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Patch Notes 0.50.5

[p]Greetings spirits![/p][p]
Happy second week of Turnbound being out… Why does it feel like it has been longer? [/p][p]
We have a small update for you this week as we are focusing on a larger update for next week which will include Unranked Mode and some new things. We are keeping a close eye on the feedback and are thankful for your understanding if we haven’t had the chance to address a particular issue just yet. Things like improving the leaderboards or a fully offline mode generally take more time than balancing fixes. We ourselves are doing our best to find the right balance between prioritizing fixes, feature requests and new content. [/p][p]
Thank you again to everyone who has taken the time to share their feedback, positive or negative, please keep it coming. And if you are loving the game, one of the best things you can do to help us is leaving a review on Steam. Reviews are the best way to tell Steam and other players that the game is worth checking out. [/p][p]
Here are our Creator shoutouts from last week: [/p][p]DolphinChemists Win![/p][p]TheGenuineCowboy beating a 400 Attack MK build![/p][p]Ordinary Harry’s excellent upgrade econ[/p][p]Another really satisfying shop phase from TianKami[/p][p]MattOblivium Showing us how to get rid of the taunts[/p][p]
(If you have an amazing creator moment please share them with us so we can shout them out!) 
[/p][p]On to the patch notes…[/p][p][/p][h2]Patch Notes 0.50.5:[/h2][h2]General [/h2]
  • [p]The Round Reward Popup can now be hidden to view the the board before making a decision [/p]
  • [p]Effects that are based on a certain amount of tiles on the board are now showing the current value in the tooltip [/p]
[h2]Balancing Changes[/h2][h3]Alice:[/h3][p]Tea Service:[/p]
  • [p]Price reduced from 8 to 7[/p]
  • [p]Health increased to 4-8-16[/p]
    • [p]Was: 2-4-8 to [/p]
[p]Mad Hatters Hat:[/p]
  • [p]Health increased to 8-16-32[/p]
    • [p]Was:  5-10-20[/p]
[p]Drink me Bottle:[/p]
  • [p]Health given increased to 3-7-7[/p]
    • [p]Was: 2-6-6 [/p]
[p]Rabbits Fan:[/p]
  • [p]Power increased to 4-8-16[/p]
    • [p]Was: 3-6-12 [/p]
  • [p]Health increased to 6-12-24[/p]
    • [p]Was: 5-10-20 [/p]
[p]Peppered Soup:[/p]
  • [p]Moved from C-tier to D-tier[/p]
  • [p]Increased Health to 4-8-16[/p]
    • [p]Was: 2-4-8[/p]
[h3]Core:[/h3][p]Snake Oil:[/p]
  • [p]Poison increased to 3-4-5[/p]
    • [p]Was: 2-3-4[/p]
[h3]Wukong:[/h3][p]Sun Wukong: Our favorite warrior is getting an upgrade to be more competitive.[/p]
  • [p]Extra passive:  When an Accessory on your Board is destroyed, gain +1-2-3 Power.[/p]
[p]Confusing Talisman:[/p]
  • [p]Health given increased to 3-5-10[/p]
    • [p]Was: from 2-4-8[/p]
[p]Purple Gold Red Gourd:[/p]
  • [p]Uses increased to 3-3-3[/p]
    • [p]Was: 2-3-3[/p]
[p]Thousand Hair Whip:[/p]
  • [p]Power increased to 4-8-16[/p]
    • [p]Was: 3-6-12 [/p]
[p]Monkey Fur:[/p]
  • [p]Changed from Battle Start to Aura.[/p]
  • [p]Health increase to 10-20-30[/p]
    • [p]Was: 2-4-8[/p]
[p]Samadhi Fire Flask:[/p]
  • [p]Decrease rarity from B to C[/p]
  • [p]Price decreased from 8 to 6[/p]
  • [p]Uses increased to 2-3-4[/p]
    • [p]Was: 1-2-2[/p]
[h3]Robin:[/h3][p]Penny Pincher:[/p]
  • [p]Price increased from 6 to 7[/p]
[p]Robin Hood:[/p]
  • [p]Change donation threshold to 2 coins[/p]
    • [p]Was: 1 [/p]
[h3]Trinkets:[/h3][p]Makes you stronger:[/p]
  • [p]Bonus power per invincible trigger increased to 10 [/p]
    • [p]Was: 5[/p]
[p][/p][h3]Server Updates:[/h3]
  • [p]Fixed a bug where players would see error 1003 if they installed the 0.50.5 update while having started, but not finished, the tutorial.[/p]
  • [p]Fixed a bug where players playing on multiple devices could get into a state where the battle would restart forever instead of going to the shop.[/p]
[p][/p][h3]Join our Discord & Follow along for updates.[/h3][p]Thank you as always for your support! And in case you missed it, if you bought the founders pack, we have a special Discord channel for those supporters! [/p][p]Follow us here to stay updated:[/p][p][/p][p]Stay spooky and safe![/p][p]- The 1TK Team[/p][p]
[/p]

Patch Notes 0.50.3 & Thank you for your support!

