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8.4.0 | Doomed Course


[h2]Content[/h2]

[h2]New Killer - The Houndmaster[/h2]

[h3]Killer Power - Scent of Blood[/h3]
The Houndmaster and her dog operate as one. Her commands are followed without question or delay.

Special Ability: Chase
The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog's path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without Injury leave the Survivor Hindered. Grab duration is shorter for Survivors with the Endurance status effect.

Special Ability: Search
The Search Command sends the dog to a target location, creating a Search Path. It has its own lullaby and, as it moves, its Houndsense radius rises over distance traveled. Survivors who enter the radius are affected by Houndsense and revealed by Killer Instinct. If The Houndmaster follows the dog’s Search Path, she gains increased movement speed over time. Leaving the Search Path ends the bonus movement speed.

Special Effect: Houndsense
Healthy Survivors affected by Houndsense receive Deep Wounds when Injured. Injured Survivors affected by Houndsense suffer from louder Grunts of Pain and longer Pools of Blood when put into the Dying state.

[h3]New Killer Perks:[/h3]

All-Shaking Thunder
After you fall from a height, your lunge attack distance is increased by 75/75/75% for 8/12/16 seconds.
This perk has a 5/5/5-second cooldown.

Scourge Hook: Jagged Compass
At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.
When a Survivor is unhooked from a non-scourge hook, it becomes a scourge hook.
When you hook a Survivor on a Scourge Hook, the aura of the generator with the most progress is revealed in yellow for 6/8/10 seconds.

No Quarter
When a Survivor reaches 75/75/75% of a self-heal, they are faced with continuous skill checks.
If one of these skill checks is missed or the heal is interrupted, the Survivor becomes broken for 20/25/30 seconds.

[h2]New Survivor - Taurie Cain[/h2]

[h3]New Survivor Perks:[/h3]

Invocation: Treacherous Crows
When in the Basement near the circle, press the ability button 2 to begin the Invocation.
Invocations take 60/60/60 seconds. Other Survivors will see your aura during this and can join an ongoing interaction.
Once the Invocation is completed:
You become injured and broken for the rest of the trial.
When a Survivor is in the Terror Radius and the Killer scares a crow, their aura is revealed to all Survivors for 1/1.5/2 seconds.
Completing the Invocation disables that perk for all Survivors.

Clean Break
After you finish healing another Survivor, while being healed by another Survivor, press the ability button 1 to gain broken.
After 80/70/60 seconds, you become healthy.
This perk does not activate if you are already broken. The effect is cancelled if you go in the dying state.

Shoulder the Burden
Once per trial, as long as you are not on death hook, press the ability button 2 in front of a hooked Survivor to unhook them.
When they are unhooked, they lose 1 hook state and you gain 1 hook state. You also scream and become Exposed for 60/50/40 seconds.

[h2]General Updates[/h2]
  • Decreased the Sacrificial Ward Offering rarity to Common. (was Rare)
[h2]Killer Updates[/h2]

[h3]The Dark Lord - Basekit[/h3]
  • Increase shapeshift cooldown to 3.5 seconds (was 2.5)
  • Vampire Form: Increase Hellfire cooldown to 10 seconds (was 7)
  • Wolf Form: Increase the spawn rate of Scent Orbs to 1 every 5 seconds (was 1 every 6 seconds)
  • Wolf Form: Decrease Wolf's pounce charge time to 0.85 seconds (was 1)

[h3]The Demogorgon - Basekit[/h3]
  • Decrease Portal setting time to 0.85 seconds (was 1)
  • Decrease Portal entry time to 1.35 seconds (was 1.5)
  • Increase Upside Down travel speed to 28 m/s (was 20)

[h3]The Demogorgon - Addons[/h3]
  • Viscous Webbing:
    Increases the Sealing time of Portals by 10% (was 16%)
  • Thorny Vines:
    Increases the Area of Effect of Active Portals by 1 meter
    Increases the Sealing time of Portals by 8% (was 11%)
  • Upside Down Resin:
    Increases the Sealing time or Portals by 20% (was 28%)
  • Lifeguard Whistle:
    Reveal Survivors near active portals without charging Of The Abyss (REMOVED)
    Increases the number of Portals by 2 (NEW)

[h3] The Ghost Face - Basekit[/h3]
  • Decrease Night Shroud's cooldown to 17 seconds (was 20)
  • Decrease the time to Mark Survivors to 4.5 seconds (was 5)

[h3]The Ghost Face - Addons[/h3]
  • "Philly":
    Decreases the time to mark Survivors by 10% (was 20%)
  • Walleye's Matchbook:
    Decrease Night Shroud's recovery time by 3 seconds (was 6)

