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Inevitability News

Update went out and update on development!

Hey guys! Update has just gone out.

*Update that just went out*
It is a small update from a download perspective, but under the hood a whole ton has changed. Big things like lasers producing significantly more lag than they should, or the game being slow when exiting and reloading a save multiple times and the game window being off screen with multiple monitor setups are just a few of the things you will notice right away that are fixed. Smaller things such as UI helpers and more standardization on Fonts and colors in places will also be apparent.

*Nerdy tech things*
From a more technical perspective we updated our graphics library and updated to be targeting a newer version of the .NET framework

*Game update*
I can't be thankful enough for those who have supported Inevitability the past four years! Last update I gave you guys I said we would be getting updates out more frequently sadly this has not happened so far. Things have come up that have slowed development and that is on me (I am indeed a one man dev). However I want to start ramping up again and giving at least some form of an update every monthish. If that is some new UI improvements or bigger features such as the new research system we have planned or suggestions from the forums (We love these and they normally happen before other things ;) ).

Again I thank all of you for the support you have given us and hope to get in the future! As always feel free to ask us if you have any questions.

Update went out and update on development!

Hey guys! Update has just gone out.

*Update that just went out*
It is a small update from a download perspective, but under the hood a whole ton has changed. Big things like lasers producing significantly more lag than they should, or the game being slow when exiting and reloading a save multiple times and the game window being off screen with multiple monitor setups are just a few of the things you will notice right away that are fixed. Smaller things such as UI helpers and more standardization on Fonts and colors in places will also be apparent.

*Nerdy tech things*
From a more technical perspective we updated our graphics library and updated to be targeting a newer version of the .NET framework

*Game update*
I can't be thankful enough for those who have supported Inevitability the past four years! Last update I gave you guys I said we would be getting updates out more frequently sadly this has not happened so far. Things have come up that have slowed development and that is on me (I am indeed a one man dev). However I want to start ramping up again and giving at least some form of an update every monthish. If that is some new UI improvements or bigger features such as the new research system we have planned or suggestions from the forums (We love these and they normally happen before other things ;) ).

Again I thank all of you for the support you have given us and hope to get in the future! As always feel free to ask us if you have any questions.

1.17 Update! And quick road-map for Summer updates



New update is out!
Major points of this new update are UI additions and back-end improvements.
There are now additional UI buttons on all of the screens to help navigate between different game states.

Other parts of the HUD have also been upgraded to look nicer and to be easier to read in general.

The back-end for Quests and station interaction has changed significantly, this is in preparation for some cool stuff coming later this month.

This summer we will cranking out a major updates more frequently than we usually do. Also with future updates, it will be more clear as to what will be in them and when they are coming before it happens.

Here is what we have on the docket for the next couple Updates:
1.17: Side Quests, Faction Switching
1.18: New Faction, Mod-able Factions/quests.
1.19: Research System, New part Type: Labs

As always if you guys have something you want to see in these updates let us know, and it will most likely sneak its way in (Check out the update forums, most of the ideas posted there have made it in, in some form)

Thanks as always for the continued support from you guys!




1.17 Update! And quick road-map for Summer updates



New update is out!
Major points of this new update are UI additions and back-end improvements.
There are now additional UI buttons on all of the screens to help navigate between different game states.

Other parts of the HUD have also been upgraded to look nicer and to be easier to read in general.

The back-end for Quests and station interaction has changed significantly, this is in preparation for some cool stuff coming later this month.

This summer we will cranking out a major updates more frequently than we usually do. Also with future updates, it will be more clear as to what will be in them and when they are coming before it happens.

Here is what we have on the docket for the next couple Updates:
1.17: Side Quests, Faction Switching
1.18: New Faction, Mod-able Factions/quests.
1.19: Research System, New part Type: Labs

As always if you guys have something you want to see in these updates let us know, and it will most likely sneak its way in (Check out the update forums, most of the ideas posted there have made it in, in some form)

Thanks as always for the continued support from you guys!




1.16 Update and some real talk.

1.16 Update
Hey guys the 1.16 update has just gone out! It's our largest update file-size wise since the launch!

A lot of the background music has been reworked to be less repetitive and overall just better. As well more sound effects have been added to make things sound more exciting and diverse.

More textures have been reworked to make the overall game prettier.

The beef of the update however is with stability and bug fix improvements. Too many here to list but overall the experience should be better overall.

However if we missed anything there is now a log folder in your game that will fill out a crash log whenever a crash happens. Let us know about this in the forms and it will be fixed within 48 hours!

Real Talk
Anyways time for the real talk. As you guys may have seen our review score has plummeted recently. It is honestly discouraging when that happens, but I wanted to assure you guys that we read ALL of the feedback that is given (we read it a lot of times too) and try incorporate it into making Inevitability better.

Make sure to tell us what you dislike/like about Inevitability so we can make it overall a better experience for you guys :) Much of what has been suggested for features has found its way into the game in some manner.

Also a shout out to the people who give us productive feedback and support! You guys are what keep us going!

We have some cool stuff planned for this summer for long requested big features, excited to see you guys dive into it!