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Patch Notes for 0.33.2

[p]Greetings Spirits! [/p][p][/p][p]Just a small patch this week where we address some of the smaller issues encountered from our larger update last week. In one hour, the servers will be going down for the update.
[/p][p]>> A reminder servers will be going down while we push a patch and will be back up again in about 15 minutes! <<[/p][p][/p][p]Onto the Patch Notes 👇[/p][hr][/hr][h2]Patch Notes [/h2][p]Changed Tiles:[/p]
  • [p]Haunted Harpoon: On Destroyed Damage from 2,3,4 to 1,2,3[/p]
  • [p]Ammo Dispenser: [/p]
    • [p]Uses from 2, 2, 3 to 1, 2, 2. [/p]
    • [p]Ammo given from 2, 3, 3 to 2, 2, 3[/p]
  • [p]Coinhook Chain: [/p]
    • [p]Rarity from D to C.[/p]
    • [p]Price from 3 to 6. [/p]
    • [p]Added Spillover.[/p]
  • [p]Bounty Hunter Suit: [/p]
    • [p]Ammo given from: 1, 2, 3 to 1, 1, 2. [/p]
    • [p]Health from 8, 16, 32 to 6, 12, 24[/p]
  • [p]Top Up Express: On Destroyed Ammo given from 4, 5, 6 to 3, 4, 5[/p]
  • [p]Toxic Tailcoat: Poison Damage from 1, 1, 1 to 1, 1, 2[/p]
  • [p]Scavengers Musket[/p]
    • [p]Ammo from 3, 3, 3 to 2, 3, 3[/p]
    • [p]Power from 3, 6, 12 to 3, 5, 10[/p]
    • [p]Price from 3 to 4[/p]
[p]Trinkets:[/p]
  • [p]Wishful Rummaging Tier 2:[/p]
    • [p]Free rerolls from 2 to 3[/p]
[p]
[/p][p]Other Bug Fixes: [/p]
  • [p]Coin Mark is now only applied by direct Attacks (as the description suggests)[/p]
  • [p]Level 2 or 3 Strange Egg now correctly gives a Level 2 or 3 Battle Buddy[/p]
  • [p]Ammo Dispenser and Top Up Express now have correct outlines on the Tiles[/p]
  • [p]Fixed an issue in which Poison Damage wouldn’t trigger Revive at the correct moment[/p]
  • [p]Fixed an issue with Deathbloom Cannon’s AoE pattern not being correct[/p]
[p]—[/p][p]Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:[/p][p]Stay spooky and safe[/p][p]The 1TK team.[/p]

Explain the Build: Bongo Cat Edition.

[p]Hello spirits, new and old! This is a different “Explain the Build” this time around, combining a challenge with our thought process as we go. The challenge is to complete a run with the fewest clicks possible, mainly to celebrate our collaboration with Bongo Cat![/p][p][/p][p]Prefer to watch?[/p][p]Head on over to our YouTube channel, where we have put together a quick video with Donald explaining the speedrun.[/p][previewyoutube][/previewyoutube][p]At the start of the run, we select Alice as our hero, pick up Hush Brush, which we level up, and a potion to help buff either the brush or Alice. This gives us enough power to win the first round.[/p][p][/p][p]From there, we pick up the Daydream Pinafore, which gives us some safety for our attack tiles to do their damage, whilst also reducing the power of our opponent by putting one of their tiles to sleep with our eventual plan to try and buff the armour’s HP as high as possible, at least at this stage of the game.[/p][p]This gives us enough power on board to win the next round. We then pick up our hero tile, level up with the item it provides, which turns out to be another Pinafore, so we level that up too. The hero power we chose gives us the first 3 shop rerolls for free when activating ( cost of 1 gold to activate).
[/p][p]From this point, we continue to add more potions next to the Pinafore to continually buff and provide sustain to the armour, as well as a snack attack to give some additional power to Alice or the brush, should we need it, by giving them a chain attack.[/p][p][/p][p][/p][p][/p][p]The run at this point is going quite well; we haven’t lost yet, and we are steadily gaining power whilst only using around 80 clicks so far by round 4. From here, we pick up a discounted wrath rose and place it next to the armour and point at Alice. This means that every time the armour takes damage, Alice’s attack damage is increased by one. This ends up being enough power to get us through the next round, though the fight is closer than we'd like.[/p][p][/p][p]Thankfully, in the next round, we were able to pick up another wrath rose to boost that up, as well as a frenzied bottle spirit, which, when an adjacent attack tile attacks, provides all attack tiles next to it +1 attack and health. However, we do initially misplace it which means only Alice gains any buffs, rather than both Alice and the brush.[/p][p][/p][p][/p][p][/p][p]This is enough to get us another win, bringing us to 6, and it is at this point we realise we’re this far into the game with only 2 weapons, so we need to go weapon hunting. However, we pick up the next level for Alice, level up our frenzied bottle spirit, which gives us finesse bracers, which we make sure to keep hold of, as we plan on using that later. [/p][p]
Combat happens, we’re at win 7, less than 200 clicks in, and we have access to our final trinket, which we pick up the one that allows us to sacrifice one of our lives to obtain 3 rare tiles, which, honestly, is where we end up using the most of our clicks this run, while we are trying to figure out how we want to use the items the trinket gave us. We sell the wrath rose, fit in the finesse bracers, finally find our 3rd weapon, and fit it in next to the bracers. Place the unstable core and the aegis of harmony, both of which are items that the trinket gave us, and finally pick up the mocking cap, which rounds out our build from pretty much the rest of the run.[/p][p][/p][p][/p][p]The only few things we do in the rest of the run is switch one of our weapons out for something better, get some more consumables to help sustain the damage or health of our weapons and/or armour.[/p][p][/p][p][/p][p]We have a moment of panic where we get absolutely destroyed once by someones build who oneshots our armor, meaning none of the consumable adjacent to them go off, we replay the combat and this time they one shot the armors again so that ended up being a waste of clicks, as well as a moment where we end up being a bit nervous on the final fight against a strong opponent. Thankfully this ended up being no problem at all.[/p][p][/p][p][/p][p]As such, we complete the run with 10 wins and 1 loss, using just 400 actions (Once you remove the 30 that we started the run on).

