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Dead by Daylight News

Update 7.2.2 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update Releases: 11AM ET

[h2]Content[/h2]
[h3]The Xenomorph[/h3]
  • Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
  • Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed

[h3]Perks[/h3]
  • Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
  • Added a VFX for when the Chemical Trap disappears by itself

[h2]Bug Fixes[/h2]
[h3]The Xenomorph[/h3]
  • The Xenomorph can no longer see Idle Crows when exiting a tunnel
  • The Xenomorph can no longer turn invisible indefinitely in a Trial
  • The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
  • Fixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail Attack
  • Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit
  • Fixed a rare issue where The Xenomorph can fall through the ground

[h3]Perks[/h3]
  • The Adrenaline perk now correctly gives a bonus health state after self-unhooking

[h3] Audio[/h3]
  • The Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar
  • Spark bursts in the Nostromo map are no longer silent

[h3]UI[/h3]
  • Fixed an issue that hides the UI when spamming the ESC key while ending a match

[h3]Characters[/h3]
  • The Pig's right hand is missing animations when carrying a Survivor and moving
  • Players are now correctly able to make progress for The Onryo's "Viral Video" achievement
  • Fixed an issue that caused the camera to move backward when leaning and stalking with Ghost Face.
  • Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation
  • Fixed an issue that caused The Hag's camera to be obstructed when looking up while wearing any Outfit

[h3]Environment/Maps[/h3]
  • Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when Survivors are sacrificed on the Hook
  • Fixed an issue in Ormond where the Traps of the Trapper would disappear under the snow
  • Fixed an issue in RCPS where players could climb Wesker's supply crate
  • Fixed one sided collisions on the Nostromo Wreckage

[h3]Known Issues[/h3]
  • Survivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female Survivors

Dead by Daylight flashlights axed until devs resolve survivor exploit

Dead by Daylight is one of those horror games that absolutely stays winning as Behaviour Interactive steadily releases updates fighting bugs and player exploits. The most recent Kill Switch master list change details a variety of features and perks disabled in Dead by Daylight in order to resolve a popular survivor exploit. This means that if you've experienced it or have even used the technique at some point to become invincible yourself, you won't be encountering it anymore. Killer mains in DBD, rise up. Now's your opportunity!


Read the rest of the story...


RELATED LINKS:

One of Dead by Daylight's most chaotic features might be coming back

Is Dead by Daylight Steam Deck compatible?

Dead by Daylight killers tier list: all 33 deadly characters ranked

One of Dead by Daylight's most chaotic features might be coming back

Dead by Daylight perks will make or break your experience - especially given just how powerful The Xenomorph is looking on the PTB right now. If you're a bit of a masochist, you can randomize your DBD perks using various different websites, which normally goes just as badly as you might expect. For those of you who thrive on the chaos, though, developer Behaviour Interactive has hinted that the horror game's own perk randomizer may make an exciting reappearance in the future.


Read the rest of the story...


RELATED LINKS:

Is Dead by Daylight Steam Deck compatible?

Dead by Daylight killers tier list: all 33 deadly characters ranked

DBD codes September 2023

Update 7.2.1 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update Releases: 11AM ET
  • NOTE: The update is expected to be delayed on the Nintendo Switch. During this time, crossplay between the Switch and other platforms will not be possible.

[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
  • Currency previews in The Rift no longer stack, which was decreasing game performance.

[h3]Audio[/h3]
  • The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night Outfit.

[h3]Characters[/h3]
  • The Xenomorph no longer has an animation stutter upon entering a tunnel.
  • The Xenomorph is no longer able to perform a Tail Attack against Survivors escaping by the Exit Gate.
  • Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
  • The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
  • The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.
  • When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
  • Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.
  • Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
  • Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.
  • Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
  • Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
  • Fixed an issue where The Xenomorph tail was missing while in Crawler Mode

[h3]Environment/Maps[/h3]
  • Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
  • Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
  • Fixed an issue where Victor could jump on the table in the Nostromo
  • Fixed alignment issues with the survivor animation vault
  • Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
  • Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
  • Fixed an issue where a branch is floating over the Skull Merchant base
  • Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
  • Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map
  • Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
  • Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
  • Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
  • Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
  • Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation

[h3]Perks[/h3]
  • Footsteps are no longer silent when walking while Light-Footed is equipped.
  • Blood Rush is no longer active after being downed by the Killer.
  • Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.

[h3]UI[/h3]
  • Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
  • Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
  • Fixed transparency texture for locked tooltips.

[h3]Misc[/h3]
  • The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
  • Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.
  • Localization issues with certain Cosmetics have been fixed.
  • Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed