9.3.0 | Mid-Chapter
[p]
[/p][h2]Important[/h2]
- [p]The Mindbreaker perk has been re-enabled.[/p]
- [p]The Breakdown and Wicked perks have been disabled.[/p]
- [p]The Resolve Bar is now visible to other Survivors while hooked.[/p]
- [p]The Anti-Facecamp meter now fills faster based on how long the Killer stays near the hook:[/p]
- [p]0-10 seconds: 1x speed[/p]
- [p]10-20 seconds: 2x speed[/p]
- [p]>20 seconds: 4x speed[/p]
- [p]Note: This multiplier only accumulates when the Killer is considered camping (the meter is gaining progress). The multiplier resets when the Survivor is unhooked.[/p]
- [p]Decreased the base fill rate of the Anti-Facecamp meter by roughly 50% to compensate.[/p]
- [p]Hooking a Survivor now applies a 7 second grace period to all hooked Survivors (was only the last hooked Survivor).[/p]
- [p]Survivors gain 10% Haste and Endurance for 15 seconds after being unhooked (was 10).[/p]
- [p]Decreased the time for crows to appear to 80/100/120 seconds (was 120/140/190).[/p]
- [p]Slaughtering Strike's camera controls are now identical to regular camera controls.[/p]
- [p]Increased the Drone Rotation speed to 105 degrees/second (was 95 degrees/second).[/p]
- [p]Increased the Hindered status effect from getting scanned to 10% (was 8%).[/p]
- [p]Decreased the Deploy Drone cooldown to 7 seconds (was 10 seconds).[/p]
- [p]Decreased the Undetectable duration after deploying a Drone to 6 seconds (was 8 seconds).[/p]
- [p]Removed the fast vault immunity to Scan Lines.[/p]
- [p]For every 2.5 seconds spent standing underneath a Drone, the Survivor gains 1 Lock On (was instant).[/p]
- [p]Decreased Killer detection range for the Drone (now only rises when colliding directly with The Skull Merchant)[/p]
- [p]Original Pain (The Cenobite):[/p]
- [p]When a Survivor breaks free from a Possessed Chain, reveal their aura for 8 seconds (rework).[/p]
- [p]Soma Family Photo (The Singularity):[/p]
- [p]Slipstreaming a Survivor inflicts the Hindered status effect for 6 seconds (was 3 seconds).[/p]
- [p]Inflicts the Deep Wound status effect if the Survivor is injured (removed).[/p]
- [p]Conviction:[/p]
- [p]Updated perk to require specifically healing another Survivor (to prevent infinite interaction with Plot Twist).[/p]
- [p]Tenacity:[/p]
- [p]Re-added the ability to recover while crawling.[/p]
- [p]Increased Haste effect to 30/40/50% (was 15/20/25).[/p]
- [p]Anti-Exhaustion Syringe (renamed Anti-Hemorrhagic Syringe):[/p]
- [p]Removed the heal over time effect.[/p]
- [p]Removes Exhaustion on use (rework).[/p]
- [p]Consumes the med-kit on Secondary Action use.[/p]
- [p]Styptic Agent:[/p]
- [p]Removed the Endurance status effect.[/p]
- [p]No longer consumes the med-kit on Secondary Action use.[/p]
- [p]Increases the efficiency when healing yourself by 15% (rework).[/p]
- [p]Chase Start[/p]
- [p]Increased Bloodpoint amount to 500 (was 400).[/p]
- [p]Hooking Survivor[/p]
- [p]Increased Bloodpoint amount to 750 (was 500).[/p]
- [p]Survivor First Hook[/p]
- [p]Increased Bloodpoint amount to 750 (was 200).[/p]
- [p]Survivor Second Hook[/p]
- [p]Increased Bloodpoint amount to 250 (was 200).[/p]
- [p]Survivor Sacrifice Success[/p]
- [p]Increased Bloodpoint amount to 500 (was 200).[/p]
- [p]Reviewed all pallet tiles to evaluate and reduce the safety of pallet loops on MacMillan Estate, Asylum, The Red Forest, Yamaoka Estate, Haddonfield and Mount Ormond Resort.[/p]
- [p]Adjusted the spawn logic of certain structures (i.e. the main building in Disturbed Ward; the piers in Backwater Swamp) to better randomize items and balance the distance between windows and pallets. This also impacts The Red Forest[/p]
- [p]Adjusted the Crotus Prenn Asylum Realm, reducing the safety of the main building which could spawn near maze tiles and chain into other tiles.[/p]