[h3]The Good Guy - Basekit[/h3]
  • Decrease the Scamper time to 1 second (was 1.3)
  • Increase Hidey-Ho Mode's cooldown to 12 seconds (was 10)

[h3]The Good Guy - Addons[/h3]
  • Rat Poison:
    Decreased range to 6 meters (was 12)
    Decreased duration to 2.5 seconds (was 5)

[h3]The Lich - Basekit[/h3]
  • Decreased Dispelling Sphere's cooldown to 35 seconds (was 38)
  • Decreased Flight of the Damned's cooldown to 35 seconds (was 38)
  • Decreased Fly's cooldown to 25 seconds (was 38)
  • Increased Mage Hand's cooldown to 40 seconds (was 38)
  • Increased the cooldown after cancelling a spell to 1.25 seconds (was 1)
  • Decreased the time Dispelling Sphere disables magic items to 45 seconds (was 60)

[h3]The Lich - Addons[/h3]
  • Pearl of Power:
    Decreases the cooldown of all Spells by 3 seconds after a successful Basic Attack (was 5)
  • Ring of Spell Storing:
    Decreases the cooldown of all Spells by 2 seconds (was 4)

[h3]The Mastermind - Basekit[/h3]
  • Decreased Virulent Bound's cooldown to 5.5 seconds (was 6 seconds)

[h3]The Mastermind - Addons[/h3]
  • Leather Gloves:
    Decreases Virulent Bound's cooldown by 8% (was 10%)

[h3]The Shape - Basekit[/h3]
  • Increased Evil Within I movement speed to 4.4 m/s (was 4.2 m/s)
  • Increased maximum stalk per Survivor to 20 points (was 10)
  • Decreased the amount of Evil Within required to reach Evil Within II to 3 (was 5)
  • Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1)
  • Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1)

[h3]The Shape - Addons[/h3]
  • Fragrant Tuft of Hair:
    Increased the Evil Within III requirement to 20 (was 10)
  • Lock of Hair:
    Decreased the Evil Within III requirement to 50% (was 100%)
  • Judith's Tombstone:
    Increased the Evil Within III requirement to 20 (was 10)
  • Tombstone Piece:
    Increased the Evil Within III requirement to 15 (was 7.5)
  • Scratched Mirror:
    Decreases Evil Within I movement speed to 4.2 m/s (NEW)


[h2]Killer Perk Updates[/h2]
  • Distressing:
    Your Terror Radius is increased by 20/25/30%. (was 22/24/26%)
    Gain 100% more Bloodpoints for actions in the Deviousness category. (REMOVED)
  • Dominance:
    The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 8/12/16 seconds. (was 4/6/8)
  • Hex: Thrill of the Hunt:
    For each Dull and Hex Totem remaining on the map, gain a Token.
    Gain 10% more Bloodpoints for actions in the Hunter category for each Token. (REMOVED)
    Survivors' Cleansing and Blessing speed is reduced by 10/12/14% for each Token. (was 8/9/10%)
  • Human Greed:
    You see Unopened Chests auras and Survivor auras are revealed for 3/3/3 seconds when they enter a 8/8/8-meter range.
    You also gain the ability to kick chests to close them. This ability has a 30/25/20-second cooldown. (was 60/45/30 seconds)
  • Languid Touch:
    When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
    This perk has a 5-second cooldown. (was 20 seconds)
  • Weave Attunement:
    When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
    Survivors within 8 meters of dropped items have their auras revealed to you. (was 12 meters)
    Affected Survivors see the item's aura. (NEW)
    When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.

[h2]Survivor Updates[/h2]

[h3]General[/h3]
  • Decreased the time it takes to unlock chests to 8 seconds (10 seconds)

