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Dead by Daylight The Walking Dead chapter revealed with two iconic survivors

Behaviour Interactive is officially revealing the Dead by Daylight The Walking Dead chapter, and it's absolutely packed. Rick Grimes and Michonne are coming to the asymmetrical horror game, with plenty of perks to make them feel like worthwhile additions. Following on from finally getting Five Nights At Freddy's in the game, DBD clearly isn't slowing down in its pursuit of major crossovers.


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9.1.0 | PTB Patch Notes

[p][/p][h2]Important[/h2]
  • [p]Due to known technical issues, Michonne will not be playable in the PTB. However, her three unique Perks are available to test. Players will still be able to see her in the Lobby and in the Store, but will not be able to select her to play in a Trial. These issues will be resolved and Michonne will be fully-playable when version 9.1.0 update releases on July 29.[/p]
  • [p]Progress & save data information has been copied from the Live game to our PTB servers on July 1, 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.[/p]
  • [p]Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.[/p]
[h2]Content[/h2][h3]NEW SURVIVOR: Rick Grimes[/h3][p]New Perk: Apocalyptic Ingenuity[/p]
  • [p]After unlocking or rummaging through 2/2/2 chests, press the Ability Button 1 for 8/8/8 seconds next to a broken pallet to build a fragile pallet.[/p]
  • [p]You see the auras of broken pallets within 24/28/32 meters.[/p]
  • [p]Fragile pallets are destroyed after being dropped.[/p]
[p]New Perk: Come and Get Me![/p]
  • [p]After unhooking a Survivor, while crouched and idle, press the Ability Button 1 to make injured and dying Survivors within 24/24/24 meters leave no scratch marks or pools of blood for 10/12.5/15 seconds.[/p]
  • [p]You scream and the Killer sees your aura for 5/5/5 seconds.[/p]
[p]New Perk: Teamwork: Toughen Up[/p]
  • [p]When another Survivor pallet-stuns or blinds the Killer while you are injured and within 24/24/24 meters, your grunts of pain, scratch marks and pools of blood are reduced by 100/100/100% for 20/25/30 seconds.[/p]
[h3]NEW SURVIVOR: Michonne Grimes[/h3][p]New Perk: Conviction[/p]
  • [p]After you have healed 1/1/1 Survivor, while downed with at least 25/25/25% recovery, press Ability Button 2 to recover instantly.[/p]
  • [p]You gain Broken, then are downed after 20/25/30 seconds.[/p]
[p]New Perk: Last Stand[/p]
  • [p]After spending 80/70/60 seconds in the Killer's Terror Radius while not in chase, when you fast-vault, stun the Killer for 3/3/3 seconds if they are within 2.5/2.5/2.5 meters.[/p]
  • [p]Then, this perk is disabled for the rest of the trial.[/p]
[p]New Perk: Teamwork: Throw Down[/p]
  • [p]When you pallet-stun or blind the Killer, other injured Survivors within 24/24/24 meters gain Endurance and see the Killer's aura for 6/8/10 seconds.[/p]
[p][/p][h3]KILLER UPDATES[/h3][p]The Executioner[/p]
  • [p]Increased Punishment of the Damned's range to 10 meters (was 8).[/p]
  • [p]Increased maximum Rites of Judgement duration to 10 seconds (was 5).[/p]
  • [p]Increased Rites of Judgement trail lifetime to 90 seconds (was 75).[/p]
  • [p]Decreased Rites of Judgement movement speed to 4.2m/s (was 4.4).[/p]
  • [p]The inputs for Rites of Judgement, Punishment of the Damned, and sending a Survivor to a cage can now be held, starting the action as soon as it becomes available.[/p]
  • [p]Survivors who are rescued from a cage now gain 10% Haste and Endurance for 10 seconds.[/p]
  • [p]Increased Bloodpoint score for rescuing a Survivor from a cage to 2000 (was 550).[/p]
[p]The Executioner's Add-Ons[/p]
  • [p]Lead Ring (Rework): Now increases Punishment of the Damned's range by 25% and decreases its width by 25%.[/p]
  • [p]Dead Butterfly (Rework): Now increases Rites of Judgement's recharge rate by 10%.[/p]
  • [p]Black Strap (Rework): Now decreases Punishment of the Damned's range by 25% and increases its width by 25%.[/p]
  • [p]Copper Ring: Now increases maximum duration of Rites of Judgement by 5 seconds (was 1).[/p]
  • [p]Cinderella Music Box (Rework): Now decreases Punishment of the Damned's cooldown by 10%.[/p]
  • [p]Forgotten Video Tape (Rework): Now increases the speed at which Punishment of the Damned travels by 10%.[/p]
  • [p]Wax Doll: Now increases Punishment of the Damned's range by 5% (was 12.5%).[/p]
  • [p]Spearhead (Rework): Now reveals the aura of the rescuer when a Survivor is saved from a cage for 8 seconds.[/p]
  • [p]Leopard-Print Fabric (Rework): Now decreases the duration of stuns while using Rites of Judgement by 15%.[/p]
  • [p]Mannequin Foot (Rework): Now causes Rites of Judgement trails to inflict Exhausted for 10 seconds.[/p]
  • [p]Valtiel Sect Photograph (Rework): Now decreases your Terror Radius by 2 meters for each Survivor affected by Torment.[/p]
