9.3.0 | PTB Patch Notes
[p]
[/p][h2]Important[/h2]
- [p]All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.[/p]
- [p]If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.[/p]
- [p]When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.[/p]
- [p]All offerings, items, and add-ons will be pre-loaded with 99 units available.[/p]
- [p]12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.[/p]
- [p]Added Custom Match options to enable/disable this feature.[/p]
- [p]Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include:[/p]
- [p]10% Haste status effect[/p]
- [p]Endurance status effect[/p]
- [p]Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood)[/p]
- [p]The Survivor makes no sounds (coughing, vomiting, etc.)[/p]
- [p]Immunity to AFK crows[/p]
- [p]The Survivor will see the Killer's aura within 32 meters for 10 seconds[/p]
- [p]The Survivor is still susceptible to attacks and powers.[/p]
- [p]These effects linger for 3 seconds after being healed for a full health state.[/p]
- [p]These effects are lost when performing a Conspicuous Action.[/p]
- [p]These effects are disabled when all generators are completed, except for the 10% Haste and Endurance status effects, which will only last 10 seconds.[/p]
- [p]When hooking a Survivor that is different than the last hooked Survivor, the Killer gains the following:[/p]
- [p]Bloodlust (Tier 1) for 15 seconds[/p]
- [p]This bonus is reset when entering a chase[/p]
- [p]This bonus is disabled when all generators are completed.[/p]
- [p]A 10% Bloodpoint multiplier on the match score at the end of the trial[/p]
- [p]Bloodlust (Tier 1) for 15 seconds[/p]
- [p]Killer: Furtive Chase[/p]
- [p]Survivor: Babysitter, Borrowed Time, Breakdown, Off the Record, Wicked[/p]
- [p]After being downed by the Killer, the Resolve Bar appears.[/p]
- [p]The Resolve Bar takes 120 seconds to fill. Progress does not reset between downs.[/p]
- [p]The Resolve Bar fills 33% faster for each additional Survivor currently in the Dying State.[/p]
- [p]Once the Resolve Bar is full, the Survivor gains the ability to pick themselves up from the Dying State for the rest of the match. (Note: The Survivor must fully recover each time.)[/p]
- [p]Added a custom game setting to disable this feature.[/p]
- [p]Crawling speed increases over time when left in the Dying State, from 0.7m/s to 1.05m/s.[/p]
- [p]Survivor: Tenacity[/p]
- [p]The Resolve Bar is now visible to other Survivors while hooked.[/p]
- [p]The Anti-Facecamp meter now fills faster based on how long the Killer stays near the hook:[/p]
- [p]0-10 seconds: 1x speed[/p]
- [p]10-20 seconds: 2x speed[/p]
- [p]>20 seconds: 4x speed[/p]
- [p]Note: This multiplier only accumulates when the Killer is considered camping (the meter is gaining progress). The multiplier resets when the Survivor is unhooked.[/p]
- [p]Decreased the base fill rate of the Anti-Facecamp meter by roughly 50% to compensate.[/p]
- [p]Increased the range of the Anti-Facecamp zone to 20 meters (was 16).[/p]
- [p]Hooking a Survivor now applies a 7 second grace period to all hooked Survivors (was only the last hooked Survivor).[/p]
- [p]Decreased the time for crows to appear to 80/100/120 seconds (was 120/140/190)[/p]
- [p]Slaughtering Strike's camera controls are now identical to regular camera controls.[/p]
- [p]Survivors with the Endurance status effect cannot be restrained by a Possessed Chain.[/p]
- [p]Increased the Drone Rotation speed to 105 degrees/second. (was 95 degrees/second)[/p]
- [p]Increased the Hindered status effect from getting scanned to 10%. (was 8%)[/p]
- [p]Decreased the Deploy Drone cooldown to 7 seconds. (was 10 seconds)[/p]
- [p]Decreased the Undetectable duration after deploying a Drone to 6 seconds. (was 8 seconds)[/p]
- [p]Removed the fast vault immunity to Scan Lines[/p]
- [p]For every 2.5 seconds spent standing underneath a Drone, the Survivor gains 1 Lock On. (was instant)[/p]
- [p]Decreased Killer detection range for the Drone. (now only rises when colliding directly with Skull Merchant)[/p]
- [p]Original Pain (Cenobite):
When a Survivor breaks free from a Possessed Chain, reveal their aura for 8 seconds. (Rework)[/p] - [p]Soma Family Photo (Singularity):
Slipstreaming a Survivor inflicts the Hindered status effect for 6 seconds. (was 3 seconds)
Inflicts the Deep Wound status effect if the Survivor is injured. (Removed)[/p]
- [p]Furtive Chase:
Whenever your Obsession is hooked, gain 1 token, up to 3/4/5.