[h3]Survivor Perk Updates[/h3]
  • Ace in the Hole:
    When retrieving an item from a chest, there is a 100% chance that a Ultra Rare (or lower) add-on will be attached to it. (was Very Rare or lower)
    50/75/100% chance to finding an add-on of Uncommon rarity or lower. (was 10/25/50%)
    When escaping, keep any add-ons your item has.
  • Buckle Up:
    Updated the perk's description for clarity.
  • Invocation: Weaving Spiders:
    Description was updated to match the new invocation (Treacherous Crows), but no gameplay change otherwise.
  • No One Left Behind:
    Once the Exit Gates are powered, gain the following effects:
    50/75/100% additional Bloodpoints for healing and unhooking other Survivors. (REMOVED)
    50/75/100% bonus actions speed when healing and unhooking other Survivors. (was 30/40/50%)
    When unhooking a Survivor, they gain a 10% movement speed bonus for 15 seconds. (was 7% for 10 seconds)
    The aura of all other Survivors are revealed to you.
  • Pharmacy:
    When injured, Pharmacy activates (REMOVED)
    Unlocking chests is 70/85/100% faster. (was 40/60/80% faster)
    The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters)
    Pharmacy guarantees an Emergency Med-Kit upon completing the interaction.
  • Plunderer's Instinct:
    The auras of unopened chests and items in the environment are revealed to you when standing within a 32/48/64 meters range. (was 16/24/32 meters)
    Increases the odds of finding higher rarity items from chests by 50%. (was 14/24/46%)
  • Scene Partner:
    Scene Partner activates when you are in the Killer's Terror Radius.
    Whenever you look at the Killer, scream, then see the Killer's aura for 4/5/6 seconds. (was 3/4/5 seconds)
    There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds.
    Scene Partner then goes on cool-down for 40 seconds. (was 60 seconds)

[h2]Events & Archives[/h2]
  • "Bone Chill" seasonal event begins December 12 at 11:00am Eastern.
  • This seasonal event also features an event tome opening at the same time.

[h2]Features[/h2]
Survivor Activity HUD Improvements
  • All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery)
  • A new activity was created to differentiate when a Survivor is Mending or Healing themselves
  • A new activity was created to differentiate when a Survivor is Blessing a totem
  • Some Killer power interactions which were previously missing are now included on the activity HUD
Perk HUD improvement
  • Visual differentiation between a Perk being temporally unavailable from being disabled completely. First time implementation for new Invocation Perk.
Characters' Bio Pages
  • Re-added Power and Perks previews on Bio page
Store
  • Featured Page main carousel can also display Bundles.
  • Featured Page bundle widget is now a carousel that shows Bundles and Collections.
Inbox
  • A new Inbox, accessible from the main menu, replaces the old News section. The Inbox contains two tabs:
    News: key announcements, events info, game modes info, etc.
    Messages: contains messages with rewards to claim and other miscellaneous messages.
  • Notifications:
    The notification on the Inbox icon indicates unread messages or unclaimed rewards.
  • “Read/Claim All” Button:
    Quickly mark all messages as read and claim all associated rewards with a single action.
  • Sticky News:
    Important global announcements now pinned at the top of the News tab.
  • Auto-Deletion:
    News and messages are automatically removed after expiration.

[h2]Bug Fixes[/h2]

[h3]Archives[/h3]
  • Fixed the titles or descriptions of some challenges across various tomes to improve consistency and clarity.
[h3]Bots[/h3]
  • Improved Survivor bot locomotion.
[h3]Characters[/h3]
  • Fixed an issue that caused the Executioner's Cage to sometimes spawn in occupied locations.
  • Fixed an issue that caused the Onryo's Demanifest invisibility duration to be shorter than intended.
[h3]Environment/Maps[/h3]
  • Fixed missing cracks during the End Game Collapse
  • Fixing floating assets on multiple maps.
  • Fixed brief bright light when returning to the Main Menu from the Store.
  • Fixed sudden brief burst of bright light when viewing a Mori.
  • Fixed occurrences of exit tiles not matching themed maps.
  • Fixed a visible seam at the Exit Gates on Ormond Lake Mine.
  • Fixed pools of blood that failed to appear in multiple places on the Ormond Lake Mine
  • Fixed missing textures on multiple tiles of the Ormond Lake Mine
  • Fixed a clipping issue the bridge in Ormond Lake Mine
  • Fixed collision issues on tunnel stairs, tower scaffold ground, and tower tile collisions, on Ormond Lake Mine
  • Reworked complex collisions preventing Killer projectile to pass through on the top floor of the Ormond Lake Mine Building
  • Fixed issues of Camera Fade exclusion for the Mori Update feature
  • Fixed an issue in Lery's Hospital where the Killer could not grab a survivor from one side of a generator
  • Fixed an issue with collision on Ironworks of Misery
  • Fixed an issue with collision on The Underground Complex
  • Fixed an issue with collision on The Nostromo Wreckage
[h3]Perks[/h3]
  • Fixed an issue that caused Hex: Thrill of the Hunt interaction speed values to be incorrect if cleansed before Hex: Undying.
  • Fixed an issue that caused Deathbound not to be disabled when grabbed by the Killer.
  • Fixed an issue that caused Hex: Devour Hope to gain a token when a Survivor self unhooks with the Deliverance perk.
  • Fixed an issue that could cause Survivors to get stuck inside lockers after triggering Dominance.
[h3]UI[/h3]
  • Fixed an issue where cinematics can be skipped by L-stick or R-stick on the controller.
  • Fixed a crash that could occur when using the virtual keyboard.
  • Fixed an issue where the Beginner Tooltip text can be seen overflowing in certain languages.
  • Fixed an issue where the Prestige button's progress bar isn't reacting accordingly to the Bloodpoints balance.
  • Fixed a crash that could occur when equipping and unequipping the banner and badge.
  • Fixed an issue where the Survivor action icon on the player status is missing after spectating the killer in a custom game.
  • Fixed an issue where the blood splatter effect on the player status is missing in various states.
  • Fixed an issue where unnecessary lines appear when opening the event popup.
  • Fixed an issue where playing Mori animation and leaving the store at the same time would make the lobby have a black screen.
  • Fixed an issue that caused the Event Tome to display the incorrect time remaining.
[h3]Misc[/h3]
  • Fixed an issue where platform exclusive outfits cannot be seen by other platform players
  • Fixed an issue that caused Aestri Yazar, Lara Croft, Trevor Belmont, The Lich and The Dark Lord Prestige outfits unlock in wrong order.
  • The Wraith is now correctly able to move and attack after doing certain interactions when using the "The Serpent - Soot" Add-on
  • Fixed an issue that caused Killers to be able to spam the Mori interaction.
  • Fixed an issue that could sometimes cause the screen to flash bright when getting unhooked after being hooked in the Void during the Halloween Event.