  • [p]Burning Man Painting (Rework): Now reveals the auras of Survivors within 3 meters for 6 seconds upon missing a Punishment of the Damned attack.[/p]
  • [p]Tablet of the Oppressor (Rework): Now grants Undetectable while using Rites of Judgement.[/p]
  • [p]Misty Day, Remains of Judgement (Rework): Now reveals the auras of Survivors injured by Punishment of the Damned for 8 seconds.[/p]
  • [p]Scarlet Egg (Rework): Now causes Survivors inflicted by Torment to spawn Rites of Judgement trails when they sprint. These trails last 5 seconds.[/p]
  • [p]Rust-colored Egg (Rework): Now causes Punishment of the Damned hits to replenish Rites of Judgement's charge by 30%.[/p]
  • [p]Lost Memories Book (Rework): Now causes Survivors injured by Punishment of the Damned to become Oblivious for 80 seconds.[/p]
  • [p]Obsidian Goblet (Rework): Now allows Punishment of the Damned to destroy pallets and breakable walls. Increases Punishment of the Damned's cooldown by 20%.[/p]
  • [p]Iridescent Seal of Metatron (Rework): Now decreases Punishment of the Damned's range by 50%. Punishment of the Damned's range increases by creating Rites of Judgement trails, up to a maximum of 200%. This resets when Punishment of the Damned hits a Survivor.[/p]
[p]The Clown[/p]
  • [p]Increased Haste effect of Afterpiece Antidote to 12% (was 10%).[/p]
  • [p]Increased spread of Afterpiece Antidote gas clouds.[/p]
  • [p]Decreased the time it takes for Afterpiece Antidote gas clouds to activate to 1 second (was 2).[/p]
  • [p]Decreased the Hindered effect of Afterpiece Tonic to 12% (was 15%).[/p]
  • [p]Decreased the Hindered effect linger time from Afterpiece Tonic gas clouds to 1 second (was 2).[/p]
  • [p]Increased movement speed while reloading to 2.3m/s (was 1.61).[/p]
  • [p]Decreased the time it takes to reload to 2.5 seconds (was 3).[/p]
  • [p]The inputs for reloading and charging a throw can now be held, starting the action as soon as it becomes available.[/p]
[p]The Clown's Add-Ons[/p]
  • [p]VHS Porn (Rework): Now increases the size and spread of Afterpiece Tonic gas clouds by 10%.[/p]
  • [p]Solvent Jug: Now increases Invigoration duration by 0.5 seconds (was 1).[/p]
  • [p]Flask of Bleach: Now increases the Hindered penalty from Intoxication by 2% (was 4%).[/p]
  • [p]Smelly Inner Soles: Now increases movement speed while reloading by 15% (was 66%).[/p]
  • [p]Sticky Soda Bottle: Now increases the Invigoration effect by 1% (was 2%).[/p]
  • [p]Cheap Gin Bottle: Now increases the Invigoration effect by 2% (was 3%).[/p]
  • [p]Cigar Box: Now reveals auras within 6 meters (was 16).[/p]
  • [p]Ether 15 Vol%: Now increases the duration of Intoxication by 0.5 seconds (was 1).[/p]
  • [p]Garish Makeup Kit: Now increases the duration of Invigoration by 1 second (was 2).[/p]
[p]The Pig[/p]
  • [p]Increased Ambush movement speed to 7.1m/s (was 6.9).[/p]
  • [p]Increased crouched movement speed to 4.0m/s (was 3.8).[/p]
  • [p]Decreased the time it takes to crouch & un-crouch to 0.8 seconds (was 1).[/p]
  • [p]Increased the rate at which the Terror Radius fades when crouching to 0.33 (was 0.25).[/p]
  • [p]The inputs for crouching and ambushing can now be held, starting the action as soon as it becomes available.[/p]
  • [p]Increased Bloodpoint score for escaping a Reverse Bear Trap to 1000 (was 400).[/p]
  • [p]Increased Bloodpoint score for searching through a Jigsaw Box to 200 (was 100).[/p]
  • [p]Searching a Jigsaw Box now awards Survival points (was Objective).[/p]
[p]The Pig's Add-Ons[/p]
  • [p]John's Medical File: Now increases crouched movement speed by 5% (was 10%).[/p]
  • [p]Last Will: Now increases Ambush speed by 3% (was 6%) and increases the time to charge Ambush by 10% (was 33%).[/p]
  • [p]Workshop Grease: No longer decreases missed Ambush attack cooldown (was 10%).[/p]
[p]The Knight[/p]
  • [p]Increased max patrol path length to 38 meters (was 32).[/p]
  • [p]Increased patrol path creation speed to 15m/s (was 13.8).[/p]
  • [p]Increased patrol path acceleration by 2x.[/p]
  • [p]Increased strafe speed while creating a patrol path to 100% (was 25%).[/p]
  • [p]Increased the standard spawn time of the Carnifex to 8 seconds (was 5).[/p]
  • [p]Decreased the standard spawn time of the Assassin to 4 seconds (was 5).[/p]
  • [p]Decreased the standard spawn time of the Jailor to 4 seconds (was 10).[/p]
  • [p]The input for starting a patrol path can now be held, starting the action as soon as it becomes available.[/p]
[p]The Knight's Add-Ons[/p]
  • [p]Call to Arms: Now increases patrol path length by 4 meters (was 10) and path creation speed by 7% (was 16%).[/p]
[p]The Oni[/p]
  • [p]Increased the Demon Strike turn rate limit during the open phase of the attack to 540 degrees (was disabled).[/p]
[p][/p][h3]NEW SURVIVOR ITEM: FOG VIAL[/h3]