— [/p][p]That's all for now![/p][p]Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:[/p][p]Stay spooky and safe[/p][p]The 1TK team.[/p]

A Chonky Demo Update!

[p]Welcome Spirits, old and new, we have some shiny new things for you![/p][p][/p][p]To start off we are unlocking some Customization for our Demo players! As you level up your profile and Heroes, you can now unlock and equip custom boards, frames, tile backs, and more to personalize your experience. While we will be limiting the customizations you can unlock in the demo we wanted to give you something fun to work towards (and trust us, some of these will require work to unlock!). Now you can show off just how much better you are at this game than us with these unlocks 😅[/p][p][/p][p]Next We have the New Ammo Feature! All Ranged Attack Tiles are updated and now consume Ammo to Attack. We have been very excited to share this with you because it adds a whole new dynamic of play to your ranged weapons. [/p][p][/p][p]We also have some nice Quality of Life Updates, including a Cause & Effect VFX, which shows players which tiles the selected tile is affecting! This is a major upgrade which visualizes the flow of energy to help you better see how and where your tiles are interacting with each other. We have also made improvements to how Echo Recovery is managed and how we display XP and Level-ups![/p][p][/p][p][/p][p]Thank you again for all of your support and feedback! We are thrilled to have you along for this journey with us 🐈‍⬛
[/p][p]>> A reminder servers will be going down while we push a patch and will be back up again in about 15 minutes! <<[/p][p][/p][p]Onto the Patch Notes 👇[/p][hr][/hr][h2]Patch Notes [/h2][p]Quality of Life:[/p]
  • [p]The chance to gain an echo recovery from a win streak now depends on how many echoes you have left: You get a guaranteed echo recovery if you have just one echo, and a 40% chance if you have two. Above that, you will always get a different reward. (previously: always a 25% chance if you have less than five echoes)[/p]
  • [p]Added a popup to show xp gain and levelups[/p]
  • [p]To facilitate the changed Ammo based Tiles, we have 2 New Tiles and 1 Changed Tile based around giving additional Ammo[/p]
  • [p]Out of ammo animation[/p]
  • [p]The Pickpocket keyword has been replaced with Coin Mark.[/p]
    • [p]When a Tile with Coin Mark is hit by a direct attack, the Attacker gains +1 Coin for each Coin Mark stack.[/p]
[p]New Tiles:[/p]
  • [p]Top Up Express[/p]
    • [p]Gives 1 Ammo to adjacent tiles every 3 turns and 5 Ammo when destroyed[/p]
  • [p]Ammo Dispenser[/p]
    • [p]Gives 1 Ammo when adjacent Ammo item spends an Ammo[/p]
[p]Changed Tiles:[/p]
  • [p]Scavengers Musket[/p]
    • [p]Updated to use Ammo[/p]
  • [p]Resonance Rifle[/p]
    • [p]Updated to use Ammo[/p]
    • [p]For every Ammo above 1, gain +10% Power.[/p]
  • [p]Gunblade[/p]
    • [p]Updated to use Ammo[/p]
    • [p]Can attack without Ammo. Attacks using Ammo deal +50% more Damage.[/p]
  • [p]Deathbloom Cannon[/p]
    • [p]Updated to use Ammo[/p]
  • [p]Bounty Hunter Suit[/p]
    • [p]New Effect: Damaged: Give adjacent Tiles +1 Ammo.[/p]
  • [p]Haunted Harpoon[/p]
    • [p]Updated to use Ammo.[/p]
    • [p]No Ammo: Gain +1 Ammo. Destroyed: Deal 1 Damage to all opponent Attack Tiles per remaining Ammo.[/p]
  • [p]Twin Hunger[/p]
    • [p]New Effect: Destroyed: Give Taunt to the adjacent Accessory with the highest Health.[/p]
  • [p]Slumberstitch Pinafore[/p]
    • [p]Updated to gain and use charges[/p]
