9.5.0 | PTB Patch Notes
[p]
[/p][h2]Content[/h2][h3]NEW MAP: Trickster's Delusion[/h3]
[/p][h3]NEW SURVIVOR: KWON TAE-YOUNG[/h3][p]New Survivor perks:[/p][p]Flow State[/p]
[/p][h2]Gameplay Features[/h2][h3]Killer Updates[/h3][p]Killer Update - The Trickster[/p][p]Summary[/p]
[/p][p]The First[/p]
[/p][p]The Ghoul[/p]
[/p][h3]Killer Actions Update[/h3]
[/p][h3]Survivor Item Update[/h3][p]Fog Vial[/p]
[/p][h3]Survivor Perk Updates[/h3][p]Better Together[/p]
[/p][h3]Killer Perk Updates[/h3][p]Forced Hesitation[/p]
[/p][h2]Features[/h2][h3]Perks Description Update[/h3]
[/p][h3]Auras Customization[/h3]
[/p][h3]New Prestige Menu & Rewards System[/h3]
[/p][h2]Bug Fixes[/h2][h3]Audio[/h3]
[/p][h2]Known Issues[/h2]
- [p]The Sleepless District will be the new Realm[/p]
- [p]Whenever a generator is completed, earn 1 token, up to 5.[/p]
- [p]For each token:[/p]
- [p]You bless and cleanse Totems 8/9/10% faster.[/p]
- [p]You heal 8/9/10% faster.[/p]
- [p]You unhook Survivors 8/9/10% faster.[/p]
- [p]While healing another Survivor, you both gain Elusive.[/p]
- [p]Whenever you finish healing The Obsession, they gain Elusive for 20/25/30s.[/p]
- [p]When the trial starts, you are less likely to be the Obsession.[/p]
- [p]While you are in the Killer's Terror radius or chased by the Killer:[/p]
- [p]You see the Auras of the 5 closest Pallets and Windows.[/p]
- [p]You drop Pallets 50% faster.[/p]
- [p]Whenever you drop a Pallet, cooldown: 30/25/20s.[/p]
- [p]The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back.[/p]
- [p]The Trickster goes up in Style Ranks by earning Style Points.[/p]
- [p]Each Style Rank improves The Trickster's Blade throw and Locker Restocking speed.[/p]
- [p]Main Event can now only be activated once reaching the highest Style Rank.[/p]
- [p]Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster.[/p]
- [p]The Trickster's movement speed decreased to 4.4m/s (was 4.6 m/s).[/p]
- [p]Blade count decreased to 36 (was 44).[/p]
- [p]Decreased Terror Radius to 24m (was 32m).[/p]
- [p]Decreased time to enter Throw State to 0.3s (was 0.35s).[/p]
- [p]Decreased time to exit Throw State to 1.15s (was 1.25s).[/p]
- [p]Increased time between Blade throws to 0.33s (was 0.3s).[/p]
- [p]Decreased base Throw State movement speed to 3.68m/s (was 3.86m/s).[/p]
- [p]After 8 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s.[/p]
- [p]After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s.[/p]
- [p]Increase Blade throw rate per Blade thrown:[/p]
- [p]After 8 consecutive Blade throws, the throw rate increased by 50%.[/p]
- [p]After 16 consecutive Blade throws, the throw rate is increased by 100%.[/p]
- [p]Laceration now only counted using whole numbers (previously decayed into decimals).[/p]
- [p]Laceration Meter decreased to 6 (was 8).[/p]
- [p]Laceration Meter decay delay decreased to 12s (was 15s).[/p]
- [p]Increase Laceration stack decay time to 3s (was 2s).[/p]
- [p]Laceration visual feedback updated.[/p]
- [p]Now displayed on the Survivor directly, for both Survivors and Killer.[/p]
- [p]Laceration cuts removed from Survivors' user interface.[/p]
- [p]The Trickster performing combo actions generates Style Points.[/p]
- [p]A combo action is triggered when two back-to-back gameplay actions are distinct.[/p]
- [p]The following actions generate 1 Style Point:[/p]
- [p]Hitting a Survivor with a Blade (first-hit only).[/p]
- [p]Injuring a Survivor (from Laceration or basic-attack).[/p]
- [p]Hooking a Survivor.[/p]
- [p]Basic-breaking a Downed Pallet.[/p]
- [p]Basic-breaking a Breakable Wall.[/p]
- [p]Damaging a Generator.[/p]
- [p]Snuffing a Boon Totem.[/p]
- [p]The following actions generate 2 Style Points:[/p]
- [p]Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State).[/p]
- [p]Hitting a Survivor with a Blade from more than 16m away.[/p]
- [p]Interrupting a Survivor.[/p]
- [p]The following actions generate 3 Style Points:[/p]
- [p]Hitting a Survivor with a Blade through small gaps.[/p]
- [p]There are 6 Style Ranks: E, D, C, B, A and S-Rank.[/p]
