1. Inevitability
  2. News

Inevitability News

1.16 Update and some real talk.

1.16 Update
Hey guys the 1.16 update has just gone out! It's our largest update file-size wise since the launch!

A lot of the background music has been reworked to be less repetitive and overall just better. As well more sound effects have been added to make things sound more exciting and diverse.

More textures have been reworked to make the overall game prettier.

The beef of the update however is with stability and bug fix improvements. Too many here to list but overall the experience should be better overall.

However if we missed anything there is now a log folder in your game that will fill out a crash log whenever a crash happens. Let us know about this in the forms and it will be fixed within 48 hours!

Real Talk
Anyways time for the real talk. As you guys may have seen our review score has plummeted recently. It is honestly discouraging when that happens, but I wanted to assure you guys that we read ALL of the feedback that is given (we read it a lot of times too) and try incorporate it into making Inevitability better.

Make sure to tell us what you dislike/like about Inevitability so we can make it overall a better experience for you guys :) Much of what has been suggested for features has found its way into the game in some manner.

Also a shout out to the people who give us productive feedback and support! You guys are what keep us going!

We have some cool stuff planned for this summer for long requested big features, excited to see you guys dive into it!

1.15 Update! New parts, lots of other stuff.

Lots of stuff has been added and improved in the 1.15 update.

Here are some of the highlights:

Build menu and part changes/additions

New part type: Ramming Weapons
Ramming weapons will do extra damage on impact and give you another way to tackle combat.


New part type: Batteries
Batteries are introduced to make power management more interesting for planning of ships. They are able to store extra power.

Ship cores now have a part limit. Better cores allow you to attach more parts to them. Be careful on old saves as older ships with weaker cores will not be able to be relaunched with all of their parts.

Parts in the game now have information about them! Such as something unique that that part does, or where it was originated in the lore. A description of the part type is also here. You get info on parts by pressing I while you have it selected in the build menu.

Parts also will now auto-craft if you try to build with them and you are out of crafted ones.

Ship / Planetary system updates

All ships are now equipped with a display that will show the faction and captain of the nearest ship. It also says how much they like you of course!

The Planetary systems are now twice as large as they were before!

Misc
You can now have unlimited named saves instead of just the save games 1,2,3. You old saves will automatically be migrated to the new save system.

A bunch of other bugfixes and optimizations have been made, the game should now preform significantly better with large amounts of lasers on the map at once.

If you want to play an older version for whatever reason you can access it through the properties in your Games Library.



1.15 Update! New parts, lots of other stuff.

Lots of stuff has been added and improved in the 1.15 update.

Here are some of the highlights:

Build menu and part changes/additions

New part type: Ramming Weapons
Ramming weapons will do extra damage on impact and give you another way to tackle combat.


New part type: Batteries
Batteries are introduced to make power management more interesting for planning of ships. They are able to store extra power.

Ship cores now have a part limit. Better cores allow you to attach more parts to them. Be careful on old saves as older ships with weaker cores will not be able to be relaunched with all of their parts.

Parts in the game now have information about them! Such as something unique that that part does, or where it was originated in the lore. A description of the part type is also here. You get info on parts by pressing I while you have it selected in the build menu.

Parts also will now auto-craft if you try to build with them and you are out of crafted ones.

Ship / Planetary system updates

All ships are now equipped with a display that will show the faction and captain of the nearest ship. It also says how much they like you of course!

The Planetary systems are now twice as large as they were before!

Misc
You can now have unlimited named saves instead of just the save games 1,2,3. You old saves will automatically be migrated to the new save system.

A bunch of other bugfixes and optimizations have been made, the game should now preform significantly better with large amounts of lasers on the map at once.

If you want to play an older version for whatever reason you can access it through the properties in your Games Library.



1.14 Update. New mining mechanics!

The 1.14 update is finally out.
Significant performance improvements on planets as well as a revamp of how mining works. Also there are smaller improvements in performance on most other areas of the game. Major changes are summarized below.

Mining
  • Added health and heat to probes.
  • Probes will heat up with contiuned use and need to vent to cool down (seen below with an updated HUD)
  • Probes now lose fewer minerals on contact with Worms, but now take damage. They will lose a significant amount of minerals if their health drops to 0. You can heal your probe at the base on each planet


Building/Flying
  • Fuel tanks have been removed and engines now only use power
  • Improvements to the build menu display UI.
  • Improved performance of lasers and ship collisions.


Lastly a moment of silence for all of the bugs that have been squashed in the making of this update...

1.14 Update. New mining mechanics!

The 1.14 update is finally out.
Significant performance improvements on planets as well as a revamp of how mining works. Also there are smaller improvements in performance on most other areas of the game. Major changes are summarized below.

Mining
  • Added health and heat to probes.
  • Probes will heat up with contiuned use and need to vent to cool down (seen below with an updated HUD)
  • Probes now lose fewer minerals on contact with Worms, but now take damage. They will lose a significant amount of minerals if their health drops to 0. You can heal your probe at the base on each planet


Building/Flying
  • Fuel tanks have been removed and engines now only use power
  • Improvements to the build menu display UI.
  • Improved performance of lasers and ship collisions.


Lastly a moment of silence for all of the bugs that have been squashed in the making of this update...