  • [p]Press the Use Item button to release a cloud of fog, suppressing scratch marks and auras, and decreasing visibility and audible sounds within its radius. Recharges over time.[/p]
  • [p]Each Fog Vial shares the following parameters:[/p]
    • [p]Has 1 charge.[/p]
    • [p]Has 33% opacity.[/p]
    • [p]Has a 10 meter radius.[/p]
[h3]FOG VIAL ITEM VARIANTS[/h3]
  • [p]APPRENTICE'S FOG VIAL (COMMON):[/p]
    • [p]Reaches its maximum size after 2 seconds.[/p]
    • [p]Lasts 8 seconds.[/p]
    • [p]Recharges 70 seconds after use.[/p]
  • [p]ARTISAN'S FOG VIAL (UNCOMMON):[/p]
    • [p]Reaches its maximum size after 1.5 seconds.[/p]
    • [p]Lasts 10 seconds.[/p]
    • [p]Recharges 65 seconds after use.[/p]
  • [p]VIGO'S FOG VIAL (RARE):[/p]
    • [p]Reaches its maximum size after 1.2 seconds.[/p]
    • [p]Lasts 12 seconds.[/p]
    • [p]Recharges 60 seconds after use.[/p]
[h3]FOG VIAL ADD-ONS[/h3]
  • [p]Volcanic Stone (Common):[/p]
    • [p]Decreases recharge time by 5 seconds.[/p]
  • [p]Reactive Compound (Uncommon):[/p]
    • [p]Decreases fog cloud expansion time by 1 second.[/p]
  • [p]Oily Sap (Rare):[/p]
    • [p]Increase fog cloud lifetime by 2 seconds.[/p]
  • [p]Mushroom Formula (Very Rare):[/p]
    • [p]Increases the fog cloud's maximum size by 2 meters.[/p]
  • [p]Potent Extract (Visceral):[/p]
    • [p]Decreases visibility and sounds within the fog cloud.[/p]
[p][/p][h3]SURVIVOR ITEM REWORK: KEY[/h3]
  • [p]Press the Use Item button to start channeling the Key.[/p]
    • [p]Once fully channeled, consumes 1 charge to reveal auras of Survivors in range for a set duration.[/p]
  • [p]While near a locked chest, press the Use Item button to quickly open the chest (uncommon Key or higher).[/p]
    • [p]Consumes 1 charge.[/p]
      • [p]Guarantees an item of Rare rarity or higher.[/p]
    • [p]Unlocking a chest with a Key reveals its aura in yellow to other Survivors in range.[/p]
      • [p]1 other Survivor can rummage through the unlocked chest once.[/p]
        • [p]Guarantees an item of Rare rarity or higher.[/p]
      • [p]While performing the rummage action, the rummaging Survivor's aura appears to the Key holder.[/p]
  • [p]While near a closed hatch, press the Use Item button to unlock it (uncommon Key or higher).[/p]
    • [p]Consumes 1 charge.[/p]
    • [p]The Key item is no longer destroyed upon Survivor completing interaction and escaping the Trial.[/p]
[h3]KEY ITEM VARIANTS[/h3]
  • [p]BROKEN KEY (COMMON):[/p]
    • [p]Reveal auras of Survivors within 48 meters for 8 seconds.[/p]
    • [p]6 charges.[/p]
  • [p]DULL KEY (UNCOMMON):[/p]
    • [p]Reveal auras of Survivors within 56 meters for 9 seconds.[/p]
    • [p]Can unlock chests and hatch.[/p]
    • [p]5 charges.[/p]
  • [p]SKELETON KEY (RARE):[/p]
    • [p]Reveal auras of Survivors within 64 meters for 10 seconds.[/p]
    • [p]Can unlock chests and hatch.[/p]
    • [p]6 charges.[/p]
[h3]KEY ITEM ADD-ONS[/h3]
  • [p]Friendship Charm (Common):[/p]
    • [p]Increases a Key's charges by 1.[/p]
  • [p]Shrill Whistle (Uncommon):[/p]
    • [p]Decreases the time to channel a Key by 35%.[/p]
  • [p]Braided Bauble (Rare):[/p]
    • [p]Increases the duration of auras revealed by Keys by 2 seconds[/p]
  • [p]Unique Wedding Ring (Very Rare):[/p]
    • [p]The Obsession and yourself both see each other's aura at all times.[/p]
    • [p]Decreases your chances of being the Killer’s Obsession.[/p]
  • [p]Blood Amber (Visceral):[/p]
    • [p]Using this Key reveals the Killer to you, and you to the Killer.[/p]
    • [p]Reduces aura reveal time by 6 seconds.[/p]
    • [p]Reduces number of charges by 2.[/p]
[h3]SURVIVOR ITEM REWORK: MAP[/h3]
  • [p]Press the Use Item button to start channeling the map.[/p]
    • [p]Once fully channeled, consumes 1 charge to reveal auras of windows and pallets in range for a set duration.[/p]
  • [p]While revealing auras, press the Use Item button to create a beam of light at your location.[/p]
    • [p]Generators within 32 meters of the beam of light are revealed to all Survivors.[/p]
    • [p]Beam of light is visible and audible to Survivors only.[/p]
[h3]MAP ITEM VARIANTS[/h3]
  • [p]CRYPTIC MAP (COMMON):[/p]
    • [p]Reveal auras of windows and pallets within 24 meters for 10 seconds.[/p]
    • [p]4 charges.[/p]
  • [p]SCRIBBLED MAP (UNCOMMON):[/p]
    • [p]Reveal auras of windows and pallets within 32 meters for 12 seconds.[/p]
    • [p]5 charges.[/p]
  • [p]ANNOTATED MAP (RARE):[/p]
    • [p]Reveal auras of windows and pallets within 40 meters for 14 seconds.[/p]
    • [p]6 charges.[/p]
  • [p]BLOODSENSE MAP (EVENT):[/p]
    • [p]Reveal auras of windows and pallets within 48 meters for 14 seconds.[/p]
    • [p]Causes pools of blood to spawn beneath you while revealing auras.[/p]
    • [p]8 charges.[/p]
[h3]MAP ITEM ADD-ONS[/h3]
  • [p]Glowing Ink (Common):[/p]
