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Inevitability News

1.11.5 Lots of Art. Lots of Fixes

The 1.11.5 update has just gone out!

A lot of things have been re-drawn and a lot of bugs have been fixed!
The full change-log is below.

In other news the 1.12 update will be here next Monday, April 25th! However some of the new features for 1.12 have snuck their way into this update they are not listed below :)

Full 1.11.5 Changelog:

  • Changed Probe texture and animation for mining and laser firing
  • Changed Universe screen and animation to be on a hex grid
  • Changed HUD for Planet and System to be more colorful
  • Changed Human Portrait
  • Changed Planet Music
  • Changed Music Timing to make it less repetative
  • Added Heads to Quest Dialog boxes
  • Added Crash Logs
  • Fixed Invisible chasing drone bug
  • Fixed Lag caused by beam lasers BY ALOT
  • Fixed Lag caused by other weapons
  • Fixed Boss Spawning Bug
  • Fixed ton of build menu bugs
  • Fixed finicky placing of parts when in the middle of other parts
  • Added some Secret 1.12 Parts and features

1.11.0 Update Achievements Stats

1.11.0 just came out. It adds Steam Achievements, Stats and cloud saves. Along with that some more bug fixes and general UI improvements have been done, as seen at the bottom.

This is the first part in a two part update to help you guys share the cool stuff you guys are doing and making in Inevitability!

Part two will come in the coming weeks with workshop support, improved AI and a multiplayer arena of sorts!

Also Steam Trading cards will come sometime in the next week.
(Update: It is taking longer than expected to get some of them drawn. Expect them with 1.12 :) )

Enjoy the update and let me know what other stats you guys would like to see on the stats page!

New Menu

1.10.6 Update and special announcements

Hey friends the 1.10.6 update just came out today that fixed some bugs that people where having with negative mineral counts. Some other bugs that I found hiding also got squished.

First of all I have big news for us as a company. Our second game has just gone up on Greenlight! Now wait, do not jump ship and panic thinking "this means that this is the end of Inevitability". Our new game has been in development for the past year and a half so it has already been happening alongside Inevitability as they both use parts of an game engine that we built. You can read about how that whole process all worked with Inevitability on a rant I did on Reddit awhile back if you are interested.

Now for some Inevitability news! The 1.11/1.12 updates are planned to come out early-mid April and has some really cool new stuff in it such as the long awaited randomly generated side quests. Along with this the enemy ship AI is getting a massive overhaul, The reason for that is something exciting... An arena mode!
Ships in the 1.12 update will function as Steam workshop items that you can download from the community page and pit them against each other to see who has designed the best ship.
We have some fun competitions and battle live-streams planned with this and some really cool prizes to give out to the best ship makers.

See you guys soon, I think it is Inevitable ;) !

Putting out fires and balance! 1.10.3

The 1.10.3 update just went out. It fixed some bugs with the new planets and old save compatibility along with some other minor fixes with the build menu.

Also the power system has been reworked a bit and balanced. in the build menu you can now see very clearly how much power your ship is using when idle and how much each part uses when it is on so you no longer have to launch it to see if the ship has enough power for everything!!!

Shields, missiles and stabilizer thrust have all been nerfed. Some lasers have been buffed, the beam lasers and main engines have been buffed.

The cost of parts has gone up across the board and when killing ships parts have a chance to explode instead of being collected.

A lot of big changes that should make the game more balanced :D

1.10 Update. Mining improvements, Bigger parts, Zoom fixes, and much more!

The 1.10 update has just gone out! In this update we tried to address as many of your ideas as possible and put them into the game.

The first thing that you can notice is that mining is a whole new ball game. All of the planet textures have been redone and are no longer blocky. The planets are 10 times bigger, you can now upgrade your probe to mine better, you can find secret parts in the planet, and there are worms wandering in each planet to nab your minerals!

Another highly requested feature was the ability to zoom in/out when you are flying your ship around, and it has been added. On top of that the menus have been reworked to fit better on all resolutions.

Many new parts have been added including some new 2x1 parts that have two systems in a single part!

This update is by far jam packed with the most new content since the launch on Steam, let us know what you think of it!

Community ships uploaded from 1.8.1 update and above will be slowly added over the next week. We got a lot of them the past two months and are still sorting through them.

1.10.0 Changelog:
  • Added 7 new parts
  • Increased planet size by 10
  • Added upgrade-able probe features
  • Added Mika worms on the planet that hit you and take minerals
  • Added zoom feature to the ship view
  • Added new element on planets to give you new secret parts
  • Fixed sometimes spawning on enemies when warping into a new system
  • Fixed scaling issues with the menus on high resolutions
  • Fixed some typos in tutorials
  • Fixed Tractor beam control mappings not working for planet and ship
  • Fixed some other minor sound bugs