- [p]Adjusted The Underground Complex map to improve opportunities for player navigation.[/p]
- [p]Adjusted The Underground Complex map to make sure that at least one door is open on all sides of the large rooms.[/p]
- [p]Adjusted The Underground Complex map's rift room, where a new access to the generator was added.[/p]
- [p]Adjusted the Autohaven Wreckers Realm to help mitigate the overall feeling of excessive darkness.[/p]
- [p]We've recalibrated textures with excessive contrast or overly dark colors to ensure a consistent level of brightness across the map.[/p]
- [p]We've introduced a fog effect across the map.[/p]
- [p]We've reworked the overall lighting and adjusted the hue of the Realm to improve visual clarity.[/p]
- [p]Sped up Login into the game:[/p]
- [p]PC players login automatically when opening the game, unless there's a connection issue.[/p]
- [p]New videos play only one time, removing the need to watch them or click to skip. Players can watch the video whenever they want using a new main menu footer button for it.[/p]
- [p]Last loading screen was removed.[/p]
- [p]Photo sensitivity notice screen is used for loading, so it auto closes the game has loaded the needed assets, with a minimum unskippable time of 5 seconds.[/p]
- [p]Credits access was moved to the General tab on settings.[/p]
- [p]Settings menu was updated:[/p]
- [p]Options are grouped under tabs and subtabs.[/p]
- [p]Values/range selectors were replaced by a slider widget, to improve usability for PC and controller users.[/p]
- [p]Scratchmarks color can be customized:[/p]
- [p]Beta setting.[/p]
- [p]Players can choose among a predefined set of colors.[/p]
- [p]Players can change the colors while in a match and out of matches.[/p]
- [p]Match details were separated from Settings:[/p]
- [p]Players can use the Tab key on PC, or View/Select button on controllers, to open the Match Details.[/p]
- [p]A new icon has been created to replace the Player Profile's Stats submenu icon.[/p]
- [p]Fixed an issue where The Animatronic's "Glitchtrap" outfit's footsteps audio were louder than the default outfit.[/p]
- [p]Fixed an issue where incorrect footsteps audio could be heard on specific tiles in The Game map.[/p]
- [p]Fixed an issue where sounds continued to stack when holding an arrow on a slider bar in the Options.[/p]
- [p]Fixed an issue where the wrong lobby theme played when Jonah Vasquez and Jane Romero had their "Cozy Break" outfits equipped.[/p]
- [p]Fixed an issue where Claudette Morel's "Burgundy Skirt" and "Glorious Orange Skirt" did not have the right footstep SFX.[/p]
- [p]Fixed an issue where Baermar Uraz's French voiceover would not play as intended.[/p]
- [p]Fixed an issue where The Knight would not play footsteps or other SFX during the Tally Screen.[/p]
- [p]Fixed an issue where the SFX when entering the Match Details screen and the Options menu were missing.[/p]
- [p]Fixed an issue where The Knight's regular and Deep Rift versions of the "Permanent Injunction" outfit had different footstep SFX.[/p]
- [p]Fixed an issue where The Legion's grunts were missing when ending Feral Frenzy two times in a row.[/p]
- [p]Fixed an issue where the crackling sound and the smoke of the Entity appeared early when damaging a generator.[/p]
- [p]Fixed an issue where, when recalled, The Twins' Victor disappeared abruptly and grunts lingered for 5 seconds.[/p]
- [p]Fixed an issue where The Knight's Terror Radius would briefly stop when control returned to the main body after using his power.[/p]
- [p]Fixed an issue where the SFX for The Ghoul successfully latching onto a Survivor was missing.[/p]
- [p]Fixed an issue where bots missed every skillcheck.[/p]
- [p]Fixed an issue where Yun-Jin Lee's "Brighter Days" head cosmetic's hair had the wrong color on both her in-game model and icon.[/p]
- [p]Fixed an issue where The Shape's Slaughtering Strike attack would not break pallets if the power button was released too soon.[/p]