    • [p]Increases the duration of auras revealed by Maps by 2 seconds.[/p]
  • [p]Gnarled Compass (Uncommon):[/p]
    • [p]Increases a Map's charges by 2.[/p]
  • [p]Battered Tape (Rare):[/p]
    • [p]Increases the maximum range of a Map by 8 meters.[/p]
  • [p]Sharpened Flint (Very Rare):[/p]
    • [p]When using the Map, all Totems within range are revealed.[/p]
  • [p]Crimson Stamp (Visceral):[/p]
    • [p]The Killer's Aura is revealed within 8 meters of the beam of light.[/p]
    • [p]Reduces beam of light duration by 10 seconds.[/p]
    • [p]Reduces number of charges by 2.[/p]
[h3]RETIRED KEY & MAP ADD-ONS[/h3]
  • [p]The following add-ons have been retired from the Bloodweb:[/p]
    • [p]Key add-ons:[/p]
      • [p]Scratched Pearl (Uncommon)[/p]
      • [p]Gold Token (Rare)[/p]
      • [p]Milky Glass (Very Rare)[/p]
      • [p]Weaved Ring (Very Rare)[/p]
    • [p]Map add-ons:[/p]
      • [p]Yellow Wire (Uncommon)[/p]
      • [p]Black Silk Cord (Rare)[/p]
      • [p]Odd Stamp (Rare)[/p]
      • [p]Crystal Bead (Very Rare)[/p]
  • [p]These add-ons can no longer be equipped to their corresponding items, but will remain visible in each Survivor's respective inventories.[/p]
[p][/p][p]KILLER PERKS[/p]
  • [p]Insidious:[/p]
    • [p]Decreased the time it takes to activate to 3/2/1 second (was 4/3/2).[/p]
  • [p]Hubris:[/p]
    • [p]Increased the duration of the Exposed effect to 20/25/30 seconds (was 10/15/20).[/p]
  • [p]Dragon's Grip:[/p]
    • [p]Decreased cooldown to 60/45/30 seconds (was 60/50/40).[/p]
  • [p]Scourge Hook: Hangman's Trick:[/p]
    • [p]Increased aura reading range to 12/14/16 meters (was 8/10/12).[/p]
  • [p]Overwhelming Presence (Rework):[/p]
    • [p]When a Survivor starts using an item within 32 meters of you, they gain Exhausted for 15 seconds.[/p]
    • [p]When a Survivor within 32 meters of you gains Exhausted, you see the closest Exhausted Survivor's aura for 2/3/4 seconds. This perk has a 25 second cooldown.[/p]
  • [p]Franklin's Demise:[/p]
    • [p]Increased aura reading range to 32/48/64 meters (was 32/32/32). No longer causes dropped items to lose charges over time.[/p]
[h3]SURVIVOR PERKS[/h3]
  • [p]Potential Energy:[/p]
    • [p]No longer requires a minimum time spent repairing to activate (was 12/10/8 seconds). Decreased the amount of repair required to earn a token to 1% (was 1.5%).[/p]
  • [p]Any Means Necessary:[/p]
    • [p]Decreased the time it takes to raise a pallet to 5/4/3 seconds (was 6/5/4).[/p]
  • [p]Better Together:[/p]
    • [p]The aura of the generator you are repairing no longer has a range limit. Increased the duration of Survivor aura reading to 20/25/30 seconds (was 8/9/10).[/p]
  • [p]Still Sight:[/p]
    • [p]Decreased the time it takes to activate to 4/3/2 seconds (was 6/5/4).[/p]
  • [p]Built to Last:[/p]
    • [p]Decreased the time spent in a locker to 12/10/8 seconds (was 14/13/12).[/p]
  • [p]Appraisal:[/p]
    • [p]Increased the number of tokens to 4 (was 3). Each chest can now be rummaged twice (was once).[/p]
  • [p]Streetwise (Rework):[/p]
    • [p]The first time you deplete an item with charges, see the Killer's aura for 8 seconds. Items with charges retrieved from chests have +60/70/80% charges.[/p]
  • [p]Detective's Hunch:[/p]
    • [p]Increased aura reading duration to 20 seconds (was 10). Maps no longer track revealed objects.[/p]
  • [p]Déjà Vu:[/p]
    • [p]Maps no longer track revealed generators.[/p]
[h3]Hooks[/h3]
  • [p]When only two Survivors remain, letting two struggle skill checks pass without any input will immediately skip to the sacrifice sequence.[/p]
[p][/p][h3]Presets[/h3]
  • [p]Players have access to a new preset system.[/p]
    • [p]Number of Loadout presets, and Cosmetic presets was increased to 7.[/p]
    • [p]Players can use a dropdown to chose the one they want to use.[/p]
    • [p]Presets can be renamed.[/p]
    • [p]Loadout and Cosmetic presets remain separated.[/p]
[p][/p][h3]Custom Games and Spectator Mode[/h3]
  • [p]Hotkeys to spectate different players are now shown in the HUD. They can be toggled off in Settings.[/p]
  • [p]A marker has been added to the HUD to show which player is being spectated.[/p]
  • [p]In Custom Games, the Killer power icon is shown to represent the player and the hotkey to switch view to them. The icon can be toggled off in settings.[/p]
  • [p]When joining as a spectator after escaping or being killed, the HUD will still show all players that had joined the match and their final state.[/p]
  • [p]The spectate button was relocated on the tally screen so it is easier to access.[/p]
[p][/p][h3]Gameplay Area Expansion - Fallen Refuge[/h3]
  • [p]More space to chase Survivors or loop the Killer, a small reference to a narrative universe where the dead roam the world has been added.[/p]
[p][/p][hr][/hr][h2]Bug Fixes[/h2][p]Audio[/p]
