Gluttony Demo v0.1.6 Patch Notes
[p]Hello, this is Team FG.[/p][p]The v0.1.6 update is a special build prepared for the upcoming Beaver Rocks Festival Seoul.
We are currently working on a large-scale overhaul that completely rebuilds Gluttony’s roguelike content and progression systems.
This version focuses primarily on the visual renewal aspect of that ongoing process.[/p][hr][/hr][h3]v0.1.6 Patch Notes[/h3][p]Stage Visual Rework[/p][p]Under a new art direction, we’ve created fresh tilemap resources and redefined the background art style to better match the game’s atmosphere.[/p][p]Refined Level Colliders[/p][p]Level collision and movement boundaries have been precisely adjusted to match the new backgrounds and enhance combat feedback.[/p][p]New Visual Effects for Food Power Upgrades[/p][p]Each upgraded Food Power now comes with distinct visual feedback, providing stronger reinforcement for player progression.[/p][p]Enhanced SFX[/p][p]We’ve added new sound effects for core gameplay actions such as Devour, skill usage, and reward reveals to improve immersion.[/p][p]Death and Revival Cutscenes[/p][p]Unique death and revival animations have been added for each playable character to emphasize their individual personalities.[/p][hr][/hr][h3]Balancing & Bug Fixes[/h3]
This rework aims to redefine the core roguelike fun of build progression and player choice.[/p]
Thank you for playing and supporting Gluttony.[/p][p]— Team FG[/p]
We are currently working on a large-scale overhaul that completely rebuilds Gluttony’s roguelike content and progression systems.
This version focuses primarily on the visual renewal aspect of that ongoing process.[/p][hr][/hr][h3]v0.1.6 Patch Notes[/h3][p]Stage Visual Rework[/p][p]Under a new art direction, we’ve created fresh tilemap resources and redefined the background art style to better match the game’s atmosphere.[/p][p]Refined Level Colliders[/p][p]Level collision and movement boundaries have been precisely adjusted to match the new backgrounds and enhance combat feedback.[/p][p]New Visual Effects for Food Power Upgrades[/p][p]Each upgraded Food Power now comes with distinct visual feedback, providing stronger reinforcement for player progression.[/p][p]Enhanced SFX[/p][p]We’ve added new sound effects for core gameplay actions such as Devour, skill usage, and reward reveals to improve immersion.[/p][p]Death and Revival Cutscenes[/p][p]Unique death and revival animations have been added for each playable character to emphasize their individual personalities.[/p][hr][/hr][h3]Balancing & Bug Fixes[/h3]
- [p]Adjusted damage and duration values for certain Food Powers[/p]
- [p]Fixed overlapping triggers in the Devour / Fullness Gauge system[/p]
- [p]Resolved collision detection issues with environmental objects[/p]
- [p]Improved UI display and corrected text errors[/p]
This rework aims to redefine the core roguelike fun of build progression and player choice.[/p]
- [p]Path Selection System – Introduces branching stage routes that let players shape their build through choices[/p]
- [p]Reward System Rework – Rewards now scale dynamically based on difficulty and chosen routes[/p]
- [p]Enemy Random Spawn System – Implements dynamic wave generation based on a Threat Score algorithm[/p]
- [p]Separated Currencies – Divides growth and meta resources to expand build variety[/p]
- [p]Boss and Enemy Rework – Revamps combat patterns and enemy identities[/p]
- [p]Build Upgrade System – Adds a new progression tree focused on build-based growth[/p]
- [p]Debuff Synergy – Expands status effect interactions for deeper combat strategies[/p]
- [p]Set Food Power Upgrades – Unlocks set bonuses based on collected Food Powers[/p]
- [p]Beaver Rocks Festival Seoul: December 5–7, 2026[/p]
- [p]v0.2 Major Rework Update: January 31, 2026[/p]
- [p]Early Access v1.0 Launch: March 31, 2026[/p]
Thank you for playing and supporting Gluttony.[/p][p]— Team FG[/p]