[h2]Public Test Build (PTB) Adjustments[/h2]

[h3]New Killer - The Houndmaster[/h3]
POWER
  • Completed Generators now appear light orange to The Houndmaster (enabling Search Command targeting at any point during the Trial)
  • Increased Chase Command acceleration on dog to 32 m/s (was 29 m/s)
  • Increased Chase Command Redirect linger time once dog completes distance to 1 second (was 0.7 seconds)
  • Reduced Chase Command camera transition time from The Houndmaster to dog when activating Redirect to 0.25 seconds (was 0.5 seconds)
  • Reduced Chase Command camera transition time from dog to The Houndmaster after ending Redirect to 0.25 seconds (was 0.5 seconds)
  • Search Command detection zone to target objectives has been increased and should now be easier to aim
  • Search Command cooldown reduced to 0.5 seconds (was 5 seconds)
  • Increased Search Command's starting Houdsense radius size to 2.5 meters (was 1.5 meters and not working as intended on PTB)
  • Increased Killer movement speed bonus while running on Search Path to 6.0 m/s (was 5.2 m/s)
  • Survivors afflicted with Houndsense now appear bright red to The Houndmaster
ADD-ONS
  • Knotted Rope: Basic attack cooldown against grabbed Survivors reduced to 10% (was 40%)
Survivor Perks
  • Shoulder the Burden
    Increased Exposed duration from 30/25/20 to 60/50/40 seconds.