    • [p]Damaged: Gain +1 Charge. Charged: When Damaged, apply Sleep 3 to the attacking Tile.[/p]
  • [p]Rabbit’s Fan[/p]
    • [p]Updated to gain and use charges[/p]
    • [p]When damaging a Tile, gain +1 Charge. Charged: Removes Taunt from the Tiles it hits.[/p]
  • [p]Mushroom Left side[/p]
    • [p]Effect addition: Gives bonus reflect if right side is adjacent[/p]
  • [p]Mushroom Right side[/p]
    • [p]Effect addition: Gives bonus health is Left side is adjacent[/p]
  • [p]Iron Staff of Conquest[/p]
    • [p]New Effect: When a Tile is Revived on your Board, gain +3 Power.[/p]
  • [p]Coinhook Chain[/p]
    • [p]Gains taunt when adjacent to an armour. Applies Coin Mark when hit.[/p]
  • [p]Bloodthirsty Bat[/p]
    • [p]Damage Area changed from down to left[/p]
  • [p]Nullifying Plate [/p]
    • [p]Price reduced  from 11 to 10 coins[/p]
  • [p]Healing Draught [/p]
    • [p]Base health reduced from 5 to 3[/p]
  • [p]Alice Doll [/p]
    • [p]Price reduced  from 8 to 7 coins[/p]
  • [p]Battle Buddy[/p]
    • [p]Health increased from 12, 24, 48 to 14, 24, 54. [/p]
    • [p]Power increased from 6, 12, 24 to 12, 24, 48. [/p]
    • [p]Self inflicting damage reduced from 2, 3, 4 to 1, 1, 1.[/p]
  • [p]Drink me Bottle! [/p]
    • [p]Health bonus reduced  from 3, 6, 12 to 2, 6, 6. [/p]
    • [p]Uses increased  from 1, 1, 1 to 1, 1, 2[/p]
  • [p]Ruffled Gloves [/p]
    • [p]Health increased from 6, 12, 24 to 8, 16, 32[/p]
  • [p]Enchanting Bouquet [/p]
    • [p]Bonus Health increased from 1, 2, 4 to 1, 8, 16[/p]
  • [p]Explosive Pinata [/p]
    • [p]Damage increased from 1, 2, 4 to 2, 4, 8[/p]
  • [p]Harbinger Toy [/p]
    • [p]Health bonus increased from 1, 2, 4 to 2, 4, 8[/p]
  • [p]Bloodlust mixture [/p]
    • [p]Price reduced from 6 to 5 coins[/p]
  • [p]Changed Alice's White Rabbits:[/p]
    • [p]If a White Rabbit survives the battle, receive another White Rabbit.[/p]
    • [p]No longer grants a random tile when it survives a battle.[/p]
    • [p]White Rabbit is no longer destroyed when it survives a battle or is kept in storage.[/p]
[p]Trinkets:[/p]
  • [p]Free Shop Re-Roll Tier 1: Changed from Big to Small[/p]
  • [p]Free Copy Card Tier 1 : Changed from Big to Small[/p]
  • [p]Power while Shielded Tier 2: removed from tutorial[/p]
[p]Alice White Rabbit Ability:[/p]
  • [p]Now it always costs 1[/p]
  • [p]If a White Rabbit survives the battle, receive another White Rabbit.[/p]
  • [p]No longer grants a random tile when it survives a battle[/p]
  • [p]White Rabbit is no longer destroyed when it survives a battle or is kept in storage.[/p]
  • [p]Removed condition in which Rabbits are removed after Battle (both when winning or losing)[/p]
  • [p]White Rabbit Tile: Fragile. When you have 2 Attack Tiles left, gain Taunt. If a White Rabbit Tile survives a Battle, receive another White Rabbit Tile.[/p]
[p]Other Bug Fixes: [/p]
  • [p]Fixed a bug where taunted weapons could be prioritized over other taunted items depending on their position on the board.[/p]
  • [p]The game will no longer show a warning about missing Vulkan support to Mac users. Metal works fine too.[/p]
  • [p]Fixed a bug where some achievements and their connected rewards would not be granted to users who had already fulfilled their conditions before they were added to the game. This caused some players to not be able to play as Alice for example.[/p]
[p]—[/p][p]Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:[/p][p]Stay spooky and safe[/p][p]The 1TK team.[/p]