- [p]Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.[/p]
- [p]Higher bonuses at higher ranks.[/p]
- [p]Higher Style Ranks require more Style Points to reach.[/p]
- [p]Higher Style Ranks feature progressively shorter combo timers.[/p]
- [p]Ranks regress to previous in order if combo timer ever lapses.[/p]
- [p]Earning Style Points refreshes the current Style Rank's combo timer.[/p]
- [p]Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects.[/p]
- [p]When reaching of S-Rank[/p]
- [p]Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s.[/p]
- [p]All Survivors are notified across the Trial.[/p]
- [p]While in S-Rank:[/p]
- [p]The Trickster gains a 44m Terror radius.[/p]
- [p]Lullaby is disabled.[/p]
- [p]Laceration Meters decay 50% slower.[/p]
- [p]Blade throw and Locker restock speeds increased to maximum.[/p]
- [p]Main Event can be activated.[/p]
- [p]S-Rank has a 66s combo timer.[/p]
- [p]S-Rank cannot be paused or refreshed (unlike lower Style Ranks).[/p]
- [p]S-Rank always reverts to E-Rank (via timer, or once Main Event ends).[/p]
- [p]Press the Secondary Ability button to activate Main Event[/p]
- [p]Main Event lasts 8s (was 6s).[/p]
- [p]The Trickster throws Blades at at 1.67x the default Blade throw speed.[/p]
- [p]Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers.[/p]
- [p]Survivors near The Trickster are notified.[/p]
- [p]While performing Main Event:[/p]
- [p]S-Rank timer is paused.[/p]
- [p]Each Blade hitting Survivors awards bonus Style Points.[/p]
- [p]The Trickster can cancel Main Even via the Secondary Ability button.[/p]
- [p]When Main Event ends:[/p]
- [p]The Trickster's Power goes on cooldown for 4s.[/p]
- [p]S-Rank resets to E-Rank[/p]
- [p]The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event.[/p]
- [p]Memento Blades (Rework)[/p]
- [p]Displays a reticle while aiming with Blades.[/p]
- [p]Trick Pouch [/p]
- [p]Increases maximum carried Blades by 4.[/p]
- [p]Start the Trial with 4 extra Blades.[/p]
- [p]Killing Part Chords (Rework)[/p]
- [p]Increases time before Style Ranks from D to A decay by 20%.[/p]
- [p]Inferno Wires (Rework)[/p]
- [p]Decreases Showstopper's cooldown after Main Event by 10%.[/p]
- [p]Ji-Woon's Autograph (Rework)[/p]
- [p]Increases the duration of Main Event by 33%.[/p]
- [p]Lucky Blade (Rework)[/p]
- [p]On every eighth Blade Hit, an additional bonus is assigned at random:[/p]
- [p]Increases Laceration by 100%.[/p]
- [p]Gain 3% Haste for 3 seconds.[/p]
- [p]Gain an additional Style Point.[/p]
- [p]On every eighth Blade Hit, an additional bonus is assigned at random:[/p]
- [p]Caged Heart Shoes (Rework)[/p]
- [p]Increases movement speed while in the Throw State by 1%.[/p]
- [p]Tequila Moonrock (Rework)[/p]
- [p]Increases Throw Speed by 10% for 8 seconds after gaining a Style Rank.[/p]
- [p]Bloody Boa (Rework)[/p]
- [p]Decreases the speed at which Laceration decays by 10%.[/p]
- [p]On Target Single (Rework)[/p]
- [p]Increases time before Laceration starts decaying by 15%.[/p]
- [p]Fizz-Spin Soda (Rework)[/p]
- [p]Increases the number of Blade Throws required to slow movement speed while throwing by 2.[/p]
- [p]Waiting for You Watch (Rework)[/p]
- [p]Survivors whose Laceration Meter fully decays are revealed for 4 seconds.[/p]
- [p]Ripper Brace (Rework)[/p]
- [p]For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 3% faster.[/p]
- [p]Melodious Murder[/p]
- [p]Increases Blade reload speed at lockers by 25%.[/p]
- [p]Diamond Cufflinks[/p]
- [p]Reveals Survivors' auras for 6 seconds when their Laceration reaches one Blade hit from maximum.[/p]
- [p]Edge of Revival Album (Rework)[/p]
- [p]Blade Hits from more than 32 meters away deal 100% more Laceration.[/p]
- [p]Cut Thru U Single (Rework)[/p]
- [p]When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means.[/p]
- [p]Death Throes Compilation (Rework)[/p]
- [p]Refills Blades by 50% of the maximum when Main Event ends.[/p]
- [p]Iridescent Photocard (Rework)[/p]
- [p]Increases the duration of Main Event by 100%.[/p]
