Developer Update | August 2025
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[/p][p]The 9.2.0 Update arrives next week, so let’s check out the notable gameplay changes you can expect from this Public Test Build. Plus, stay tuned for next week's PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below! [/p][p]Read on for all the details: [/p][p] [/p][h2]NEW FEATURES [/h2][h3]SLUGGING REDUCTION UPDATE [/h3][p]
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- [p]If a Survivor is left in the Dying State for a total of 90 seconds during a match, they gain the ability to pick themselves up after fully recovering. [/p]
- [p]Added the option to enable or disable this mechanic in Custom Games. [/p]
- [p]Note: Perks that enable you to recover from the Dying State - like Boon: Exponential - will continue to function as before, without needing to meet this requirement. [/p]
- [p]Gradually increases crawling speed for Survivors who are left in the Dying State. [/p]
- [p]Added the ability for Survivors to recover while crawling. Recovery now occurs passively with no need to hold a button. [/p]
- [p]Updated several Survivor and Killer perks to account for these changes. [/p][p][/p]
- [p]When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately. [/p]
- [p]This is disabled once all generators are completed. [/p]
- [p]Unhooked Survivors gain the following effects for a limited time: [/p]
- [p]Haste, Endurance, and Elusive (see below) status effects. [/p]
- [p]No collision with other players (both Killer and Survivor). [/p]
- [p]Immunity to Killer Instinct and sees the Killer’s aura nearby. [/p]
- [p]These effects are lost when the affected Survivor perform a Conspicuous Action. [/p]
- [p]All these effects (except Haste and Endurance) are disabled once all generators are completed. [/p]
- [p]Added a unique effect to the Killer hook state UI that indicates the last Survivor they hooked. [/p]
- [p]After completing a “unique hook” (the same Survivor is not hooked consecutively), Killers get the following benefits: [/p]
- [p]Bonus damage for the next generator kick. [/p]
- [p]Temporary Haste status effect. [/p]
- [p]Temporarily reveals Survivors (think basekit BBQ & Chili) that have less or equal hook states to the hooked Survivor. [/p]
- [p]These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse.[/p]
- [p]These effects are disabled once all generators are completed. [/p]
- [p]Added new effects that disincentivize tunneling: [/p]
- [p]If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial. [/p]
- [p]If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked. [/p]
- [p]Added the option to enable or disable these new mechanics in Custom Games. [/p]
- [p]Updated several Survivor and Killer perks to account for these changes. [/p]
- [p]Added a new status effect that silences grunts of pain and suppresses Survivor aura, pools of blood, and scratch marks. [/p]
- [p]Updated “The Tomes” menu to feature new Tomes and accompanying lore alongside each Chapter release. [/p]
- [p]New lore is unlocked each week within the active Tome. [/p]
- [p]Replaced “Evil Within” with two modes that can be toggled with a button press: [/p]
- [p]Stalker Mode: 4.2m/s movement speed, Undetectable, and can stalk Survivors. [/p]
- [p]Pursuer Mode: 4.6m/s movement speed, 24m Terror Radius, increased vault speed, bonuses to lunge range, break speed, and stun recovery, and cannot stalk Survivors. [/p]
- [p]Once the stalk meter is full, Evil Incarnate mode can be triggered at will, granting the following effects for a limited time (note: Survivors no longer become Exposed): [/p]
- [p]4.6m/s movement speed, 40m Terror Radius and an increased vault speed. [/p]
- [p]Unlocks Slaughtering Strike ability: [/p]
- [p]Hold the power button to charge this ability, reducing movement speed. [/p]
- [p]Press the attack button while charging to quickly lunge forward, adjusting your angle as you move. The length of the lunge depends on charge time. [/p]
- [p]If a Survivor enters the Killer’s attack range while lunging, they are knocked into the Dying State. [/p]
- [p]This ability can also be used to destroy pallets. [/p]
- [p]Unlocks the ability to grab and kill or perform a regular Mori on Survivors who would die the next time they are hooked. [/p]
- [p]Adjusted some of the mechanics of stalking: [/p]
- [p]Removed the limited pool of stalk points per Survivor. [/p]
- [p]Reduced stalk range to 32m and removed distance modifier. [/p]
- [p]Moving while stalking has increased movement speed but incurs a reduced stalk rate. [/p]
- [p]Reworked his add-ons. [/p]
- [p]Increased activation time of the Afterpiece Antidote. [/p]
- [p]Increased how long the Afterpiece Tonic’s Hindered effect lingers after leaving smoke. [/p]
- [p]Increased the additional time added to Weakened when injured by a UVX projectile. [/p]
- [p]Increased movement speed recovery after teleporting. [/p]
- [p]Increased camera vertical range. [/p]
- [p]Adjusted several add-ons. [/p]
- [p]Vampire Form: [/p]
- [p]Slightly reduced Hellfire cooldown. [/p]
- [p]Increased total Hellfire pillars by 1. [/p]
- [p]Reduced Hellfire charge movement speed. [/p]
- [p]Slightly increased slowdown time after casting Hellfire. [/p]
- [p]Wolf Form: [/p]
- [p]Increased Pounce Attack charge time. [/p]
- [p]Increased Scent Orb spawn time. [/p]
- [p]Bat Form: [/p]
- [p]Increased movement friction to make flying easier to control. [/p]
- [p]Adjusted his add-ons. [/p]
- [p]When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of The Ghoul’s vault instead of at the end. [/p]
- [p]Hooking a Survivor now spawns more blood orbs. [/p]
- [p] Updated various perks. [/p][p][/p]