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Sky Rogue News

1.1.3 Released!

This is mostly a bugfix release which also brings in a number of new translations.

NEW STUFF:
- New translations: русский, Español, Português

CHANGES:
- When choosing techs, you will now be told how many more you can choose next to the "RESEARCH" prompt
- Widened buttons on most menus to avoid overlap issues with other languages
- Reduced Thunder Beam ammo: 50 -> 30
- Adjusted cloud render distance to improve performance slightly on low-performance devices
- Dodging with no directional input will dodge right instead of not dodging at all
- Disabled audio on carrier engines in carrier menu

FIXES:
- Upgraded Unity and Rewired (input library) versions, so if you have had persistent crash or input issues they may have been resolved
- Fixed minor bug with UB-C accuracy
- Thunder Beam would sometimes not actually hit anything
- AGM-MIRV sub-missiles would be out of max range if you upgraded the AGM-MIRV and be mostly ineffective; the AGM-MIRV range upgrades were simply removed and replaced with some other upgrades to compensate
- Destroying a target with subsections (like a carrier) via the critical hit point instead of the subsections would run into an error

Update 1.1 Released!



Changelog:

NEW STUFF:
- AURORA Experimental Interceptor
- Cockpit models for all of the aeros!
- Some options can be changed when you pause the game
- "Delete Save Data" added to Options menu
- New translations: 한국어, Deutsch, Italiano

CHANGES:
- Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions
- "Tutorial" menu option added in case you ever need it
- Saving your game happens in the background (but incredibly quickly), look for an icon in the upper-right corner of the screen

FIXES:
- Co-op: Player 2's loadout was not consistently saved to file
- Improved loading times
- Fixed visual glitch when switching modes in Aeropedia
- Explosion count when destroying a carrier has been reduced so that it doesn't blow out your speakers
- M key is no longer hardcoded
- Stats for both players when dying in co-op are accurate now

Update 1.1 Released!



Changelog:

NEW STUFF:
- AURORA Experimental Interceptor
- Cockpit models for all of the aeros!
- Some options can be changed when you pause the game
- "Delete Save Data" added to Options menu
- New translations: 한국어, Deutsch, Italiano

CHANGES:
- Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions
- "Tutorial" menu option added in case you ever need it
- Saving your game happens in the background (but incredibly quickly), look for an icon in the upper-right corner of the screen

FIXES:
- Co-op: Player 2's loadout was not consistently saved to file
- Improved loading times
- Fixed visual glitch when switching modes in Aeropedia
- Explosion count when destroying a carrier has been reduced so that it doesn't blow out your speakers
- M key is no longer hardcoded
- Stats for both players when dying in co-op are accurate now

1.0.2 Released!


NEW STUFF:
- TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket

CHANGES:
- You can change your loadout when landing on the carrier
- Hitpoints for most large buildings and airships halved to make interceptors more generally useful
- Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage
- Landing at a ground base costs half as much as on the carrier, but you can't change your loadout
- AGM-MIRV given its own model
- Added critical hit points to large buildings that were lacking them

FIXES:
- "Phyrrus" and "Auger In" achievements are working again
- Landing a second time during a mission would force you to fly over the landing zone rather than use the button prompt

1.0.2 Released!


NEW STUFF:
- TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket

CHANGES:
- You can change your loadout when landing on the carrier
- Hitpoints for most large buildings and airships halved to make interceptors more generally useful
- Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage
- Landing at a ground base costs half as much as on the carrier, but you can't change your loadout
- AGM-MIRV given its own model
- Added critical hit points to large buildings that were lacking them

FIXES:
- "Phyrrus" and "Auger In" achievements are working again
- Landing a second time during a mission would force you to fly over the landing zone rather than use the button prompt