[h3]Bug Fixes[/h3]
The Houndmaster / Taurie Cain
  • Fixed an issue that caused the Patrol Ground Target & Preview Radius to remain visible when the Dog arrives at the Patrol destination.
  • Fixed an issue that caused the Patrol Ground Target VFX not to fade out when the Dog is pallet stunned while on a Patrol command.
  • Fixed an issue that caused the Survivor's HUD to show the Broken status effect while in a Dog struggle.
  • Fixed an issue that caused the Houndmaster not to be able to be blinded by flashlights when the Dog was in front of her.
  • Fixed an issue that caused the Houndmaster to be blinded while in Redirect mode.
  • Fixed an issue that caused the dash to sometimes not occur when using Redirect before the camera gets to the Dog.
  • Fixed an issue that caused the Cancel prompt to appear for the pet Dog interaction if the user's had the Interaction Behavior setting on toggle.
  • Fixed an issue that caused the Dog's Patrol path not to disappear when the Dog was stunned.
  • Fixed an issue that caused the Dog's teleportation VFX to be missing when performing a mori while the Dog was away.
  • Fixed an issue that caused the healing interaction not to be cancelled when starting a Dog struggle.
  • Fixed an issue that caused the Redirect command to be activated while the Killer is mid air.
  • Fixed an issue that caused the Head On perk not to stun the Dog.
  • Fixed an issue that caused Killer Instinct not to linger on Survivors for 2 seconds when detected by the Dog returning from its Patrol path.
  • Fixed an issue that caused the Dog's Patrol detection radius to be smaller than intended.
  • Fixed an issue that caused the rescue Survivor from Dog struggle animation to play only at the end of the interaction.
  • Fixed an issue that caused the Dog to injure Survivors that are moving near vault points.
  • Fixed an issue that caused the Dash Command Dodged score even to trigger for Survivors hit by the Dog's Dash command.
  • Fixed an issue that prevented the Dog from being stunned while the Houndmaster was in Redirect mode.
  • Fixed an issue that caused multiple Houndmaster score events not to have their points reduced after earning them multiple times.
  • Fixed an issue that caused the Dog not to fully jump over a pallet during a Dash.
  • Fixed an issue that caused the Houndmaster to be able to use a basic attack directly after sending a Dash or Patrol Command.
  • Fixed an issue that rarely caused the acceleration not to trigger when walking in a Patrol trail.
  • Fixed an issue that caused the Dog's patrol path to appear above ground level when the patrol is sent to a different elevation.
  • Fixed an issue that caused the aim indicator for the search command to bounce quickly between two distances when looking up and down.
  • Fixed an issue that caused the Redirect chase to only be activated at the end of a Dash command.
  • Fixed an issue that caused the Exhausted effect from the Unfinished Map add-on to continue ticking down while the Survivor sprints.
  • Fixed an issue that caused The Houndmaster's Dog panting to be too loud.
  • Fixed an issue that caused The Houndmaster's voice lines to overlap in the lobby.
  • Fixed an issue that caused The Houndmaster's Dog to perform a growl whenever it landed.
  • Fixed an issue that caused The Houndmaster's to have missing Footsteps while charging a Command.
  • Fixed an issue that caused The Houndmaster's to have missing subtitles.
  • Fixed an issue that caused Taurie Cain to have missing distant screams.
Perks
  • Fixed an issue that caused Survivors to jump unnaturally when placing a Chemical Trap on a pallet.
  • Fixed an issue that caused Scourge Hook: Jagged Compass not to trigger on self unhooks.
  • Fixed an issue that caused No Quarter to give the Broken status effect when stopping a self-heal before reaching 75%.
  • Fixed an issue that caused the external perk icon for No Quarter not to appear during the hard skill check part.
  • Fixed an issue that caused the external perk icon for No Quarter to appear after the hard skill check part.
  • Fixed an issue that caused Clean Break to deactivate when entering the dying state before having triggered the perk.
  • Fixed an issue that caused Clean Break not to trigger while being healed by another Survivor with Clean Break equipped.
  • Fixed an issue that caused the external perk icon for Deathbound not to appear for Survivors when affected by the perk.
  • Fixed an issue that caused Shoulder the Burden and Reassurance to interfere with each others input when near a hooked Survivor.
  • Fixed an issue that caused the Killer's HUD not to show the correct amount of hooks when Survivors use Shoulder the Burden.
  • Fixed an issue that caused Invocation: Weaving Spiders and Invocation: Treacherous Crows not to activate when started at the same time.
Misc
  • The art exhibits in the "Art Gallery" Player Card Banner have had small adjustments
  • Fixed an issue that caused lighting issues in the lobby and Mori preview
  • Fixed a PTB issue that caused wrong loadout presets.
  • Fixed an issue that caused unproper error popup when start steam game without steam account connection.
  • Fixed an issue that caused the Knight Lobby animation to not play properly.
  • Fixed an issue that caused killers to jump backwards when stunned by a pallet.
  • Fixed an issue that caused The Dark Lord to jitter at the end of the Break Pallet animation.
  • Fixed an issue that caused the Hillbilly's shotgun to experience visual desynchronization after crashing into a wall.
  • Fixed an issue that caused Survivors not to be sacrificed to the Entity when hiding in a locker at the end of the End Game Collapse timer.
  • Fixed an issue that caused the Plague's move speed while vomiting to be slower than intended.
Environment/Maps
  • Fixed multiple issues relates to the fading of assets with the integration of the Mori Finisher
  • Fixed an issue in the Temple Of Purgation where Zombies could not reach the Mausoleum tile
  • Fixed an issue in Mother's Dwelling where performance was impacting the loading of the map
  • Fixed an issue in Ormond Lake Mine where killers could not use their powers in the tower
  • Fixed an issue in Lery's Hospital where The Singularity could not deploy biopods in specific tiles

Developer Update | November 2024 PTB



Welcome to another Developer Update! We will be focusing on the newest content that was tested in the PTB including The Houndmaster and associated Perks. Additional Live Balance changes that were in the PTB will have their feedback addressed in the hotfixes that follow the Chapter release.

Thank you everyone for playing the PTB and providing such thorough feedback.