Do you like cat? Do you like hat?

[p]Hello Spirits, new and old, as well as any cats that have made their way over here![/p][p][/p][p]We’re happy to announce a small collaboration between ourselves and Bongo Cat, where you can get our delightful (and mischievous) cat in Bongo Cat as a skin to unlock. 🙀[/p][p][/p][p][/p][p]This is really, really cool for us, not just because we love cats, but because we love Bongo Cat! You can often find the 1TK team hanging out in meowtiplayer throughout our workday. And we just think it is amazing to have a skin for our cat in a game we love, and now we get to decorate with many hats 😭[/p][p][/p][p][/p][p][/p][p]So how do you unlock this lil guy? You simply need to play the Turnbound demo for 5 minutes, that’s it.
[/p][p]If you are new to our game, welcome!

In Turnbound your soul is trapped within a board game and in order to escape, you fight against other spirits (players) in asynchronous autobattles. You do this by managing your inventory of tiles to create combinations and builds that beat your opponents. It’s inventory management with mahjong tiles, players have said it’s kind of like inventory Tetris meets Hearthstone Battlegrounds.  [/p][p][/p][p]If that sounds like something you might be interested in, we would love for you to play the game and share your honest feedback via Discord or the community hub, as we know community feedback is essential to making this game the best it can be![/p][p][/p][p][dynamiclink][/dynamiclink]—[/p][p]Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:[/p][p]Stay spooky and safe[/p]
  • [p]The 1TK team.[/p]

Explain the Build: BeefyKong.

[p]Hello spirits, new and old, to another Explain The Build article where we highlight a variety of potential combinations and builds that you can achieve within our game! Hopefully, this will give you some inspiration for what you could achieve in creating your own builds going forward.[/p][p][/p][p]The main element of this build involves the Cinnabar Pills upgraded to level 3 which provide health, though it still works, but not as strongly, if at level 1 or 2, but also a trinket that revives the first destroyed accessory to full health, which is likely going to be the Cinnabar Pills, and then finally the dragon whiskers which improves the power of any weapon that attacks.[/p][p][/p][p]Prefer to watch?[/p][p]Head on over to our YouTube channel, where we have put together a quick video with Donald explaining the BeefyKong build.
[/p][previewyoutube][/previewyoutube][p][/p][p][/p][p][/p][p]At this moment in the run, the build is at 8 wins with 5 lives left, which means things are going very well for us in our run! [/p][p][/p][p]The first element, which I mentioned before, is the Cinnabar Pills, these provide health to adjacent attack tiles by damaging themselves whenever something next to them takes damage. This obviously has a limit, as it will eventually destroy itself, but thanks to our trinket, we have a high chance of keeping this going, as the trinket revives the first destroyed accessory to full health.[/p][p][/p][p][/p][p]From there, we ensured that we got some value from the pills by placing multiple taunts adjacent to them to guarantee some triggers, even if it's only a couple of hits in the case of de-taunt. Finally, the last main component of the build is the Dragon Whiskers, which increases the attack of adjacent attack tiles by two each time they attack, meaning we can keep up to some degree against any build that might be trying to do the same thing as us and build for health.[/p][p]
In practice, there are many additional ways to further augment health gains, especially with the Cinnabar Pills. You could, as an example, use the Pilgrim’s Plume Cap. This also gives adjacent attack tiles health whenever something is damaged next to it, which does proc off the cinnabar pills, damaging themselves as well.[/p][p]— [/p][p]That's all for now![/p][p]Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:[/p][p]Stay spooky and safe.[/p]
  • [p]The 1TK team.[/p]