- [p]When Main Event is activated, reveals your aura to all Survivors and blocks all generators for 6 seconds.[/p]
- [p]Decreased 2nd phase of the Wordbreaker Timer from 60 seconds to 50 seconds.[/p]
- [p]Charge Vine Attack Ready sounds plays slightly in advance for Survivors. (Charge 0.33 sec; sound activate at 0.18 sec)[/p]
- [p]Killer Base Attack lunge speed adjusted from 6.6m/s to 6.9m/s to be on par with all Killers.[/p]
- [p]Bead Maze: Now increases Worldbreaker Timer for 2.5 seconds for each living Survivor.[/p]
- [p]Shattered Wrist Rocket: Changed Common Rarity to Uncommon Rarity.[/p]
- [p]Bloody Roller Skate: Now Killer gains the Haste Effect for 1.5 seconds upon exiting Undergate Attack.[/p]
- [p]Mid-Century Radio: Changed Uncommon Rarity to Common Rarity.[/p]
- [p]Forged Death Certificate: Reworked for Each successful Worldbreaker Token placed on a Survivor via Vine Attack Undetectable Status Effect until the next Worldbreaker Mode activation.[/p]
- [p]Rabbit Remains: Changed Rare Rarity to Very Rare. Now give Exhausted status effect for 10 seconds, and increase the Upside Down Ability cooldown by 5 seconds.[/p]
- [p]Broken Skateboard: Reworked for When Worldbreaker Mode starts, you basic-vault windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds.[/p]
- [p]Pizza Goggles: Changed Very Rare Rarity to Rare Rarity. Reworked for The Undergate Attack's area of effect range is reduced by 90%, and its cooldown time is shortened by 25 seconds. Your exit cooldown time after executing the Undergate Attack is reduced by 80%.[/p]
- [p]Chess Piece: Removed the negative aspect of increasing the Upside Down Ability cooldown and the two charges attack radius are now diminished by 40%.[/p]
- [p]Adjusted Reticule stickiness on Survivor from 0.18 to 0.05 seconds when attempting a Kagune grabs.[/p]
- [p]Updated the automatic hit detection that occurs at the end of a Kagune Leap vault when a Survivor attempts to vault back toward the Killer to ensure greater consistency.[/p]
- [p]Accompanying the new language found in the Perks Description Update (see UX section below), we have expanded our distinction between basic and special actions performed by Killers.[/p]
- [p]Starting in update 9.5.0, the following terms will now appear in Power, Add-on and Perk descriptions:[/p]
- [p]Basic-break[/p]
- [p]When a Pallet or Breakable Wall is broken by the default ability of any Killer.[/p]
- [p]Special-break[/p]
- [p]When a Downed Pallet or Breakable Wall is broken due to an ability granted by a Killer's Power.[/p]
- [p]Basic-vault[/p]
- [p]When a Window is vaulted by the default ability of any Killer.[/p]
- [p]Special-vault[/p]
- [p]When a Window or Downed Pallet is vaulted due to an ability granted by a Killer's Power.[/p]
- [p]Damaging Generators[/p]
- [p]When a Generator is damaged and loses progress due to the default ability of any Killer.[/p]
- [p]Generator Explosions[/p]
- [p]When a Generator loses progress due to an ability granted by a Killer's Power or Perk.[/p]
- [p]Basic-break[/p]
- [p]With these new terms, we intend to express with increased accuracy when specific gameplay interactions are intended to work alongside one another.[/p]
- [p]Notably Killer Powers and Killer Perks.[/p]
- [p]Multiple gameplay descriptions. been updated to surface these new interactions.[/p]
- [p]The following Killers' Power descriptions have been updated:[/p]
- [p]Basic-break[/p]
- [p]The Singularity[/p]
- [p]Special-break[/p]
- [p]The Shape[/p]
- [p]The Hillbilly[/p]
- [p]The Cannibal[/p]
- [p]The Demogorgon[/p]
- [p]The Oni[/p]
- [p]The Blight[/p]
- [p]The Nemesis[/p]
- [p]The Knight[/p]
- [p]The Dark Lord[/p]
- [p]Special-vault[/p]
- [p]The Legion[/p]
- [p]The Mastermind[/p]
- [p]The Good Guy[/p]
- [p]The Ghoul[/p]
- [p]The Krasue[/p]
- [p]Basic-break[/p]
- [p]The following Killer Add-on descriptions have been updated:[/p]
- [p]The Wraith - "The Serpent" - Soot[/p]
- [p]The Wraith - "Shadow Dance" - White[/p]
- [p]The Wraith - "Shadow Dance" - Blood[/p]