- [p]Fixed an issue which allowed The Shape to turn further than intended when using Slaughtering Strike.[/p]
- [p]Fixed an issue where the camera was briefly stuck for a few frames when The Legion started and manually ended Feral Frenzy.[/p]
- [p]Fixed an issue where The Dredge appeared brighter inside a Fog Vial's smoke during Nightfall.[/p]
- [p]Fixed an issue where The Hag's Scarred Hand add-on blocked the Killer when the trap was triggered.[/p]
- [p]Fixed an issue where The Hag's Pussy Willow Catkins add-on revealed Survivors for only 1 second.[/p]
- [p]Fixed an issue where all Survivors lost The Skull Merchant's Claw Trap when one Survivor with a Claw Trap escaped from the Trial.[/p]
- [p]Fixed an issue where players could experience some stuttering while playing as The Dark Lord in Bat Form.[/p]
- [p]Fixed an issue where The Hillbilly would stutter and be sent back when breaking pallets or walls using the Low Pro Chains add-on with high latency.[/p]
- [p]Fixed an issue where Survivors would be temporarily stuck in an animation while dropping a pallet during The Ghoul's grab attack.[/p]
- [p]Fixed an issue where The Animatronic's axe remained in his hand if he got stunned while aiming.[/p]
- [p]Fixed an issue where The Animatronic's axe appeared on the ground during the Remove Axe interaction.[/p]
- [p]Fixed an issue where The Animatronic could reclaim the axe at the end of the cooldown after downing a Survivor.[/p]
- [p]Fixed an issue where snow VFX appeared inside The Animatronic's Security Room when traversing in the Ormond Realm.[/p]
- [p]Fixed an issue where The Krasue's Glowing Mushrooms could spawn inside closed Exit Gates.[/p]
- [p]Fixed an issue where The Krasue's head was briefly detached from her body after vaulting from a height.[/p]
- [p]Fixed an issue where Survivors that were being healed could not be hit by The Krasue's Intestinal Whip attack.[/p]
- [p]Fixed an issue where The Knight's Carnifex Guard could not break pallets.[/p]
- [p]Fixed an issue where The Knight's Guards could become stuck when damaging generators that were being blocked by the Entity at the same time.[/p]
- [p]Fixed an issue where The Artist's Dire Crow's damage was impacted by dropped pallet collisions at close range.[/p]
- [p]Fixed an issue where The Deathslinger's harpoon break-free meter went up too quickly when reeling near a corner or edge wall.[/p]
- [p]Fixed an issue where setting the Invert Y-Axis option as The Twins did not affect Victor.[/p]
- [p]Fixed an issue where Survivors could solve the Lament Configuration before removing chains attached to them.[/p]
- [p]Fixed an issue where some Survivors did not have their unique menu animation.[/p]
- [p]Fixed an issue where Survivor could become offset when being carried by certain Killers.[/p]
- [p]Fixed an issue where The Good Gal did not have her laugh animation.[/p]
- [p]Fixed an issue where The Krasue’s pallet break animation was desynced from the destruction of the pallet.[/p]
- [p]Fixed an issue where The Xenomorph’s second consecutive Tail Strike would be faster when hitting two Survivors.[/p]
- [p]Fixed an issue where The Good Guy’s camera could break when performing the Slice & Dice action near a downed pallet.[/p]
- [p]Fixed an issue where The Lich’s camera slightly jittered when the Fly spell ends.[/p]
- [p]Fixed an issue where Survivors could not use flashlights or emotes after freeing themselves from The Cenobite's chains while an ally Survivor with the Lament Configuration was downed.[/p]
- [p]Fixed an issue where The Huntress' hatchets would disappear mid-flight.[/p]
- [p]Fixed a collision issue on the Raccoon City Police Station stairs that caused The Houndmaster's Chase action to sometimes be wasted, as the dog could be partially and sometimes completely blocked.[/p]