For each token, decrease your Terror Radius by 10%.
When your Obsession is Unhooked, the Obsession transfers to the rescuer.[/p]
- [p]Babysitter:
After Unhooking a Survivor, see the Survivor and the Killer's aura for 20/25/30 seconds. (Rework)[/p] - [p]Borrowed Time:
Survivors you Unhook gain the ability to fully recover from the Dying State for the next 60/80/100 seconds. (Rework)[/p] - [p]Breakdown:
After you are Unhooked, the hook breaks for 90 seconds. (was 180 seconds)
After you are Unhooked, increase the speed at which you are healed by 100% for 30/60/90 seconds. (Rework)[/p]
- [p]Off the Record:
Removed the Endurance status effect.
Increased active duration to 60/70/80 seconds. (was 30/35/40)[/p] - [p]Wicked:
Your self-unhook attempts in the basement always succeed.
When you are Unhooked from the basement, gain 30/40/50% healing progress.
Anytime you are Unhooked, suppress the Loud Noise notification.[/p]
- [p]Conviction:
Changed the perk to require specifically healing another Survivor to prevent infinite looping with Plot Twist.[/p] - [p]Tenacity:
Readded the ability to recover while crawling.[/p]
- [p]Anti-Hemorrhagic Syringe:
Removed the heal over time effect.
Removes Exhaustion on use. (Rework)
Consumes the med-kit on Secondary Action use.[/p] - [p]Styptic Agent:
Removed the Endurance status effect.
No longer consumes the med-kit on Secondary Action use.
Increases the efficiency when healing yourself by 15%. (Rework)
[/p]
- [p]Chase Start[/p]
- [p]Increased Bloodpoint amount to 500 (was 400)[/p]
- [p]Hooking Survivor[/p]
- [p]Increased Bloodpoint amount to 750 (was 500)[/p]
- [p]Survivor First Hook[/p]
- [p]Increased Bloodpoint amount to 750 (was 200)[/p]
- [p]Survivor Second Hook[/p]
- [p]Increased Bloodpoint amount to 250 (was 200)[/p]
- [p]Survivor Sacrifice Success[/p]
- [p]Increased Bloodpoint amount to 500 (was 200)[/p]
- [p]Sped up Login into the game[/p]
- [p]PC players login automatically when opening the game, unless there's a connection issue.[/p]
- [p]New videos play only one time, removing the need to watch them or click to skip. Players can watch the video whenever they want using a new main menu footer button for it.[/p]
- [p]Last loading screen was removed[/p]
- [p]Photo sensitivity notice screen is used for loading, so it auto closes the game has loaded the needed assets, with a minimum unskippable time of 5 seconds.[/p]
- [p]Credits access was moved to the General tab on settings.[/p]
- [p]Settings menu was reconverted[/p]
- [p]Options are grouped under Tabs and subtabs[/p]
- [p]Values/range selectors were replaced by a Slider widget, to improve usability for PC and controller users[/p]
- [p]Scratchmarks Color can be customized[/p]
- [p]Beta setting[/p]
- [p]Players can choose among a predefined set of colors[/p]
- [p]Players can change the colors while in a match, and out of matches[/p]
- [p]Match details were separated of Settings[/p]
- [p]Players can use the Tab key on PC, or View/Select button on controllers, to open the Match Details[/p]
- [p]Adjusted The Underground Complex map to improve opportunities for player navigation.[/p]
- [p]Adjusted The Underground Complex map to make sure that at least one door is open on all sides of the large rooms.[/p]
- [p]Adjusted The Underground Complex map's rift room, where a new access to the generator was added.[/p]
- [p]Adjusted the Autohaven Wreckers Realm to help mitigate the overall feeling of excessive darkness.[/p]
- [p]We've recalibrated textures with excessive contrast or overly dark colors to ensure a consistent level of brightness across the map.[/p]
- [p]We've introduced a fog effect across the map.[/p]
- [p]We've reworked the overall lighting and adjusted the hue of the Realm to improve visual clarity.[/p]
- [p]Fixed an issue where the crackling sound and the Smoke of the Entity appear early when damaging a Generator.[/p]
- [p]Fixed an issue where when recalled, Victor disappear abruptly and the grunts lingers for 5 seconds.[/p]
- [p]Fixed an issue where the Knight's Terror Radius will briefly stop when control returns to the main body after using the power.[/p]
- [p]Fixed an issue where the SFX for The Ghoul successfully latching onto a Survivor was missing.[/p]
- [p]Fixed an issue where bots missed every skillcheck.[/p]
- [p]Fixed an issue where The Shape's Slaughtering Strike attack would not break pallets if the power button was released too soon.[/p]
- [p]Fixed an issue which allowed The Shape to turn further than intended when using Slaughtering Strike.[/p]
- [p]Fixed an issue where camera was briefly stuck for a few frames when The Legion started and manually ended Feral Frenzy.[/p]
- [p]Fixed an issue where The Dredge appears brighter inside a Fog Vial's smoke during the Nightfall.[/p]
- [p]Fixed an issue where The Hag's Scarred Hand add-on blocked the Killer when the trap is triggered.[/p]
- [p]Fixed an issue where The Hag's Pussy Willow Catkins add-on revealed Survivors for only 1 second.[/p]
- [p]Fixed an issue where all Survivors lost The Skull Merchant's Claw Trap when one Survivor with a Claw Trap escaped from the trial.[/p]
- [p]Fixed an issue where players could experience some stuttering while playing as The Dark Lord in Bat Form.[/p]
- [p]Fixed an issue where The Hillbilly would stutter and be sent back when breaking pallets or walls using the Low Pro Chains add-on with high latency.[/p]
- [p]Fixed an issue where Survivors would be temporarily stuck in an animation while dropping a pallet during The Ghoul's grab attack.[/p]
- [p]Fixed an issue where The Animatronic's axe remained in its hand if it got stunned while aiming.[/p]
- [p]Fixed an issue where The Animatronic's axe appeared on the ground during the Remove Axe interaction.[/p]
- [p]Fixed an issue where snow VFX appeared inside The Animatronics Security Room when traversing in the Ormond maps.[/p]
- [p]Fixed an issue where The Krasue's Glowing Mushrooms could spawn inside closed Exit Gates.[/p]
- [p]Fixed an issue where The Krasue's head was briefly detached from her body after vaulting from a height.[/p]
- [p]Fixed an issue where Survivors that were being healed could not be hit by The Krasue's Intestinal Whip attack.[/p]
- [p]Fixed an issue where The Knight's Carnifex Guard could not break pallets.[/p]
- [p]Fixed an issue where The Knight's Guards could become stuck when damaging generators that were being blocked by the Entity at the same time.[/p]
- [p]Fixed an issue where The Artist's Dire Crow's damage was impacted by dropped pallets collision at close range.[/p]
- [p]Fixed an issue where The Deathslinger's harpoon break-free meter went up too quickly when reeling near a corner or edge wall.[/p]
- [p]Fixed an issue where setting the Invert Y-Axis option as The Twins did not affect Victor.[/p]
- [p]Fixed an issue where Survivors could solve the Lament Configuration before removing chains attached to them.[/p]
- [p]Fixed a collision issue on the RCPD stairs that caused the Houndmaster chase action to sometimes be wasted, as the dog could be partially and sometimes completely blocked.[/p]
- [p]Fixed an issue where lighting appears darker on the Spectator POV for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine[/p]