[p]Greetings spirits![/p][p]
Thank you for taking the cat's deal and being among the first souls to join us in the board - it has been a wild few days with so many new players. We are humbled by everyone who took the chance on our Early Access game, and grateful to have you here! [/p][p]
We are also very thankful to the creators who have shared both their builds and feedback with us! Don’t forget to check out their builds & channels via the Duels Feature Builds. [/p][p]
Here are just some of our favourite clips from this last week:[/p][p]Celerity vs. Celerity[/p][p]This GP_TV win![/p][p]P4wnyhof Stonks Save [/p][p]Arex 3 Chains[/p][p]PatchXIII’s 1TK (shoutout to our namesake!) [/p][p][/p][p]Please feel free to share any great moments we may have missed, we would love to see them!
[/p][p]Once again, thank you for your support and to any of our players who took the time to leave us feedback. We try to watch as many videos/streams as we have time for, and we are always checking our Discord for bugs, feedback and suggestions. [/p][p][/p][p]If you have been here since the Demo, you know we aim to put out patches and fixes at least every week - we already did our first hotfix on Friday and this is our first real patch. In it, we have done our best to fix the most broken items, reworked the balancing, and implemented the most requested gameplay changes. Onto the patch notes: [/p][p][/p][p][/p][p][/p][h2]Patch Notes 0.50.3:[/h2][h3]General Balancing:[/h3][p]Hero Upgrades Costs[/p][p]We’re lowering the cost of Hero upgrades - but that’s just the beginning. More improvements to the upgrade system are on the way, so stay tuned![/p]
  • [p]Cost Upgrade 1 -> 3 (was 7)[/p]
  • [p]Cost Upgrade 2 -> 5 (was 9)[/p]
[p]Alice Shop Ability: Wonderland Whirl[/p]
  • [p]Uses increased from 3 to 4.[/p]
  • [p]No more restriction of uses per round.[/p]
[p]Wukong Ultimate: Stolen Thunder[/p]
  • [p]Gained charges increased from 1 to 2.[/p]
[p]Wukong Ultimate: Like a Dragon[/p]
  • [p]Damage increased from 15 to 20 on the primary target.[/p]
  • [p]Target changed from fully random to Taunt Items and Attack tiles.[/p]
[p]Robin Ultimate: Poison Banquet[/p]
  • [p]Poison 5 reduced to Poison 3.[/p]
[p]Shop Re-roll Costs[/p]
  • [p]Maximum cost for re-rolling decreased from 5 to 3.[/p]
[p]Double Delight Trinket[/p]
  • [p]Does no longer affect all consumables on the board, but the first 5 triggered uses.[/p]
[p]Robin Hood Hero Tile[/p][p]Robin made a powerful entrance - maybe a little too powerful in some areas. We’ve made an initial balancing pass on a few of his items and abilities.[/p]
  • [p]Health 4/8/16[/p]
    • [p]Was 5/10/20[/p]
[p][/p][h3]Item Balancing:[/h3][p]Deathbloom Cannon[/p][p]Deathbloom Cannon has been haunting plenty of unfortunate souls lately. To rein in this menacing plant, we’ve rolled out some major adjustments.[/p]
  • [p]Removed the Damage Area[/p]
  • [p]Only damages weapons (“was all attack tiles”)[/p]
  • [p]Damage is a % of max health: 50%,100%,150%[/p]