- [p]Fixed an issue where lighting would appear darker from the Spectator POV for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine.[/p]
- [p]Fixed an issue where going into the basement would make lighting darker for the player for the rest of the match for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine.[/p]
- [p]Fixed an issue in the Coldwind Farm Realm where a Survivor would clip through a locker.[/p]
- [p]Fixed an issue in The Underground Complex map where players could vault on both side of a hole.[/p]
- [p]Fixed an issue in the Badham Preschool map where The Knight was not able to create a path with the Guard on a street curb.[/p]
- [p]Fixed issues where the camera would clip into The Houndmaster's body.[/p]
- [p]Fixed an issue in The Underground Complex map where if a character stood too close to a chest, they could not pick up the item.[/p]
- [p]Fixed an issue in The Underground Complex map where players could become stuck in place when The Ghoul leaped towards a Survivor interacting with a vault.[/p]
- [p]Fixed an issue in the Garden Of Joy map where The Twins' Victor could jump out of bounds.[/p]
- [p]Fixed an issue in the Dead Dawg Saloon map where The Nightmare could teleport out of bounds.[/p]
- [p]Fixed an issue in the Ormond Lake Mine map where a pallet appeared to be floating.[/p]
- [p]Fixed an issue in the Father Campbell's Chapel map where players were able to climb up an invisible collision near the carnival area.[/p]
- [p]Fixed an issue in the Backwater Swamp Realm where mushrooms would appear to be floating.[/p]
- [p]Fixed an issue in The Underground Complex map where players had issues navigating at the top of the stairs.[/p]
- [p]Fixed an issue in The Thompson House map where The Nurse could blink out of bounds.[/p]
- [p]Fixed an issue in the Toba Landing map where a hook could not be used.[/p]
- [p]Fixed an issue in the Coldwind Farm Realm where there was an invisible collision around hay bales.[/p]
- [p]Fixed an issue in the Forgotten Ruins map where a tile could appear up to three times next to itself.[/p]
- [p]Fixed an issue in the Grim Pantry map where The Animatronics could not interact with a Security Door.[/p]
- [p]Fixed an issue in the Dead Dawg Saloon map where a totem was guaranteed to spawn in the same place.[/p]
- [p]Fixed an issue in the Sanctum of Wrath map where The Nightmare could teleport out of bounds.[/p]
- [p]Fixed an issue in the Dead Dawg Saloon map where Survivors couldn't use a balcony vault.[/p]
- [p]Fixed an issue in The MacMillan Estate Realm where an invisible collision impacted navigation.[/p]
- [p]Fixed an issue in the Ironworks of Misery map where a generator was not accessible on one side.[/p]
- [p]Fixed an issue in the Ormond Lake Mine map where players could not navigate between a crate and wall.[/p]
- [p]Fixed an issue in the Treatment Theater map where a locker was too close to a window.[/p]
- [p]Fixed an issue which caused Realm Repeat Prevention to not work as intended when a realm offering is used.[/p]
- [p]Fixed an issue where Batteries Included activated when traveling through The Animatronic's Security Door while a generator was repaired.[/p]
- [p]Fixed an issue where Diversion was unable to recharge when the Terror Radius was transferred to The Animatronic's axe when using the Faz-Coin add-on.[/p]
- [p]Fixed an issue where Haywire might not activate if a Survivor got the Exit Gate switch to 99%.[/p]
- [p]Fixed an issue where Bardic Inspiration's dice roll appeared halfway through the song.[/p]
- [p]Fixed an issue where the radial timer of Vigil's perk icon was missing when other Survivors left the perk's range.[/p]
- [p]Fixed an issue where Tenacity's Haste bonus status effect icon was missing while in the Dying State.[/p]
- [p]Fixed an issue where Conviction activated with any self-recovery perk from the Dying State.[/p]
