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9.5.1 | Bugfix Patch

[p][/p][h2]Gameplay Features[/h2][h3]Killer Update - The Trickster[/h3]
  • [p]Laceration Meter decay now paused while The Trickster is in S-Rank (previously decayed normally at all times).[/p]
    • [p]Includes Laceration Stacks applied before The Trickster achieves S-Rank, and those received while in S-Rank.[/p]
  • [p]Power description updated.[/p]
[p][/p][p]Blood Moon begins March 26th![/p][h3]Perk Support[/h3]
  • [p]Most Perks for Survivors and Killers are supported on Blood Generators[/p]
  • [p]A new marker is displayed on top of perks that are not supported on Blood Generators.[/p]
[h3]Killer Power Support[/h3]
  • [p]All Killer Powers are supported on Blood Generators[/p]
[h3]Blood Can Changes[/h3]
  • [p]Blood Cans now be held with both a Regular Item and a Killer Item at the same time[/p]
  • [p]Functionality of item use is not affected when holding a Blood Can[/p]
[h3]Score Event Change[/h3]
  • [p]Score Event for completing a Blood Generator is shared among all Survivors[/p]
[p][/p][h2]Bug Fixes[/h2][h3]Audio[/h3]
  • [p]Fixed an issue where the voice lines are missing when closing a Chest with the Perk "Human Greed" as Trickster with the Mina Customization.[/p]
  • [p]Fixed an issue where the SFX of a fully infected Survivor remained after a disconnection during a Custom Game.[/p]
[h3]Characters[/h3]
  • [p]Fixed an issue where an incorrect animation would play while performing the fill action as male Survivors.[/p]
  • [p]Fixed an issue where, as The Mastermind, performing the Mori animation on a female Survivor caused the camera not to play properly.[/p]
  • [p]Fixed an issue where, during a Trial against The Hillbilly, Survivors carried by the Killer would remain static from the Survivor’s POV if the Killer hit an asset with a Basic Attack.[/p]
  • [p]Fixed an issue where The First’s arm textures would stretch while performing the Pallet Break action.[/p]
  • [p]Fixed an issue where The First was able to use "Traverse Upside Down" ability at the Start of the Trial.[/p]
  • [p]Fixed an issue where Survivors' aura was shown in the default Red color with The First's Iridescent Soteria Chip add-on equipped.[/p]
  • [p]Fixed an issue where, when equipped with a T-shirt, Taurie Cain could be seen bending unnaturally while repairing a generator.[/p]
  • [p]Fixed an issue where, as The Knight, when using the Vanquished Destroyer (Deep Rift) outfit, kicking a generator caused the leg to not be visible.[/p]
  • [p]Fixed an issue where The Knight did not have Highlight Aura for guard orders on Pallets.[/p]
  • [p]Fixed an issue where Survivor Maggie Rhee had a green tint around her armpit when hooked.[/p]
  • [p]Fixed an issue where The Ghost Face briefly stopped Stalking when activating Night Shroud near cover.[/p]
  • [p]Fixed an issue where The Demogorgon's Aura could be seen while using Traverse Upside Down.[/p]
  • [p]Fixed an issue where The Demogorgon did not have Highlights for portals when able to Traverse.[/p]
  • [p]Fixed an issue where The Nurse had a small hitch/lag at the end of a Blink when the User experienced lag.[/p]
  • [p]Fixed an issue where The Animatronic looked straight up after performing a mori.[/p]
  • [p]Fixed an issue where The Trickster Combo Meter kept decaying when Grabbing a Survivor from an interrupt.[/p]
  • [p]Fixed an issue where The Trickster's Style Rank stopped decaying after breaking 2 Pallets or 2 Breakable Walls.[/p]
  • [p]Fixed an issue where The Trickster gained the score event "Thread the needle" when hitting Survivors with Showstopper inside of a Fog vial.[/p]
  • [p]Fixed an issue where The Skull Merchant's Drones had incorrect Killer Object and Highlight Auras.[/p]
  • [p]Fixed an issue where The Lich's Special items could be swapped with Survivors items and were unusable.[/p]
[h3]Environment/Maps[/h3]
  • [p]Fixed an issue where an invisible collision was blocking projectiles through an opening in Midwich Primary School, by changing the collision of the concrete wall.[/p]
