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Inevitability News

Our second game in the 'Inevitability Universe', Operation Zeta, is out now!

Hey guys. Wanted to let know you that our Third game Operation Zeta is out of Early Access! You can read more about the release HERE, It would mean a ton for you guys to check it out. Operation Zeta is also out now on Xbox. OZ has all of the same characters and races as Inevitability (And more) in a new action game format!

One of the over 100 NPCs giving out a quest

It is Inevitable
I'm really happy to bring another game to the Inevitability family. We have tons of fun plans for future content in the Inevitability universe (Seriously two of the next three potential games we have directly follow Inevitability & Operation Zeta) I would love for to checkout Operation Zeta and give us a Wishlist at the very least! Thank you so much for the support over all these years.

Update 1.22.2

We figured it was time to fix a couple of outstanding things in Inevitability and bring the game engine and framework up to date so here is an update :)

Even though this game is 6 years old at this point we still would love to hear any bugs you find and fix them! We don't plan on adding more features to Inevitability beyond bug fixes however given enough demand that could always change (or If I just get that itch) ;) Let us know if you run into any issues!

We have been working on other games in the Inevitability universe and if you haven't checked out Operation Zeta yet you should!

As always thanks for the continued support!

Patch notes
  • Added new Patreon Names
  • Updated to newest Version of FreakingSweet (Our game engine) (tons of bugs got fixed due to this)
  • Updated to .NET Framework version 4.5.2
  • Fixed a ton of grammatical errors and typos.
  • Fixed bug that wouldn't save progress on crafting/trading parts quests



Update 1.22: Engine Updates and New Game!

Hey guys It is the five year anniversary of Inevitability on Steam!! We have been reworking and improving our own custom engine that Inevitability runs on.

The reason behind this is because we have a new game in the Inevitability universe that has just released called Operation Zeta.


Overall you should see improvements many things such as sound effects, fluidity of animations and general performance improvements to the game. Thank you guys for all the support and love you guys have given Inevitability the past five years! Ful(ish) patch notes are below.

1.22.0
  • Added Patreon supporter names to random NPCS
  • Upgraded FreakingSweet to newest version.
  • Changed how the game handles animation to be way more performant
  • Fixed Sound glitches when having multiple of the same sound effect
  • Fixed some weirdness around mouse and key inputs
  • Fixed a ton of other small graphical and text glitches.


1.22.1
  • Added patreon names/credits
  • Upgraded FreakingSweet to newest version.

Operation Zeta is coming out on the 5th year anniversary of Inevitability.

Hey guys Operation Zeta will be launching on Steam next month on the 5th year Anniversary of the Steam release of Inevitability. Oz has the same cast of characters Inevitability, From the rough space monkeys Oohkin to the slimy space Slugula. All built in our custom made game engine.

In Oz your goal is to hop from rock to rock doing quests and collecting parts for your crashed warship before the enemy destroys the entire warzone with their death laser. Every time you play will feel different as the world is randomly generated and there are tons of scenarios, races and ships to build and explore.



We will go into a closed beta on Steam for our patrons early next month before early access. If you have any questions about OZ feel free to join our discord as ask away! Hope to hear from you soon.




Here is a ship waving hello with its grappling magnet.

Update 1.21 New Race, Two new factions & more

Hey guys sorry for the delay in the update we have been working hard on our new game Rekindling as well as working on a secret project for the Inevitability universe.. Anyways 1.21 is a pretty large content update!

New Race

There is a new race! The Roki. They are a small crafty rat like species. They are found often as cheaper mechanics on large ships or mercenaries flying around the universe.

Two new factions

With the addition of the Roki we have added two new factions exclusive to the Roki. Mercenary and the Rokun. Each comes with their own quest line, special abilities, as well new Steam achievements!


Other Features and improvements

We have added other user requested features such as *finally* being able to shoot Mika worms. As well we have made a number of graphical improvements from redoing from scratch how the star background looked to making it so the character portraits are only what you will see in the headshot



Other fun Inevitability related news & final thoughts

We have a Discord for Inevitability now! Its a good place to give feedback quickly to me as well as talk about cool ship designs and strategy!

I mentioned earlier that there are fun things in store for the universe of Inevitability in the near future. If you haven't been following us, I am now doing game development as a full time job and have a lot of fun things in the pipeline. If you want to see more from us in general feel free to support us on Patreon and see your name in the game and get early access to those new Inevitability things.

As always please leave us feedback here, on discord or as a Review on Steam. We want to keep making things better and you guys are the best way to do that! Full(ish) patch notes below.

1.21.0
  • Added new Race: Roki
  • Added new Faction: Rokun
  • Added new Faction: Mercenary
  • Added Patreon supporter names as stars and to the Credits
  • Added discord button on homescreen
  • Added crash reporting windows when a crash happens
  • Added the ability to shoot mika worms
  • Upgraded to newest Version of Freaking Sweet engine
  • Changed Star backdrop to be prettier and smoother
  • Changed some click bounding on pause menu to be less weird
  • Changed some Sukinina quests to be not so punishing
  • Changed race/faction descriptions
  • Changed character portrait to just be the headshot
  • Fixed a ton of small graphical issues with things being out of place on larger resolutions
  • Fixed some text overlaps with the quest menu
  • Fixed some grammatical mistakes in a ton of places.


1.21.1
  • Added new Patron names to credits and race names
  • Updated FreakingSweet to newest version