  • [p]Health increased to 4/8/16 from 3/6/9[/p]
  • [p]Power increased to 5/10/20 from 1/2/4[/p]
  • [p]Ammo increased to 2 from 1[/p]
[p]Greenwood Cloak[/p]
  • [p]Health: 4/8/16[/p]
    • [p]Was: 5/10/20[/p]
[p]Talley Stick[/p]
  • [p]Health bonus: 5/10/20[/p]
    • [p]Was: 6/12/18[/p]
  • [p]Donation: 2/3/4[/p]
    • [p]Was: 2/4/6[/p]
[p]Archery Target[/p]
  • [p]Health 3/6/12[/p]
    • [p]Was: 5/10/20[/p]
  • [p]Damage bonus 2/4/8[/p]
    • [p]Was: 3/5/10[/p]
[p]Dragon Whiskers[/p]
  • [p]Damage Bonus: 3/4/5[/p]
    • [p](was 2/4/6)[/p]
[p]Thousand Hair Whip[/p]
  • [p]Required Charges reduced from 2 to 1.[/p]
[p]Snecko Eye[/p]
  • [p]Confusion:  6/4/4[/p]
    • [p]Was: 6/3/2[/p]
  • [p]Copy Card:  1/1/2[/p]
    • [p]Was: 2/2/2[/p]
[p]Rabbits[/p]
  • [p]Health: 5/10/15[/p]
    • [p]Was: 4/8/12[/p]
[p][/p][h3]Content Update:[/h3]
  • [p]2 new Core Trinkets.[/p]
    • [p]"Makes you stronger”[/p]
      • [p]Each time Invincible is triggered on your Board, all Attack Tiles gain +5 Power."[/p]
    • [p]“Uprising”[/p]
      • [p]Every 3 Tiles that are destroyed on your Board, give +2 Power and +2 Health to your Attack Tiles.[/p]
[p]Gameplay Changes:[/p]
  • [p]When using a rematch token, the coin will now always flip the other way. This ensures that you can't randomly get the exact same outcome again.[/p]
  • [p]Reduced the sell area to prevent accidental selling, added underglow to better highlight when a sell will occur.[/p]
[p]Visual Changes:[/p]
  • [p]Items in the shop now have a shadow, and a persistent rarity glow .[/p]
[p][/p][h3]Bug Fixes:[/h3]
  • [p]Fixed a bug where you would not be granted Steam achievements if you had already unlocked the achievement in the demo. All missing achievements are automatically granted the next time you enter the main menu.[/p]
  • [p]Fixed visual issues with Brambleline item, growth stage 5.[/p]
  • [p]Fixed a hard crash caused by the item shake animation.[/p]
  • [p]Fixed shield animation bug, which causes the taunt visual to break.[/p]
  • [p]Fully charged items which wake up, now use their charges when they were supposed to use them before.[/p]
  • [p]Fix a potential bug causing duplication of duel slots.[/p]
  • [p]Fix a visual bug, when the Hero dies from poison and gets revived.[/p]
  • [p]Duel code Inputfield now defaults to upper case letters[/p]
  • [p]Share Code Popup does not cover the board anymore[/p]
  • [p]First Monkey King Ultimate now targets taunt items or weapons if there is no taunt item[/p]
  • [p]Fix a Bug where Revive would not trigger during Battle Start Phase[/p]
  • [p]Pocket Watch now correctly brings Tiles to half Health of their current Health[/p]
[p][/p][h2]Join our Discord & Follow along for updates.[/h2][p]Thank you as always for your support! And in case you missed it, if you bought the founders pack, we have a special Discord channel for those supporters! [/p][p]Follow us here to stay updated:[/p][p][/p][p]Stay spooky and safe![/p][p]- The 1TK Team[/p][p]
[/p]