We received a lot of great feedback regarding The Houndmaster during the PTB and with that we’ve developed the following changes:
  • [Change] Completed Generators now appear light orange to The Houndmaster
  • [New] Survivors afflicted with Houndsense now appear bright red to The Houndmaster
Dev Note: This will allow The Houndmaster to target Generators at unlimited range, wherever she is on the map. This will boost her ability to cover larger areas of the map while running on the search path.
  • [Change] Increased Search Command’s starting Houndsense radius size to 2.5m (was 1.5m ) Important Note: On the PTB this was not working as intended.
  • [Change] Increased The Houndmaster’s movement speed bonus whilst running on the Search Path to 6.0m/s (was 5.2m/s)
  • [Change] The Search Command’s detection zone to target objects has been increased and it should now be easier to aim
  • [Change] Reduced the Search Command cooldown to 0.5s (was 5s)
Dev Note: Search Command had some unfortunate bugs on the PTB, but we were still able to notice it was undertuned. Thanks to your feedback, we realized that it wasn’t particularly excelling at our intention of letting The Houndmaster to move at high speed around the map, or find survivors. We’ve made some significant changes to the movement speed and the Houndsense Radius around Snug! With the reduction in the cooldown time, we’re confident that this will allow the duo to move quickly to a location, find Survivors, and start threatening them with the Chase Command immediately.
  • [Change] Increased the Chase Command acceleration on the dog to 32m/s was 29m/s
  • [Change] Increased the Chase Command redirect linger time once the dog completes distance to 1s (was 0.7s)
  • [Change] Reduced Chase Command camera transition time from The Houndmaster to the dog (and vice versa) when activating Redirect to 0.25s (was 0.5s)
Dev Note: The feedback that we received from the PTB showed that players found the Chase Command fun and satisfying, however the Redirect had issues that needed to be addressed. It feels great to land one, but failing to catch someone often leaves Portia in a less than desirable position, in Suvivors gaining a lot of distance. Whilst it feels rewarding, it does have a very high skill floor, so by increasing Snug’s acceleration it should give Killers more time to turn, aim and send Snug even faster on a second mad dash at a Survivor.
  • [Change] Reduced the percentage of cooldown on the Knotted Rope Add-on to 10% (was 40%)
Dev Note: we realized during the PTB that 40% was incredibly high for this type of add-on and would make it far too strong in conjunction with certain perks. Reducing this cooldown percentage still makes the add-on viable without being overpowering.


  • [Change] Increased the Exposed duration to 60/50/40s (was 30/25/20)
Dev Note: we felt the Exposed time on the perk was too short for how strong the perk can be for trading hook states with another player. We wanted to ensure that the risk / reward factor was more balanced.

We will carefully monitor these changes to The Houndmaster together with the Live Balance changes shown on the PTB and will make any necessary adjustments in the following hotfixes.

The Dead by Daylight Team

Most popular DBD game mode is coming back and it's ramping up the chaos

The Dead by Daylight community has known that changes were coming for the upcoming revamped 2v8 mode, but now developer Behaviour Interactive has lifted the lid and shown off exactly what fans can expect. Inside a recent developer update post, Behaviour details new killers, classes, maps, mechanics, and more - all of which promise to shake up the mode from its previous, already chaotic incarnation.


Read the rest of the story...


RELATED LINKS:

Next DBD Chapter release date, new killer, survivor, perks, and more

DBD codes November 2024

DBD surprises fans with new killer and survivor, and you can play them now

2V8 | Developer Update



The beloved 2v8 mode is returning! A lot has changed and since the first version – so much that we couldn’t squeeze it into our regular Developer Update – and we’re going to dive into all of it today.

Before we get started, it’s important to note that everything below only applies to the 2v8 mode and will not affect regular matches.


Cages
  • [CHANGE] Survivors are now sent to cages after being picked up by a Killer rather than by stomping.
  • [CHANGE] When a Survivor is near a caged Survivor, the cage will no longer move even if there is a Killer nearby.
  • [CHANGE] Survivors perform the unhook action 15% faster while a Killer is nearby.
Dev note: Flashlights didn’t serve much purpose in the original version of this mode as there weren’t many opportunities to make a save. Killers now need to pick up a Survivor before sending them to a cage, giving Survivors a chance to use their Flashlight.

To prevent Killers from camping a caged Survivor, the cage would normally disappear and reappear randomly elsewhere in the map. This created some frustrating moments where someone was about to make the save only for the cage to move. We have changed this so the cage no longer moves as long as a Survivor is nearby.