  • [p]Fixed an issue where rocks would be floating in the main menu.[/p]
  • [p]Fixed an issue causing the floor to be missing in the Online Lobby.[/p]
  • [p]Fixed an issue in Family Residence map where the Knight's guard would get stuck on collisions around the hill.[/p]
  • [p]Fixed an issue in Eyrie of Crows map where projectiles were blocked on parts of the railing on the second floor of the main structure.[/p]
  • [p]Fixed an issue in Trickster's Delusion where the Nurse would be blinded with a black screen when blinking in the map.[/p]
  • [p]Fixed an issue in Pale Rose where traps are seen floating in an opening in the floor of the main structure.[/p]
  • [p]Fixed an issue in Garden of Joy where survivors could not interact properly in the main structure.[/p]
  • [p]Fixed an issue in Freddy Fazbear's Pizza where projectiles were blocked on the railings around the basement in the main structure.[/p]
  • [p]Fixed an issue in Treatment Theater where a hook get stuck in assets.[/p]
  • [p]Fixed an issue in Ironworks of Misery where totems could spawn very close to each others in the main structure.[/p]
[h3]Perks[/h3]
  • [p]Fixed an issue where We're Gonna Live Forever's healing buff persisted onto the Injured State when using med-kits.[/p]
  • [p]Fixed an issue where The Doctor's Illusionary Pallets became permanent when spawned where a Fragile Pallet is being crafted with Apocalyptic Ingenuity.[/p]
  • [p]Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.[/p]
  • [p]Fixed an issue where Clean Break's icon never highlighted when activated.[/p]
  • [p]Fixed an issue where Red Herring remained active on the same Generator when repairing a Generator twice before entering a Locker.[/p]
  • [p]Fixed an issue where Hex: Crowd Control's icon was put back in the regular disabled state when the related Hex Totem was cleansed.[/p]
  • [p]Fixed an issue where Five Moves Ahead's icon remained lit while in cooldown.[/p]
  • [p]Fixed an issue where Five Moves Ahead was unable to activate after stunning the Killer equipped with Nemesis.[/p]
  • [p]Fixed an issue where Five Moves Ahead remained activated without going on Cooldown while dropping a Pallet inside The Unknown's transferred terror radius with the Iridescent OSS Report add-on.[/p]
  • [p]Fixed an issue where the External Perk Icon for A Place For Us disappeared before the Elusive Status Effect ended.[/p]
  • [p]Fixed an issue where Survivors' auras were briefly visible when performing a healing action in the radius of A Nurse's Calling with in combination with A Place for Us.[/p]
  • [p]Fixed an issue where the Bamboozle's icon was missing a duration timer.[/p]
  • [p]Fixed an issue where blocked Generators from Corrupt Intervention did not have users' selected aura color.[/p]
  • [p]Fixed an issue where blocked Generators from Deadlock did not have users' selected aura color.[/p]
[h3]Quests[/h3]
  • [p]Fixed an issue where Survivor Milestone Quests displayed incorrect repetitions.[/p]
  • [p]Fixed an issue where Milestone Quests could not earn progress due to incorrect parameters.[/p]
[h3]UI[/h3]
  • [p]Fixed an issue where text was overlapping in the Player Level Tooltip.[/p]
  • [p]Fixed an issue where the reduced value tooltip was missing for the Potential Energy perk.[/p]
  • [p]Fixed prestige rewards that could remain on screen and overlap other rewards selected afterward.[/p]
  • [p]Fixed bonus blood point showing a bigger total multiplier by including the base 1x value in every multiplier.[/p]
  • [p]Fixed preset in character customization that could not be renamed.[/p]
  • [p]Fixed an issue where Trickster's S-rank UI sometimes blinked and remained after S-rank had ended.[/p]
  • [p]Fixed an issue where Survivor Portraits were inconsistent when showing the Survivor interaction while facing The Lich.[/p]
[h2]Known Issues[/h2]
  • [p]It is possible for The Mastermind to become stuck in place when missing a Virulent Bound with 2 charges left.
    [/p]