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  3. 9.0.2 | Bugfix Patch

9.0.2 | Bugfix Patch

[p][/p][h2]Content[/h2][h3]The Animatronic Add-Ons[/h3][p]• Security Guard’s Badge
Decreased effect to 25% (was 50%)[/p][p]• Streamers
Decreased effect to 15% (was 20%)[/p][p]• Party Hat
Increased duration to -20% (was -50%)[/p][p]• Bonnie’s Guitar Strings
Decreased undetectable duration to -100% (was -50%)[/p][p]• Foxy’s Hook
Increased duration to 6 seconds (was 3s)[/p][p]• Endo CPU
Increased break speeds to 40% (was 25%)[/p][p][/p][hr][/hr][h2]Bug Fixes[/h2][p]Anniversary Event[/p]
  • [p]The Dark Lord can no longer see Invitation Orbs of Survivors while in Bat form.[/p]
  • [p]The VFX of the ''Endure any Stun'' Ability no longer triggers when the Killer is stunned by Decisive Strike.[/p]
  • [p]Fixed an issue that caused the remote hook SFX to remains active when the killer holds the ability then looks away from a hook.[/p]
[p]Audio[/p]
  • [p]Fixed an issue that caused The Ghoul to be missing its grunts at the start of the Trial when using the Legendary Outfit Rize Kamishiro.[/p]
  • [p]Fixed an issue where the male and female breathing SFX played simultaneously when switching from The Legion's Subliminal Menace (Frank) customization to any female Legion customization.[/p]
[p]Bots[/p]
  • [p]Fixed an issue that caused Survivor Bots to be unable to rotate their camera vertically.[/p]
  • [p]Fixed an issue that caused Survivor Bots to stay stuck trying to reveal the Animatronic when below or over the Security Door.[/p]
[p]Characters[/p]
  • [p]Fixed an issue that caused the Survivor's left arm pointing emote to not animate properly.[/p]
  • [p]The Nightmare's Dream Pallets now consistently play the rupturing animation in the POV of Survivors.[/p]
  • [p]The Artist's Dire crow acceleration speed is now consistent when fired at different angles.[/p]
  • [p]The Artist's Dire crow projectiles no longer miss moving survivors.[/p]
  • [p]The Artist's Dire crows now correctly reduce a health state on a survivor with a swarm, instead of triggering killer instinct.[/p]
  • [p]The Artist no longer jitters when pressing the Power Button twice in quick succession.[/p]
  • [p]Pressing M2 multiple times as The Artist no longer causes stuttering for the killer's power.[/p]
  • [p]The Ghoul can no longer use another "Kagune Leap" after being pallet stunned while performing a "grab-attack".[/p]
  • [p]Survivors are no longer temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.[/p]
  • [p]Fixed an issue where The Ghoul's Enraged Mode bonus cooldown was not applied to any actions.[/p]
  • [p]Fixed an issue where occasionally The Ghoul's camera POV moved rapidly and aggressively when grabbing Survivors with the power.[/p]
  • [p]The Nurse no longer stutters when blinks are cancelled by the Server.[/p]
  • [p]Fixed an issue where The Legion did not lose equipped add-ons after a match.[/p]
  • [p]Fixed an issue where The Xenomorph was invisible during the idle animation with the Deep Sea outfit equipped on low graphic settings.[/p]
[p]The Animatronic[/p]
  • [p]Security Door enter animation/audio now plays for the Killer when a Survivor enters a security door, regardless of Killer's facing direction.[/p]
  • [p]The Animatronic's Oblivious and Broken Icons now appear when spectating a Survivor affected by the "Office Phone" add-on.[/p]
  • [p]The Animatronic's Axe Grab power icon no longer stays dim and transparent while in range as the Spectator.[/p]
  • [p]The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item[/p]
  • [p]The Animatronic's "Camera disabled" text no longer stays after Security Camera is enabled.[/p]
[p]Environment/Maps[/p]
  • [p]Fixed an issue to prevent Survivors being able to stand on the bench and chandelier in the Father Campbell's Chapel map[/p]
  • [p]Fixed an issue in The Macmillan Estate Realm where an invisible collision around the shack prevented players navigation[/p]
  • [p]Fixed an issue in The Suffocation Pit map where The Knight's guard would have issue navigating a ramp[/p]
  • [p]Fixed an issue in Treatment Theatre where the Knight's guard would have issues vaulting windows[/p]
  • [p]Fixed an issue in The Macmillan Estate Realm where a placeholder tile would spawn in the maps[/p]
  • [p]Fixed issues in The Underground Complex where The Nightmare could not launch its powers through some walls[/p]
  • [p]Fixed an issue in Haddonfield where The Animatronics could not interrupt a survivor when interacting with the security room door[/p]
[p]Perks[/p]
  • [p]Fixed an issue that caused the wrong percentage to be shown in Up The Ante's description.[/p]
[p]Platforms[/p]
  • [p]Fixed an issue that caused Steam players to be stuck on the Initialization screen when joining a match[/p]
[p]Quests[/p]
  • [p]Fixed an issue that caused Rift Pass / Week6 / Be Chased FOR 200 SECONDS to be unable to complete.[/p]
  • [p]Fixed an issue that caused Challenge 'I want it, I got it' in Tome 15 to be unable to complete.[/p]
[p][/p][p] [/p][p]Known Issues[/p]
  • [p]The Chase music is missing for Survivor POV when being chased by Victor. The previous fix done for the Chapter 9.0.1 Hot Fix 1 release has been reverted whilst this issue is being addressed[/p]
  • [p]The Animatronic can be blinded during the Security Room interrupt grab.[/p]