- [p]Fixed an issue where going into the basement makes lighting darker for the player for the rest of the match for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine[/p]
- [p]Fixed an issue in Coldwind Farm where a survivor would clip through a locker[/p]
- [p]Fixed an issue in The Underground Complex where players could vault on both side of a hole[/p]
- [p]Fixed an issue in Badham Preschool where the Knight was not able to create a path with the Guard on a street curb[/p]
- [p]Fixed issues with the Houndmaster camera clipping in the body of the character[/p]
- [p]Fixed an issue in The Underground Complex when the character stood too close to the chest they could not pick up the item[/p]
- [p]Fixed an issue in the Garden Of Joy where Victor could jump out of the map[/p]
- [p]Fixed an issue in Dead Dawg Saloon where the Nightmare would teleport out of the map[/p]
- [p]Fixed an issue in Ormond Lake Mine where a pallet was floating[/p]
- [p]Fixed an issue where Batteries Included activates when traveling through The Animatronic's Security Door while a generator is repaired.[/p]
- [p]Fixed an issue where Diversion was unable to recharge when the Terror Radius is transferred to The Animatronic's axe when using the Faz-coin add-on.[/p]
- [p]Fixed an issue where Haywire might not activate if a Survivor gets the Exit Gate switch to 99%.[/p]
- [p]Fixed an issue where Bardic Inspiration dice roll appeared halfway through the song.[/p]
- [p]Fixed an issue where the radial timer of Vigil's external perk icon was missing when other Survivors left the perks range.[/p]
- [p]Fixed an issue where Tenacity's Haste bonus status effect icon was missing while in the dying state.[/p]
- [p]Fixed an issue where Conviction activated with any self-recovery perk from the dying state.[/p]
- [p]Fixed an issue where The Knight was unable to activate THWACK! when destroying a pallet using a Guard order.[/p]
- [p]Fixed an issue where the SFX of the created pallet could be heard when canceling Apocalyptic Ingenuity.[/p]
- [p]Fixed an issue where holding the run button could trigger permanent Exhaustion against Mindbreaker.[/p]
- [p]Fixed an issue where the Holiday Get-Together achievement/trophy could be unlocked when hooking the same Survivor in the basement three times.[/p]
- [p]Fixed an issue where players were unable to gain progress on The Man Behind the Bush achievement/trophy.[/p]
- [p]Fixed an issue where players were unable to gain progress on the Tome 4 level 2 Killer challenge Evil Omen.[/p]
- [p]Fixed an issue that could cause a crash when repeatedly pressing Dpad right in some menus while waiting in a 2v8 queue.[/p]
- [p]Fixed an issue where failing to find a tutorial bot match would disable some menus.[/p]
- [p]Fixed an issue where switching from mouse to gamepad would snap the cursor to the corner of the screen.[/p]
- [p]Fixed an issue where game freezes during bloodweb bulk purchase that includes disabled item.[/p]
- [p]Fixed an issue where the trial would end abruptly when The Animatronic performed an axe grab on a Survivor at the same time they were being sacrificed in the End Game Collapse.[/p]
- [p]Fixed an issue where idle crows on top of lockers were using the wrong idle animation.[/p]
- [p]Fixed an issue where Fog Vials were misaligned in Survivors hands in the trial.[/p]
- [p]The Legion continues to play the Frenzy animation when grabbing a Survivor from a locker while in Feral Frenzy.[/p]
- [p]Occasionally, bots might fail to use perks for the duration of the trial.[/p]