- [p]The Hillbilly - Lo Pro Chains[/p]
- [p]The Spirit - Kintsugi Teacup[/p]
- [p]The Legion - Iridescent Button[/p]
- [p]The Ghost Face - Olsen's Wallet[/p]
- [p]The Demogorgon - Barb's Glasses[/p]
- [p]The Executioner - Obsidian Goblet[/p]
- [p]The Mastermind - Lab Photo[/p]
- [p]The Knight - Pillaged Mead[/p]
- [p]The Skull Merchant - Geographical Readout[/p]
- [p]The Xenomorph - Self-Destruct Bolt[/p]
- [p]The Good Guy - Hard Hat[/p]
- [p]The Lich - Ring of Telekinesis[/p]
- [p]The Lich - Vorpal Sword[/p]
- [p]The Dark Lord - Pocket Watch[/p]
- [p]The Dark Lord - Sylph Feather[/p]
- [p]The Houndmaster - Gunpowder Tin[/p]
- [p]The Ghoul - CCG ID Card[/p]
- [p]The Ghoul - Red-headed Centipede[/p]
- [p]The Ghoul - Iridescent Eye Patch[/p]
- [p]The Animatronic - Endo CPU[/p]
- [p]The Krasue - Rotten Swine[/p]
- [p]The Krasue - Mysterious Elixir[/p]
- [p]The First - Shattered Wrist Rocket[/p]
- [p]The First - Stained Glass Mural[/p]
- [p]The First - Broken Skateboard[/p]
- [p]The First - Electroshock Collar[/p]
- [p]The following Killer Perk descriptions have been updated:[/p]
- [p]Brutal Strength[/p]
- [p]Overcharge[/p]
- [p]Fire-Up[/p]
- [p]Bamboozle[/p]
- [p]Pop Goes The Weasel[/p]
- [p]Spirit Fury (now "destroys" pallets)[/p]
- [p]Surge[/p]
- [p]Trail of Torment[/p]
- [p]Dragon's Grip[/p]
- [p]Oppression[/p]
- [p]Eruption[/p]
- [p]Scourge Hook: Pain Resonance[/p]
- [p]Call of Brine[/p]
- [p]Dissolution (now "destroys" pallets)[/p]
- [p]Superior Anatomy[/p]
- [p]Nowhere to Hide[/p]
- [p]Game Afoot[/p]
- [p]THWACK![/p]
- [p]Machine Learning[/p]
- [p]Unbound[/p]
- [p]Unforeseen[/p]
- [p]Undone[/p]
- [p]Dark Arrogance[/p]
- [p]Help Wanted[/p]
- [p]Turn Back The Clock[/p]
- [p]Hex: Hive Mind[/p]
- [p]The following Survivor Perk descriptions have been updated:[/p]
- [p]Alert[/p]
- [p]Blast Mine[/p]
- [p]Wiretap[/p]
- [p]Chemical Trap[/p]
- [p]Bada Bada Boom[/p]
- [p]Reworked the Fog Cloud visual effect and rendering method.[/p]
- [p]Opacity inside and outside its bounds is now consistent across all Realms.[/p]
- [p]Always fully opaque when seen from the outside.[/p]
- [p]Adapts to each Realm's unique lighting and color.[/p]
- [p]The following essential Auras are now always displayed through the Fog Cloud:[/p]
- [p]When a Survivor is downed.[/p]
- [p]When a Survivor is hooked.[/p]
- [p]Increased the number of charges to 4 (was 2) for the following items:[/p]
- [p]Apprentice's Fog Vial[/p]
- [p]Artisan's Fog Vial[/p]
- [p]Vigo's Fog Vial[/p]
- [p]Potent Extract (Visceral):[/p]
- [p]Increased Fog Cloud increased opacity bonus to 100% (was 5%).[/p]
- [p]Note: the increased bonus opacity is relative to the new Fog Cloud visual effect.[/p]
- [p]Plot Twist can no longer force this Perk's effect to activate out of the Survivor's control.[/p]
- [p]Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9.[/p]
- [p]While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.[/p]
- [p]When another Survivor is hooked, you gain Elusive for 20/25/30s.[/p]
- [p]The icon has been updated to reflect this change[/p]
- [p]Once per trial, while downed by the Killer, you can fully recover.[/p]
- [p]While downed, you recover 25/30/35% faster.[/p]
- [p]Note: now only grants the Survivor the ability to recover when the Killer was specifically responsible for them entering the downed state.[/p]
- [p]Plot Twist can no longer force this Perk's effect to activate out of the Killer's control.[/p]
- [p]Updated to apply the Exhausted status effect simultaneously when the health state loss is recognized on Survivors, not afterwards.[/p]
- [p]The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites.[/p]
- [p]The last 4/5/6 Windows Survivors medium or fast-vault are blocked.[/p]
- [p]You basic-vault blocked Windows 15% faster.[/p]
- [p]You see the Auras of blocked Windows within 24m.[/p]
- [p]Whenever you hook a Survivor, for the next 35/40/45s, when you damage a Generator, it explodes and loses 15% more progress (was 20% current progress, now total progress-only).[/p]