Patch Notes for Version 0.50.2

[p]Hi Spirits,
Just a quick patch that we just released, here are the patch notes quickly for you all!

Thank you all for the support since early access has begun!

Improvements / Changes:[/p]
  • [p]Added new featured builds[/p]
  • [p]The game now remembers the last selected character[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed a bug on Steam Deck / Gamepad input that could accidentally concede a tournament when trying to unequip all items[/p]
  • [p]Alice chess pieces are now visible in the Tile Catalogue[/p]
  • [p]Fixed a bug where deleting duel slots failed with an error message[/p]
  • [p]Fixed a bug where Ability and Ultimate icons on Featured Duel builds appeared as locked when you haven't unlocked them on your account yet
    [/p]
[p]See you all in the chambers
~1TK Team
[/p]

Turnbound is now in Early Access

[h3]Greetings Spirits,[/h3][p][/p]
Turnbound is officially live in Early Access.
[p] Today marks a big milestone for the team and the community we’ve been building this game with.[/p][p][/p][p]Over the past months, you’ve explored the demo, pushed Duels Mode to its limits, shared builds, broken systems, and surprised us more times than we can count. Early Access is where everything comes together: the full game loop opens, the competitive layer goes live, and Turnbound truly begins to evolve in the open.[/p][p][/p][h3]What’s live today[/h3][p][/p][p]Leaderboards
The final Chamber (currently Chamber 6) is now the Leaderboard Chamber. This is the competitive endgame, where runs start to matter in a bigger way and rankings come into play. This is just the foundation, with more leaderboard features planned as Early Access progresses.[/p][p][/p][p]A new playable hero: Robin Hood
Robin Hood joins the roster at launch, bringing new synergies, playstyles, and risk-reward decisions to explore. If you enjoy adapting on the fly and pushing clever builds, he’s ready.[/p][p][/p][p]Duels Mode
Duels Mode remains fully available. Share your build codes, challenge friends and creators, and throw your best creations into the arena. We’re already keeping an eye on the wildest builds showing up.[/p][p][/p][p]Founders Pack (optional)[/p][p]Alongside Early Access, an optional Founders Pack will be available for players who want to support Turnbound a little extra.[/p][p]It includes cosmetic-only content available on day one, first access to 1.0 content when it is ready, and access to a dedicated Founders-only Discord channel to follow development more closely and share feedback directly with the team.[/p][p]The Founders Pack is designed as a thank-you to early supporters who are helping shape Turnbound during Early Access.[/p][p][/p][p]Upgrade to the Founders Edition[/p][p][/p][h3]Expanded core systems and progression[/h3][p] Early Access brings a major expansion to Turnbound’s systems. New items and trinkets open up fresh synergies, Alice and the Monkey King gain new shop abilities and ultimates, and progression goes deeper with new character levels, player levels, challenges, and Steam achievements.[/p][p]Several new mechanics also give you more control over how your runs unfold, from choosing certain round rewards, to influencing shop rerolls with Shop Bells, to opening treasure chests that add a new risk-reward layer to your decisions. This update is all about experimentation, agency, and pushing builds further.[/p][p][/p][h3]Language & platform support[/h3][p]Turnbound launches into Early Access with broad support from day one.[/p][p]Supported languages (interface & subtitles):
English, French, German, Japanese, Korean, Brazilian Portuguese, Russian, Simplified and Traditional Chinese[/p][p]Supported platforms:
PC, Mac, Steam Deck[/p][p]Whether you’re playing at your desk or theorycrafting from the couch, you’re good to go.[/p][p][/p][h3]And this is just the beginning[/h3][p]Early Access isn’t the finish line. It’s the point where we iterate faster, experiment more, and expand systems based on how you actually play. New content, deeper progression, and additional features are already in motion, and we’ll share more as things solidify.[/p][p][/p][p]The demo officially closes today as Early Access begins.[/p][p][/p][p]If you’ve been with us for a while, thank you for helping us get here and for shaping Turnbound along the way.

Pick up the game here: [dynamiclink][/dynamiclink][/p][p]Want to stay in the loop or show us what you’re building?[/p][p]Early Access is live.
Let’s see what you build.
[/p][p]The 1TK Team[/p][p]
[/p]

Turnbound x Backpack Battles: Bundle launches tomorrow

[p]As Turnbound enters Early Access tomorrow, we’re excited to launch something meaningful alongside a game we deeply admire: Backpack Battles.[/p][p]Together, we’re introducing the Backpack Battles + Turnbound bundle on Steam.[/p][p]Backpack Battles has been a big inspiration for us. It’s an autobattler built around smart inventory management, surprising synergies, and the kind of experimentation where every run teaches you something new. Watching players discover powerful (and sometimes completely unhinged) builds in that game has been incredibly motivating for our own journey with Turnbound.[/p][p]Being able to create a bundle together for our Early Access launch honestly means a lot to the team.[/p][p][/p][p]What’s in this bundle at launch?[/p][p]When you purchase Turnbound + Backpack Battles together, you get 10% off the bundle.
On top of that, Turnbound also launches with its own 10% Early Access discount, making this a great moment to jump in if you’ve been eyeing both games.[/p][p]Early Access for Turnbound goes live tomorrow, and the bundle will be available right at launch.[/p][p]A huge thank you to the Backpack Battles team for teaming up with us. We’re proud to share this moment, and excited to see how players carry ideas, builds, and strategies from one game into the other.[/p][p]Want to stay in the loop?[/p][p]See you in the chambers (and the backpacks),[/p][p]The 1TK Team![/p]