  • [p]Fixed an issue where the beam of light SFX from the Map item would keep playing after the VFX had been dismissed.[/p]
  • [p]Fixed an issue where the Rift Unlock Tiers SFX would not play properly.[/p]
[p][/p][p]Bots Improvements[/p]
  • [p]Survivor bots are now less predictable and more prone to errors while looping Killers they cannot see.[/p]
  • [p]Survivor bots now remain on generators longer when a Killer approaches without being seen by the bot.[/p]
[p][/p][p]Characters[/p]
  • [p]Fixed an issue where an incorrect percentage was shown in the description of The Knight's Call to Arms add-on.[/p]
  • [p]Fixed an issue where The Pig's Slow-Release Toxin add-on would not apply the Exhausted status effect when Survivors received a 2nd Reverse Bear Trap.[/p]
  • [p]Fixed an issue where the depleted item icon would become active when getting close to an unlocked locker when playing against The Dredge.[/p]
  • [p]Fixed an issue where The Mastermind would get stuck in the carry animation.[/p]
  • [p]Fixed an issue where The Knight's Guards would become stuck when damaging generators that were being blocked.[/p]
  • [p]Fixed an issue where The Singularity's Charge Biopod SFX would play when quickly attacking after releasing the Charge Biopod button.[/p]
  • [p]Fixed an issue where The Good Guy's attack SFX would play after vaulting using Slice and Dice.[/p]
  • [p]Fixed an issue where Survivors would lose Houndsense when rescuing a Survivor from a hook when playing against The Houndmaster.[/p]
  • [p]Fixed an issue where The Ghoul's forward momentum during Kagune Leap could be cancelled by holding backwards.[/p]
[p][/p][p]Environment/Maps[/p]
  • [p]Fixed an issue in the Toba Landing map where traps placed on door slopes would be hidden in the floor.[/p]
  • [p]Fixed an issue where Mikaela's hair would glow or appear incorrectly on low and medium graphic settings.[/p]
  • [p]Fixed multiple issues where the camera would clip inside The Houndmaster during their introduction.[/p]
  • [p]Fixed an issue in the Ormond Lake Mine map where The Knight's Guards would become stuck in invisible collisions.[/p]
  • [p]Fixed an issue in the Dead Dawg Saloon map where the debris of a broken pallet would clip into the ground.[/p]
  • [p]Fixed an issue in the Garden of Joy map where Victor could get pushed out of bounds by jumping against a rock.[/p]
  • [p]Fixed an issue in the Freddy Fazbear's Pizza map where a pallet could not be broken on one side.[/p]
[p][/p][p]Perks[/p]
  • [p]Fixed an issue where using a Killer power to vault would trigger the Unbound perk.[/p]
  • [p]Fixed an issue where the Killer's obsession would change when Dramaturgy spawned a Key with a Unique Wedding Ring add-on.[/p]
[p][/p][p]UI[/p]
  • [p]Fixed an issue where other characters in the lobby would not appear greyed out when they were in a match.[/p]
  • [p]Fixed an issue where the size of the Rift Unlock Tiers popup did not follow the set UI Scale setting.[/p]
  • [p]Fixed an issue where the tier quantity in the Rift Unlock Tiers popup did not adjust correctly when holding down the quantity buttons.[/p]
[p][/p][p]Miscellaneous[/p]
  • [p]Fixed an issue where the English End User License Agreement to link to the French Privacy Policy documentation.[/p]
  • [p]Fixed an issue where Terror Radius sounds would start at their full level before being suppressed by the Oblivious effect when inside the Terror Radius at a far distance.[/p]
[p][/p][hr][/hr][h2]Known Issues[/h2]
  • [p]Rick Grimes and Michonne Grimes' voiceover lines are unavailable on the PTB and will be available when 9.1.0 releases.[/p]
  • [p]The retired Key and Map add-ons are not visible in Survivor inventories.[/p]
  • [p]Rick Grimes' Last Day on Earth outfit uses the same pants as his default outfit. This is not intended and will be resolved when 9.1.0 releases.[/p]

Developer Update | July 2025

[p][/p][p][/p][p]The 9.1.0 Update is approaching, so let’s dive into the notable gameplay changes you can expect from the upcoming Public Test Build. Plus, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below![/p][p]Read on for all the details: [/p][p] [/p][h2]NEW FEATURES [/h2][h3]NEW SURVIVOR ITEM – FOG VIAL[/h3][p][/p]
  • [p]Added a new equippable item for Survivors: the Fog Vial. Its effects include: [/p]
  • [p]Using a Fog Vial causes a fog cloud to expand outward from the point where it was used, dissipating after a set time [/p]
  • [p]Scratch marks do not spawn within a fog cloud [/p]
  • [p]Audio is muffled for anyone within a fog cloud [/p]
  • [p]The auras of players within a fog cloud cannot be read by other players [/p]
  • [p]The Fog Vial has a cooldown which recharges over time once used [/p]
  • [p]Added item rarities and add-ons. [/p]
