogue… we have added even more filtering options. Letting you filter tiles not just by their sets, but also their types, rarities or even keywords.[/p][p][/p][p]
[/p][h3]Tooltips 2.0 [/h3][p]Tooltips have received an incredible makeover, to provide more clarity on what each tile does, its Sale price, type, rarity etc.[/p][p]
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Preview Item Levels[/h3][p]From the tooltip, you can now preview how tiles improve as they level up, both inside and outside a run by pressing the spacebar from the tooltip[/p][h3]
[/h3][h3]Shop Preview[/h3][p]As part of our overall visual improvements you can now see the effects of your actions in the shop before committing to them, costs, upgrades, and when synergies like “taunt” are active.[/p][p]
[/p][h3]New Tiles [/h3][p]We also have 2 new Core Tiles entering the battlefield! [/p][p]The Bound Beetle - This Tile becomes part of the Tile it points towards [/p][p]Snake 6000 - Which spends all Ammo and gives all your Attack Tile +2 Power and +3 Health per Ammo[/p][p]
[/p][p][/p][h2]Gameplay Improvements[/h2]
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New Features[/h2][h3]Trinkets 2.0 [/h3][p]The trinkets have a shiny new look and now have their own space in the Tile Catalogue, so you can see exactly what kinds are available for you to construct your builds![/p][p][/p][h3]
Preview Item Levels[/h3][p]From the tooltip, you can now preview how tiles improve as they level up, both inside and outside a run by pressing the spacebar from the tooltip[/p][h3]
- [p]Character progression sped up for levels 2–8 to unlock abilities and ultimates faster[/p]
- [p]Big Numbers - You can now see the full damage dealt when destroying a tile[/p]
- [p]Currency Converter - when dragging a Tile your Coin balance is previewed before the action is performed[/p]
- [p]Chain Attack refinement - Each consecutive chain attack now reduces damage by 25%[/p]
- [p]Monkey Fur - Every 2 turns: Give the first adjacent Attack Tile +1 Chain attack[/p]
- [p]Seven Star Sword - When a Tile on your Board is destroyed, gain 1 Charge. Charged: Gain +1 Chain Attack[/p]
- [p]Monkey King Passive - Reduced power bonus from 1-2-3 to 1-1-2[/p]
- [p]Smaller is smarter Trinket changed : Small Tiles (1x1) gain 2 Thorns per Big Tile on your Board.[/p]
- [p]Arrow Dance Ultimate - Now grants bonus power to all Weapons, not just ranged weapons.[/p]
- [p]Hair trick Ultimate: Amount of clones reduced from 3 to 2[/p]
- [p]Toxic Post: Poison damage increased from 2-3-5 to 2-4-6[/p]
- [p]Big Bet Trinket: Health gained increased from 2 to 3[/p]
- [p]Madcoin Mouse: Coins gained decreased from 2-3-4 to 1-2-3 [/p]
- [p]Recurring Shiv: Price increased from 5 to 6[/p]
- [p]Steal from the rich: Usage per round increased from 1 to 2 [/p]
- [p]Loot Sack: Health decreased from 5-10-20 to 3-6-12 [/p]
- [p]Mirror Mirror: Health increased from 4-8-16 to 5-10-20 [/p]
- [p]Foamface: Turn threshold decreased from 4-3-2 to 3-2-1[/p]
- [p]Double Delight Trinket: Double triggers reduced from 5 to 3[/p]
- [p]Doppelganger Trinket: Removed [/p]
- [p]Fix wrong execution order of chain reactions after a multi-target effect[/p]
- [p]Fix comeback challenge[/p]
- [p]Fix Robin Hood ultimate not taking poison buffs into account[/p]
- [p]Fix mirrored code entering in duels popup[/p]
- [p]Fix poison damage challenge counting poison incorrectly[/p]
- [p]Fix multi-select happening in the main menu when using a controller[/p]
- [p]Fix weapon slash animation sometimes targeting the wrong board[/p]
- [p]Fix Pocket Watch not triggering twice when battle start effects should trigger twice[/p]
- [p]Prize of Nottingham now gives coins per destroyed target but is limited by remaining ammo[/p]
- [p]Fix Slumber Party not giving power when sleeping was applied by the opponent[/p]
- [p]Fix Duel Code showing correctly (not \[XXXXXX] )[/p]
- [p]Toxic Post no longer triggers when the source is destroyed[/p]
- [p]Fix Robin Hood Dodge Ultimate not counting dodges when the dodging item dies[/p]
- [p]Fix weapon revival during Snack Attack chain attacks causing negative chain attacks[/p]
- [p]Fix restoring saved window position and size when launching the game[/p]
- [p]Fix Sundial not rotating visually[/p]
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