Dead by Daylight's creative director on bringing Ringu's Sadako and Yoichi to life

Dead by Daylight has been around for a while now, but Behaviour Interactive seems to have struck gold with its novel concept. It's the horror equivalent of a multiplayer arena shooter, except one of you is a nightmarish killer, while four others take on the role of survivors who have to work together to outwit the killer and escape unscathed.
According to Steam Charts, the game still sees between 40-50,000 players each month, with peaks of double that number. And it's no wonder, because Behaviour has been consistently feeding more and more content into the game, collaborating with horror's biggest hitters, like Hellraiser, Resident Evil, and Saw.
Ahead of Dead by Daylight's latest update, which introduces The Ring's Sadako and Yoichi as new characters, we spoke to Behaviour Interactive's creative director David Richard to find out more about how the team went about bringing these horror icons to life in-game, the new jump scares and Easter eggs, and what's in store for the game's future.
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