[p]DEV NOTE: The Fog Vial specializes in creating confusion and breaking line of sight. When it’s activated, this fog obscures your surroundings while still allowing for limited visibility within your immediate vicinity. By moving to a single, recharging use, Survivors can use the Fog Vial multiple times per Trial and don’t have to be quite so precious about saving charges, letting them be more in the moment with their vial uses. [/p][p]Stay tuned for patch notes for more information about Fog Vial rarities and add-ons. [/p][p] [/p][h3]SURVIVOR ITEM UPDATE – KEYS[/h3][p][/p]
  • [p]Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for [/p]
  • [p]Adjusted the uses for this item to cover the following: [/p]
  • [p]Channel the Key to consume 1 charge and reveal Survivor auras for a limited time [/p]
  • [p]When near a closed hatch, consume 1 charge to unlock it [/p]
  • [p]Consume 1 charge to quickly unlock a chest and gain an item of Rare rarity or higher. Once a chest has been unlocked with a Key it: [/p]
  • [p]Is revealed to nearby Survivors [/p]
  • [p]Can be rummaged in by 1 other Survivor to gain an additional item of Rare rarity or higher [/p]
  • [p]Adjusted the effects of individual item rarities and several add-ons. [/p]
[p]DEV NOTE: Keys stood out as the least-used Survivor items and were typically outclassed by other options. We’ve reworked them to offer a wider range of utility and tap into players’ yearning for higher-rarity items. [/p][p]Now, the “charge” system is easier to track (think of it as “uses” rather than “use time”) and the aura-reading capabilities of Keys are improved, while also adding some team-wide utility. In addition to making it easier for the equipped player to get quality items from chests, Keys also extend that opportunity to a single teammate. [/p][p]Stay tuned for the patch notes for details on Key and Map item rarities and add-ons. [/p][p] [/p][h3]SURVIVOR ITEM UPDATE – MAPS[/h3][p][/p]
  • [p]Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for [/p]
  • [p]Adjusted the uses for this item to cover the following: [/p]
  • [p]Channel the Map to consume 1 charge and reveal nearby pallet and vault auras to yourself for a limited time [/p]
  • [p]While auras are revealed, press the Use Item button again to create a beam of light (only visible to Survivors), revealing the auras of generators within the beam’s range to all Survivors [/p]
  • [p]Adjusted the effects of individual item rarities and several add-ons. [/p]
[p]DEV NOTE: Similar to Keys, Maps stood out as an underutilized item which didn’t fit into beginner or experienced player kits. With this change, Maps retain the spirit of giving players an awareness of their surroundings, making their effects more consistent, and extending some value to teammates. Now, there’s no need to “track” objects before they show up. [/p][p] [/p][h3]PRESET IMPROVEMENTS[/h3][p][/p]
  • [p]Increased total number of Character Customization presets to 7 [/p]
  • [p]Increased total number of Loadout presets to 7 [/p]
  • [p]Added the ability to change preset names [/p]
[p]DEV NOTE: Whether it’s the pursuit of fashion or prepping perks for every situation, we wanted to make it easier to save your faves. Don’t worry, your existing presets will be ported into this updated system. [/p][p] [/p][p] [/p][h3]KEYBOARD AND MOUSE ON CONSOLES[/h3][p][/p]
  • [p]Added mouse and keyboard support on the following console platforms: [/p]
  • [p]PlayStation 4 [/p]
  • [p]PlayStation 5 [/p]
  • [p]Xbox One [/p]
  • [p]Xbox Series X|S [/p]
[p]Please note: This feature is not available on the PTB, as it is only playable on Steam. [/p][p]DEV NOTE: Quite self-explanatory, we’ve extended full mouse and keyboard support to a number of console platforms so that players have more choice in how they approach gameplay. [/p][p] [/p][h3]CUSTOM MATCH IMPROVEMENTS[/h3][p][/p]
  • [p]Added hotkey inputs to Custom Game spectating to switch to the Killer’s perspective. [/p]
  • [p]Added spectators hotkeys representation next to players portraits, to improve usability [/p]
  • [p]Added the option to toggle spectator hotkeys visibility and adjust them in the Input Binding menu. [/p]
  • [p]Added a visual indicator to show spectators who they are viewing. [/p]
  • [p]Shows dead Survivor icons if joining as a spectator after getting sacrificed. [/p]
[p]DEV NOTE: Following up on last update’s changes to Custom Games, we’ve introduced more improvements to make view-switching and tournament casting even easier. This also ensures viewers have more information about what they’re seeing.  [/p][p][/p][p] [/p][h2]KILLER UPDATES [/h2][h3]THE EXECUTIONER[/h3][p][/p]
  • [p]Increased Punishment of the Damned's range [/p]
  • [p]Increased the duration of Rites of Judgment’s trail drawing and trail lifetime [/p]
  • [p]Decreased Rites of Judgement's movement speed [/p]
  • [p]Added Haste and Endurance effects to Survivors saved from a cage [/p]
  • [p]Added input buffering to: [/p]
