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Inevitability News

1.20.4 Update & Announcements

Hey guys small update just went out that fixed some assorted bugs and upgraded Inevitability to use the latest version of our custom game Engine (FreakingSweet). Overall some crashes are now fixed and lot of small usability things have changed.

In other news we have plans for a large update for Inevitability before the year is over! We have been focused heavily on Updates for our newer game Rekindling but that doesn't mean we can't have some fun things in store for Inevitability as well... stay tuned!!

As always let us know any feedback you have or if you have any questions!

1.20 Update is out. Science! Science! Science!

Hey guys It has been awhile. We have a cool update that just went out that added a long requested feature of being able to research new parts.
You can see all the parts you have researched already and research new ones from the new research menu by spending "research points". You can get research points from the new part type of labs that can go on stations to generate passive science points. Even without labs you will slowly get points over time.

OH BOY SCIENCE


We have changed a lot on the backend of Inevitability, most of it is unnoticeable as we have improved our game engine for our second game that is just now entering early access on Steam. (you should check it out its pretty cool)

1.20

  • Added research menu!
  • Added new part type: Labs.
  • Changed background image as it was very small and you could see the tiling.
  • Fixed bunch of font issues with sizing and placement.
  • Fixed you being able to make broken saves from the tutorial.
  • Fixed Tech parts not saying what they do.
  • Fixed Bug with parts rotating. This mainly effected the blue laser.
  • Upgraded to the latest Version of Freaking Sweet (our game engine).

1.19.0 update is out. Looks a bit better!

New update is out!!!

This post will be a short one as there isn't large things just tons of little things.

Some highlights.....


The fonts have been made more consistent!
Fonts and a lot of the UI was pretty inconsistent in places so we have made strides to make them more consistent. Such as having the same font/coloring across the game.



Throughout the game things that made it feel choppy and styles inconstant have been changed to be more consistent and smooth. Such as there being a proper loading screen after the intro if the world doesn't finish loading by the end of it, Or the actual dirt explosions on the planet matching the color of the dirt. Or your probe studdering when going diagonally.

On a more technical front lots of old gross and clunky code has been moved.
The update will actually make your game file folder size about 30mb smaller because of the cleanup of unnecessary files and code running.

Thanks everyone for sticking with us and continuing to enjoy our game!

1.18.2 is out!

As promised some new small updates have come out this month!
Many of the major updates are user inspired. Help us improve and tell us your ideas!

A bunch of new player and ease of use/ access to information. One thing that has been added is when you hover parts you can see the details on it right there instead of having to memorize all the part pattrens!


Many other small tweaks have been made for the game to feel easier to play.
Another such change is pressing M with now expand the mini map to the whole screen in order to better find where you are on the map and where to go.



As always we have improved efficiency should be noticed in places as we update our custom built core engine that Inevitability runs on.

Thank you everyone for the support. As always let us know if you have ideas for improvement and you could see them in next months update!!

1.18.2 is out!

As promised some new small updates have come out this month!
Many of the major updates are user inspired. Help us improve and tell us your ideas!

A bunch of new player and ease of use/ access to information. One thing that has been added is when you hover parts you can see the details on it right there instead of having to memorize all the part pattrens!


Many other small tweaks have been made for the game to feel easier to play.
Another such change is pressing M with now expand the mini map to the whole screen in order to better find where you are on the map and where to go.



As always we have improved efficiency should be noticed in places as we update our custom built core engine that Inevitability runs on.

Thank you everyone for the support. As always let us know if you have ideas for improvement and you could see them in next months update!!