- [p]Updated to trigger earlier when Generators are completed to block healing abilities of Survivors occurring simultaneously.[/p]
- [p]All Survivor and Killer Perk descriptions in the game have been updated and revised with simplified and consistent language.[/p]
- [p]Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following:[/p]
- [p]Shorten text and character usage.[/p]
- [p]Ease Player understanding.[/p]
- [p]Reset Perk language for easier future maintenance.[/p]
- [p]Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following:[/p]
- [p]To help achieve this, we have added Expanding Tooltips in the user interface:[/p]
- [p]Status Effects can now be expanded separately to display reminders.[/p]
- [p]Status Effects each feature unique colour labels, flagging them as positive or negative.[/p]
- [p]Keybindings associated with a Perk's activated effect are now displayed in within Perk's text description.[/p]
- [p]Examples: Dead Hard, Come And Get Me!, Dramaturgy, etc[/p]
- [p]Auras colors have been updated[/p]
- [p]Players can customize some auras' colors on Beta tab[/p]
- [p]Survivors[/p]
- [p]Killers[/p]
- [p]Hooked/dying survivors[/p]
- [p]Normal Hooks[/p]
- [p]Generators[/p]
- [p]Pallets[/p]
- [p]Windows[/p]
- [p]Store: Players can use a "Clear all" button to remove active notifications[/p]
- [p]Added a new way to track and view your rewards when Prestiging your character.[/p]
- [p]Simply clicking on your characters' Prestige level will let you access and track your progress[/p]
- [p]New rewards given at Prestige 25, 50, 75 & 100 per character[/p]
- [p]The Player Card Badge Menu now includes the option to select between variations on a single Badge (currently used for Prestige Badge Rewards).[/p]
- [p]Fixed an issue where Haddie's 'Silent Breach' outfit does not have its Lobby theme playing when equipped.[/p]
- [p]Fixed an issue where outfits in the 'Moonrise' collection are missing their Lobby Themes when equipped.[/p]
- [p]Fixed an issue where Junji-Ito' Lobby theme is missing when using the 'Soichi's Party Clothes' outfit for the Trickster in Lobby.[/p]
- [p]Fixed an issue where The generator repair dialog between the Walking Dead characters no longer trigger.[/p]
- [p]Fixed an issue where Reward Gauge Fill SFX is out of sync in Prestige Reward Menu.[/p]
- [p]Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit.[/p]
- [p]Fixed an issue where Cage of atonement music is not working properly.[/p]
- [p]Fixed issues causing Survivor Bots to not dodge the intended direction.[/p]
- [p]Improved Survivor Bots' dodging against The Trickster.[/p]
- [p]Survivor Bots now have as much control as players when speared by The Deathslinger.[/p]
- [p]Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere.[/p]
- [p]Survivor Bots are now smarter with what they interact with when playing against The Plague.[/p]
- [p]Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue.[/p]
- [p]Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases.[/p]
- [p]Fixed multiple navigation issues in Ormond Lake Mine.[/p]
- [p]Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation.[/p]
- [p]Fixed an issue where The Animatronic's animation could break when pallet stunned while using Axe Grab on a Survivor.[/p]
- [p]Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances.[/p]
- [p]Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial.[/p]
- [p]Fixed an issue where The Trapper could bypass trap placement areas by flicking.[/p]
- [p]Fixed an issue where The Trapper's Bear Trap had inconsistent hitbox detection.[/p]
- [p]Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.[/p]
- [p]Fixed an issue where The Cannibal's power could break during state changes.[/p]
- [p]Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed.[/p]
- [p]Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active.[/p]
- [p]Fixed an issue where The Demogorgon would stutter when spamming M2.[/p]
- [p]Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist's mori.[/p]