- [p]Fixed an issue where The Knight was unable to activate THWACK! when destroying a pallet using a Guard order.[/p]
- [p]Fixed an issue where the SFX of the created pallet could be heard when canceling Apocalyptic Ingenuity.[/p]
- [p]Fixed an issue where holding the run button could trigger permanent Exhaustion against Mindbreaker.[/p]
- [p]Fixed an issue where the auras of generators affected by Hex: Overture of Doom were not yellow.[/p]
- [p]Fixed an issue where the auras of generators affected by Hex: Overture of Doom remained yellow when affected by Dead Man's Switch.[/p]
- [p]Fixed an issue where the Holiday Get-Together achievement/trophy could be unlocked when hooking the same Survivor in the basement three times.[/p]
- [p]Fixed an issue where players were unable to gain progress on The Man Behind the Bush achievement/trophy.[/p]
- [p]Fixed an issue where bright flashes and performance drops could occur when near the Exit Gates. This is a tentative fix for an issue some players were encountering.[/p]
- [p]Fixed an issue where players were unable to gain progress on the Tome 4 Level 2 Killer challenge Evil Omen.[/p]
- [p]Fixed an issue where Into The Fog quests were missing images in their tooltips.[/p]
- [p]Fixed an issue where the player could get softlocked in an offline lobby.[/p]
- [p]Fixed an issue where rewards would be missing from the Rewards screen.[/p]
- [p]Fixed an issue where the loading screen would appear darker than normal.[/p]
- [p]Fixed an issue where the Prestige button was missing the tooltip description.[/p]
- [p]Fixed an issue that could cause a crash when repeatedly pressing the D-pad right in some menus while waiting in a 2v8 queue.[/p]
- [p]Fixed an issue where failing to find a tutorial bot match would disable some menus.[/p]
- [p]Fixed an issue where switching from mouse to gamepad would snap the cursor to the corner of the screen.[/p]
- [p]Fixed an issue where a player might load into the same map multiple times in a row.[/p]
- [p]Fixed an issue where the game could freeze during Bloodweb bulk purchasing that included a disabled item.[/p]
- [p]Fixed an issue where the Trial would end abruptly when The Animatronic performed an axe grab on a Survivor at the same time they were being sacrificed in the End Game Collapse.[/p]
- [p]Fixed an issue where idle crows on top of lockers were using the wrong idle animation.[/p]
- [p]Fixed an issue where Fog Vials were misaligned in Survivors' hands in the Trial.[/p]
- [p]Reverted the detection range on the Anti-Facecamp zone to 16 meters (was 20).[/p]
- [p]Reverted the Unhook Protections.[/p]
- [p]Reverted the Unique Hook Bonuses.[/p]
- [p]Reverted the following perks:[/p]
- [p]Babysitter[/p]
- [p]Borrowed Time[/p]
- [p]Furtive Chase[/p]
- [p]Off the Record[/p]
- [p]Reverted the Slugging changes.[/p]
- [p]Reverted the change that prevented The Cenobite from binding chains to Survivors with Endurance.[/p]
- [p]Adjusted the hue of the Autohaven Wreckers Realm.[/p]
- [p]Fixed an issue where the camera zoomed forward when starting a patrol as The Knight.[/p]
- [p]Fixed an issue where chases ended when summoning a Guard as The Knight while in a chase.[/p]
- [p]Fixed an issue where vaults were not blocked when The Knight created a patrol path using the Iridescent Company Banner add-on.[/p]
- [p]Fixed an issue where The Knight's camera would turn faster when summoning any Guard while using keyboard and mouse.[/p]
- [p]Fixed an issue where a Survivor bot could become invisible to The Knight after being downed by The Assassin.[/p]
- [p]Fixed an issue where Killers with special pallet breaking attacks wouldn't break pallets if they were dropped early.[/p]
- [p]Fixed an issue where The Ghoul could become stuck when performing a leap at a Survivor entering a locker.[/p]