Generators
  • [NEW] Generator repair speeds are reduced by 5% for each generator completed.
  • [NEW] Generator repair speeds are increased by 2.5% for each cage state.
Dev note: 2v8 matches tend to be chaotic and swing heavily in favour of one role or the other. To help keep things from spiraling out of control early in a match, we have introduced a catch-up mechanic. The better the Survivors are doing, the slower repairs will be and vice versa. In a close match, these effects will cancel each other out.
  • [CHANGE] Generator auras are only visible to Killers within 64 meters.
  • [CHANGE] Generators being repaired by 2 or more Survivors are revealed to Killers, regardless of range.
Dev note: With so many generators and Survivors running around, the number of auras being revealed can be overwhelming. These changes will reduce the number of auras shown at any given time and instead highlight important auras when they are necessary.


New Maps
  • [NEW] Added the Family Residence map.
  • [NEW] Added the Dead Dawg Saloon map.
  • [NEW] Added the Father Campbell’s Chapel map.
  • [NEW] Added the Rancid Abattoir map.
  • [NEW] Added the Wrecker’s Yard map.
Dev note: We’ve added additional maps to house these chaotic trials. Like the original set of maps, these have been given the 2v8 treatment, making them larger than usual and featuring additional adjustments such as three exit gates.



Killer Debut: The Blight
  • [NEW] The Blight is now available.
  • [CHANGE] Increased rush speed to 10.5m/s (was 9.2m/s).
  • [CHANGE] Increased slam duration to 2 seconds (was 1.25 seconds).
  • [CHANGE] Increased turn rate to 1.1 (was 0.9).
Dev note: The other killer can be bounced against.


Killer Debut: The Spirit
  • [NEW] The Spirit is now available.
  • [CHANGE] Increased phase duration to 8 seconds (was 5 seconds).
  • [CHANGE] Increased phase recharge rate to 0.66/second (was 0.33/second).
  • [CHANGE] Increased phase movement speed to 1.8 (was 1.6).
Dev note: The other killer is visible while phasing and cannot collide with The Spirit while phasing.



Killer Debut: The Deathslinger
  • [NEW] The Deathslinger is now available.
  • [CHANGE] Decreased reload time to 2 seconds (was 2.6 seconds).
  • [CHANGE] Increased reel speed to 3m/s (was 2.76m/s).
Dev note: If the other Killer hits a chained Survivor, the chain will break.



[h3]Class Overhaul [/h3]
  • [NEW] Reworked all Killer & Survivor Classes.
  • [CHANGE] Killer Classes are no longer tied to a specific Killer.
Dev note: In the next version of 2v8, we have overhauled the Class system from the ground up. Survivors now have powerful activatable abilities, some of which become available later in the match. Killer Classes, meanwhile, have been redesigned and can now be selected on any available Killer.


Survivor Classes now have the following abilities:
  • Class Ability: Providing passive effects to nearby teammates as well as a strong activatable power. The active ability charges over time and gain additional charge when you or another Survivor is uncaged.
  • Info Ability: Granting aura reading capabilities.
  • Unlock Ability: A secondary effect that unlocks after being sent to a cage.
Additionally, Survivors can use their Class Ability charge to pick themselves up from the dying state after recovering.


Killer Classes have the following abilities:
  • Class Ability: Providing bonuses to themselves and their teammate.
  • Info Ability: Providing aura reading or other forms of tracking.
  • Ability to mori the last remaining Survivor in a trial
We’ll delve into each of the available Classes further in this post.

Balancing & adjustments to specific Killers to ensure smooth gameplay in 2v8 still exist, though these are inherent to the Killer rather than their Class.



[h3]Refresher: Base Killer Effects [/h3]
  • [RETURNING] Damaging a generator reveals the auras of Survivors within 20 meters for 5 seconds.
  • [RETURNING] When starting a chase with a Survivor, reveal their aura to the other Killer for 5 seconds. This aura is removed if the other Killer enters a 16 meter radius of the Survivor.
  • [RETURNING] When a generator is completed, Survivors with no cage states are revealed to both Killers for 10 seconds.
Dev note: Though Classes are changing, we wanted to preserve the integral aura reveal when chasing a Survivor from the first version of 2v8. We have also added an aura reveal effect to damaging generators to ensure the mode stays fast paced. These abilities are available to all Killers, regardless of their Class.



[h3]Killer Classes [/h3]


New Killer Class: Shadow
  • Class Ability: When within 32 meters of a teammate, you gain Undetectable. Injuring a Survivors transfers the Undetectable effect to your teammate instead. This ability has a cooldown of 30 seconds.
  • Info Ability: When your teammate initiates chase with a Survivor, reveal the Survivor for an additional 4 seconds.