  • [p]Transition from Punishment of the Damned to Rites of Judgment [/p]
  • [p]Begin caging or killing a Survivor when the prompt is available [/p]
  • [p]Reworked his add-ons. [/p]
[p]DEV NOTE: We’ve heard your feedback that The Executioner’s add-ons could use more variety – range shouldn’t feel like the only viable option. In addition to making range increases basekit, we’ve reworked his add-ons to introduce more interesting options, like adjusting the spread of Punishment of the Damned, or triggering effects on misses. [/p][p]Outside of these changes (keep an eye out for the patch notes for add-on details!), we’ve made some quality-of-life adjustments and slightly reduced his zoning potential. [/p][p] [/p][h3]THE CLOWN[/h3][p][/p]
  • [p]Increased movement speed while reloading bottle [/p]
  • [p]Decreased bottle reload time [/p]
  • [p]Adjusted the effects of yellow bottles: [/p]
  • [p]Increased Haste effect [/p]
  • [p]Increased the distance and speed that smoke spreads to [/p]
  • [p]Increased activation speed [/p]
  • [p]Adjusted the effects of purple bottles: [/p]
  • [p]Decreased the Hindered effect [/p]
  • [p]Decreased how long the Hindered effect lingers after leaving smoke [/p]
  • [p]Added input buffering to: [/p]
  • [p]Charging a bottle throw [/p]
  • [p]Reloading bottles [/p]
  • [p]Adjusted several add-ons. [/p]
[p]DEV NOTE: When it comes to The Clown’s power, his purple bottles see much more use than his yellow ones across skill levels. To better incentivize their use, we’ve given the yellow bottles a quicker activation, greater speed boost and wider effective range, coupled with some base speed increases. To compensate, purple bottles have received a slight nerf, requiring a little more throw control to get their full value. [/p][p] [/p][h3]THE KNIGHT[/h3][p][/p]
  • [p]Increased maximum patrol path length [/p]
  • [p]Increased path drawing speed, acceleration, and strafe speed [/p]
  • [p]The Carnifex’s Standard spawns slower [/p]
  • [p]The Assassin and Jailor’s Standards spawn quicker [/p]
  • [p]Added input buffering to: [/p]
  • [p]Drawing a patrol path [/p]
  • [p]Adjusted Call to Arms add-on. [/p]
[p]DEV NOTE: Drawing patrol paths is an important part of The Knight’s gameplay, so we’ve made it feel snappier and extended its range slightly, making Call to Arms partially basekit. We’ve also adjusted Standard spawn times for each Guard. In particular, the Standards for the two chase-focused Guards will spawn quicker to help give Survivors a little more counterplay during double team scenarios where they tend to be at their strongest. [/p][p] [/p][h3]THE PIG[/h3][p][/p]
  • [p]Increased crouched movement speed [/p]
  • [p]Increased speed of crouching and un-crouching [/p]
  • [p]Increased the speed at which the Terror Radius fades when crouching [/p]
  • [p]Increased Ambush movement speed [/p]
  • [p]Added input buffering to: [/p]
  • [p]Crouching [/p]
  • [p]Charging an Ambush attack [/p]
  • [p]Adjusted several add-ons. [/p]
[p]DEV NOTE: Yes, we know. We buffed Pig. Outside of her traps, her ability to surprise Survivors is an important part of her appeal. By increasing her speed and making her Terror Radius fade quicker while sneaking, she’ll have more chances to act on unprepared Survivors.  [/p][p] [/p][h2]PERK UPDATES [/h2][h3]SURVIVOR PERKS[/h3][p][/p]
  • [p]Updated Any Means Necessary [/p]
  • [p]Updated Appraisal [/p]
  • [p]Updated Better Together [/p]
  • [p]Updated Built to Last [/p]
  • [p]Updated Déjà Vu [/p]
  • [p]Updated Detective’s Hunch [/p]
  • [p]Updated Potential Energy [/p]
  • [p]Updated Still Sight [/p]
  • [p]Reworked Streetwise [/p]
[p]DEV NOTE: We’ve adjusted values on a few perks that had low pick rates to help buff them up. In addition, we’ve adjusted perks that affect items to make sure they’re compatible with this update’s Survivor item changes. [/p][p]Stay tuned for the patch notes for specific details on these value changes. [/p][p] [/p][h3]KILLER PERKS[/h3][p][/p]
  • [p]Updated Dragon’s Grip [/p]
  • [p]Updated Franklin’s Demise [/p]
  • [p]Updated Hubris [/p]
  • [p]Updated Insidious [/p]
  • [p]Reworked Overwhelming Presence [/p]
  • [p]Updated Scourge Hook: Hangman’s Trick [/p]
[p]DEV NOTE: Similar to the above, we’ve buffed some perks which boasted lower pick rates and adjusted certain perks that affect items so they’re compatible with the recent changes. [/p][p] [/p][p]Until next time... [/p][p]The Dead by Daylight Team [/p]

9.0.2 | Bugfix Patch

[p][/p][h2]Content[/h2][h3]The Animatronic Add-Ons[/h3][p]• Security Guard’s Badge
Decreased effect to 25% (was 50%)[/p][p]• Streamers
Decreased effect to 15% (was 20%)[/p][p]• Party Hat
Increased duration to -20% (was -50%)[/p][p]• Bonnie’s Guitar Strings
Decreased undetectable duration to -100% (was -50%)[/p][p]• Foxy’s Hook
Increased duration to 6 seconds (was 3s)[/p][p]• Endo CPU