- [p]Fixed an issue where The Artist's Dire Crow's flight path did not behave consistently around small assets.[/p]
- [p]Fixed an issue where the external icon was missing when the add-on "Geographical Readout" was active for The Skull Merchant.[/p]
- [p]Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face.[/p]
- [p]Fixed an issue where The Legion's power could break when blinded while vaulting.[/p]
- [p]Fixed an issue where The First's Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack.[/p]
- [p]Fixed an issue where The First's Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met.[/p]
- [p]Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First.[/p]
- [p]Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.[/p]
- [p]Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.[/p]
- [p]Fixed an issue where the camera could get stuck in Charlotte's or Victor's head, making it difficult to control The Twins.[/p]
- [p]Fixed an issue where The Lich could rarely keep the movement speed of "Fly" when stunned at the same time as casting the spell.[/p]
- [p]Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.[/p]
- [p]Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling[/p]
- [p]Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge.[/p]
- [p]Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind.[/p]
- [p]Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling.[/p]
- [p]Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle.[/p]
- [p]Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound.[/p]
- [p]Fixed an issue where The Mastermind's supply crate could be climbed on when forcing collision with other players.[/p]
- [p]Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind.[/p]
- [p]Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House.[/p]
- [p]Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker.[/p]
- [p]Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions.[/p]
- [p]Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind.[/p]
- [p]Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook.[/p]
- [p]Fixed an issue in the Treatment Theater where the Plague's Vile Purge was blocked by an invisible collision.[/p]
- [p]Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath[/p]
- [p]Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary.[/p]
- [p]Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on.[/p]
- [p]Fixed an issue where Survivors held item's rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith.[/p]
- [p]Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People.[/p]
- [p]Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active.[/p]
- [p]Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord.[/p]
- [p]Fixed an issue where Turn Back The Clock's ability button was briefly visible when several Killers used their power.[/p]
- [p]Fixed an issue where Low Profile could activate more than once per match.[/p]
- [p]Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden.[/p]
- [p]Fixed an issue where Thrilling Tremors would trigger Secret Project's Undetectable effect after all generators were completed.[/p]
- [p]Bottom Navigation menu buttons now display their input prompts for Controllers.[/p]
- [p]Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich.[/p]
- [p]Fixed an error preventing Tutorial Bot matches from starting.[/p]
- [p]Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them.[/p]
- [p]Fixed an issue where Survivors were unable to use Fog Vials near ledges.[/p]
- [p]Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration.[/p]
- [p]Custom Game Match Management settings only visually update when adding bots or players to the lobby. Note: This is a visual bug only, the functionality is good.[/p]
- [p]Mori Previews are disabled.[/p]
- [p]On The Trickster's Rank Up UI, rarely, the S-rank effects will blink in and out and remain when S rank ends.[/p]
- [p]The Mastermind's charge remains active without player input when quickly double tapping the power button.[/p]