New Killer Class: Brute
  • Class Ability: Perform the break action 25% faster. Doing so grants a teammate within 32 meters 10% Haste for 8 seconds. This ability has a cooldown of 30 seconds.
  • Info Ability: When damaging a generator, reveal Survivors within an additional 8 meters.



New Killer Class: Enforcer
  • Class Ability: Move 3% faster when chasing an injured Survivor. When a teammate within 32 meters hits a Survivor, they are marked and have their aura revealed to you for 12 seconds. Putting that Survivor into the dying state grants your teammate a 60% lunge increase for 15 seconds. This ability has a cooldown of 30 seconds.
  • Info Ability: When damaging a generator, reveal nearby Survivors for an additional 4 seconds.



New Killer Class: Fearmonger
  • Class Ability: While unseen, gain 5% Haste. When injuring a Survivor more than 16 meters from your teammate, they gain 10% Haste for 10 seconds instead. This ability has a cooldown of 30 seconds.
  • Info Ability: When a generator is completed, reveal the aura of Survivors with no cage states for an additional 4 seconds.




[h3]Survivor Classes [/h3]


Survivor Class: Medic
  • Class Ability: You and Survivors within 8 meters gain a 50% heal speed bonus, and grunts of pain are reduced by 50%. When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%.
  • Info Ability: Reveal the aura of injured Survivors within 128 meters.
  • Unlock Ability: While injured, your scratch marks are suppressed, and your aura is revealed to all other Survivors.



Survivor Class: Scout
  • Class Ability: You and Survivors within 8 meters move 100% faster while crouching. When you see a Killer within 64 meters, reveal their aura to all Survivors. When your ability is fully charged, press the ability button near a dropped or broken pallet to reset or rebuild it.
  • Info Ability: Reveal the aura of Killers performing the break action for 6 seconds.
  • Unlock Ability: Your walking speed is increased by 25% and you make no grunts of pain while injured.



Survivor Class: Guide
  • Class Ability: You and Survivors within 8 meters gain an additional 3% bonus progress from Great Skill Checks, and repair sounds are 50% quieter. When your ability is fully charged, press the ability button to grant nearby Survivors an 8% repair speed bonus for 10 seconds.
  • Info Ability: Reveal the aura of any unrepaired generator within 32 meters.
  • Unlock Ability: When completing a generator, gain a 5% charge per Survivor nearby. The next time you work on a generator, those charges are immediately applied to the generator.



Survivor Class: Escapist
  • Class Ability: When you or a Survivor within 8 meters of you start sprinting, gain 50% Haste for 3 seconds. This causes Exhaustion for 20 seconds and cannot activate while Exhausted. When your active ability is fully charged, press the active ability button to make all rushed actions silent for you and nearby Survivors for 8 seconds.
  • Info Ability: Reveal the aura of pallets and vaults within 16 meters.
  • Unlock Ability: Gain the ability to heal yourself without a Med-Kit at 70% of the normal healing speed.




[h3]Killer Updates [/h3]

With Classes being overhauled, we took this opportunity to touch up some of the available Killers & integrate some of their previous class effects into their base kit. As with everything else in this post, these changes will only apply to 2v8.

[h3]The Trapper [/h3]
  • [NEW] Trap auras are now visible to your teammate.
  • [CHANGE] Increased Haste after setting a bear trap to 15% (was 8%).
  • [CHANGE] Your teammate cannot trigger bear traps. Note: This was previously part of The Trapper’s Class, but is now part of his base kit in 2v8.

[h3]The Wraith [/h3]
  • [CHANGE] Increased action speeds for breaking walls, pallets, or generators and vaulting by 60% while Cloaked.

[h3]The Hillbilly [/h3]
  • [CHANGE] The Chainsaw will now instantly down healthy Survivors.
  • [CHANGE] Decreased Chainsaw turn rate bonus to 30% (was 44%).

[h3]The Huntress [/h3]
  • [REMOVED] Removed the previous 20% Hatchet throw cooldown reduction.

[h3]The Nurse [/h3]
  • [REMOVED] Survivors within 1 meter of The Nurse’s blink will no longer scream.


Until next time…

The Dead by Daylight team

DBD surprises fans with new killer and survivor, and you can play them now

While Dead by Daylight has recently been killing it with a roster of expanded characters taken from existing properties, like Vecna from Dungeons and Dragons and Dracula and pals from Castlevania, its original creations have always been the game's highlights. It's where developer Behaviour Interactive has tended to let its hair down, going wild with creativity such as with the corrupted android The Singularity or twisted proto-eldritch-god The Dredge. Now, a new original survivor and killer are joining the game's roster after a surprise announcement, and what's more, there's a dog.


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