Increased break speeds to 40% (was 25%)[/p][p][/p][hr][/hr][h2]Bug Fixes[/h2][p]Anniversary Event[/p]
  • [p]The Dark Lord can no longer see Invitation Orbs of Survivors while in Bat form.[/p]
  • [p]The VFX of the ''Endure any Stun'' Ability no longer triggers when the Killer is stunned by Decisive Strike.[/p]
  • [p]Fixed an issue that caused the remote hook SFX to remains active when the killer holds the ability then looks away from a hook.[/p]
[p]Audio[/p]
  • [p]Fixed an issue that caused The Ghoul to be missing its grunts at the start of the Trial when using the Legendary Outfit Rize Kamishiro.[/p]
  • [p]Fixed an issue where the male and female breathing SFX played simultaneously when switching from The Legion's Subliminal Menace (Frank) customization to any female Legion customization.[/p]
[p]Bots[/p]
  • [p]Fixed an issue that caused Survivor Bots to be unable to rotate their camera vertically.[/p]
  • [p]Fixed an issue that caused Survivor Bots to stay stuck trying to reveal the Animatronic when below or over the Security Door.[/p]
[p]Characters[/p]
  • [p]Fixed an issue that caused the Survivor's left arm pointing emote to not animate properly.[/p]
  • [p]The Nightmare's Dream Pallets now consistently play the rupturing animation in the POV of Survivors.[/p]
  • [p]The Artist's Dire crow acceleration speed is now consistent when fired at different angles.[/p]
  • [p]The Artist's Dire crow projectiles no longer miss moving survivors.[/p]
  • [p]The Artist's Dire crows now correctly reduce a health state on a survivor with a swarm, instead of triggering killer instinct.[/p]
  • [p]The Artist no longer jitters when pressing the Power Button twice in quick succession.[/p]
  • [p]Pressing M2 multiple times as The Artist no longer causes stuttering for the killer's power.[/p]
  • [p]The Ghoul can no longer use another "Kagune Leap" after being pallet stunned while performing a "grab-attack".[/p]
  • [p]Survivors are no longer temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.[/p]
  • [p]Fixed an issue where The Ghoul's Enraged Mode bonus cooldown was not applied to any actions.[/p]
  • [p]Fixed an issue where occasionally The Ghoul's camera POV moved rapidly and aggressively when grabbing Survivors with the power.[/p]
  • [p]The Nurse no longer stutters when blinks are cancelled by the Server.[/p]
  • [p]Fixed an issue where The Legion did not lose equipped add-ons after a match.[/p]
  • [p]Fixed an issue where The Xenomorph was invisible during the idle animation with the Deep Sea outfit equipped on low graphic settings.[/p]
[p]The Animatronic[/p]
  • [p]Security Door enter animation/audio now plays for the Killer when a Survivor enters a security door, regardless of Killer's facing direction.[/p]
  • [p]The Animatronic's Oblivious and Broken Icons now appear when spectating a Survivor affected by the "Office Phone" add-on.[/p]
  • [p]The Animatronic's Axe Grab power icon no longer stays dim and transparent while in range as the Spectator.[/p]
  • [p]The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item[/p]
  • [p]The Animatronic's "Camera disabled" text no longer stays after Security Camera is enabled.[/p]
[p]Environment/Maps[/p]
  • [p]Fixed an issue to prevent Survivors being able to stand on the bench and chandelier in the Father Campbell's Chapel map[/p]
  • [p]Fixed an issue in The Macmillan Estate Realm where an invisible collision around the shack prevented players navigation[/p]
  • [p]Fixed an issue in The Suffocation Pit map where The Knight's guard would have issue navigating a ramp[/p]
  • [p]Fixed an issue in Treatment Theatre where the Knight's guard would have issues vaulting windows[/p]
  • [p]Fixed an issue in The Macmillan Estate Realm where a placeholder tile would spawn in the maps[/p]
  • [p]Fixed issues in The Underground Complex where The Nightmare could not launch its powers through some walls[/p]
  • [p]Fixed an issue in Haddonfield where The Animatronics could not interrupt a survivor when interacting with the security room door[/p]
[p]Perks[/p]
  • [p]Fixed an issue that caused the wrong percentage to be shown in Up The Ante's description.[/p]
[p]Platforms[/p]
  • [p]Fixed an issue that caused Steam players to be stuck on the Initialization screen when joining a match[/p]
[p]Quests[/p]
  • [p]Fixed an issue that caused Rift Pass / Week6 / Be Chased FOR 200 SECONDS to be unable to complete.[/p]
  • [p]Fixed an issue that caused Challenge 'I want it, I got it' in Tome 15 to be unable to complete.[/p]
[p][/p][p] [/p][p]Known Issues[/p]
  • [p]The Chase music is missing for Survivor POV when being chased by Victor. The previous fix done for the Chapter 9.0.1 Hot Fix 1 release has been reverted whilst this issue is being addressed[/p]
  • [p]The Animatronic can be blinded during the Security Room interrupt grab.[/p]