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Developer Update | July 2025

[p][/p][p][/p][p]The 9.1.0 Update is approaching, so let’s dive into the notable gameplay changes you can expect from the upcoming Public Test Build. Plus, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below![/p][p]Read on for all the details: [/p][p] [/p][h2]NEW FEATURES [/h2][h3]NEW SURVIVOR ITEM – FOG VIAL[/h3][p][/p]
  • [p]Added a new equippable item for Survivors: the Fog Vial. Its effects include: [/p]
  • [p]Using a Fog Vial causes a fog cloud to expand outward from the point where it was used, dissipating after a set time [/p]
  • [p]Scratch marks do not spawn within a fog cloud [/p]
  • [p]Audio is muffled for anyone within a fog cloud [/p]
  • [p]The auras of players within a fog cloud cannot be read by other players [/p]
  • [p]The Fog Vial has a cooldown which recharges over time once used [/p]
  • [p]Added item rarities and add-ons. [/p]
[p]DEV NOTE: The Fog Vial specializes in creating confusion and breaking line of sight. When it’s activated, this fog obscures your surroundings while still allowing for limited visibility within your immediate vicinity. By moving to a single, recharging use, Survivors can use the Fog Vial multiple times per Trial and don’t have to be quite so precious about saving charges, letting them be more in the moment with their vial uses. [/p][p]Stay tuned for patch notes for more information about Fog Vial rarities and add-ons. [/p][p] [/p][h3]SURVIVOR ITEM UPDATE – KEYS[/h3][p][/p]
  • [p]Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for [/p]
  • [p]Adjusted the uses for this item to cover the following: [/p]
  • [p]Channel the Key to consume 1 charge and reveal Survivor auras for a limited time [/p]
  • [p]When near a closed hatch, consume 1 charge to unlock it [/p]
  • [p]Consume 1 charge to quickly unlock a chest and gain an item of Rare rarity or higher. Once a chest has been unlocked with a Key it: [/p]
  • [p]Is revealed to nearby Survivors [/p]
  • [p]Can be rummaged in by 1 other Survivor to gain an additional item of Rare rarity or higher [/p]
  • [p]Adjusted the effects of individual item rarities and several add-ons. [/p]
[p]DEV NOTE: Keys stood out as the least-used Survivor items and were typically outclassed by other options. We’ve reworked them to offer a wider range of utility and tap into players’ yearning for higher-rarity items. [/p][p]Now, the “charge” system is easier to track (think of it as “uses” rather than “use time”) and the aura-reading capabilities of Keys are improved, while also adding some team-wide utility. In addition to making it easier for the equipped player to get quality items from chests, Keys also extend that opportunity to a single teammate. [/p][p]Stay tuned for the patch notes for details on Key and Map item rarities and add-ons. [/p][p] [/p][h3]SURVIVOR ITEM UPDATE – MAPS[/h3][p][/p]
  • [p]Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for [/p]
  • [p]Adjusted the uses for this item to cover the following: [/p]
  • [p]Channel the Map to consume 1 charge and reveal nearby pallet and vault auras to yourself for a limited time [/p]
  • [p]While auras are revealed, press the Use Item button again to create a beam of light (only visible to Survivors), revealing the auras of generators within the beam’s range to all Survivors [/p]
  • [p]Adjusted the effects of individual item rarities and several add-ons. [/p]
[p]DEV NOTE: Similar to Keys, Maps stood out as an underutilized item which didn’t fit into beginner or experienced player kits. With this change, Maps retain the spirit of giving players an awareness of their surroundings, making their effects more consistent, and extending some value to teammates. Now, there’s no need to “track” objects before they show up. [/p][p] [/p][h3]PRESET IMPROVEMENTS[/h3][p][/p]
  • [p]Increased total number of Character Customization presets to 7 [/p]
  • [p]Increased total number of Loadout presets to 7 [/p]
  • [p]Added the ability to change preset names [/p]
[p]DEV NOTE: Whether it’s the pursuit of fashion or prepping perks for every situation, we wanted to make it easier to save your faves. Don’t worry, your existing presets will be ported into this updated system. [/p][p] [/p][p] [/p][h3]KEYBOARD AND MOUSE ON CONSOLES[/h3][p][/p]
  • [p]Added mouse and keyboard support on the following console platforms: [/p]
  • [p]PlayStation 4 [/p]
  • [p]PlayStation 5 [/p]
  • [p]Xbox One [/p]
  • [p]Xbox Series X|S [/p]
[p]Please note: This feature is not available on the PTB, as it is only playable on Steam. [/p][p]DEV NOTE: Quite self-explanatory, we’ve extended full mouse and keyboard support to a number of console platforms so that players have more choice in how they approach gameplay. [/p][p] [/p][h3]CUSTOM MATCH IMPROVEMENTS[/h3][p][/p]
  • [p]Added hotkey inputs to Custom Game spectating to switch to the Killer’s perspective. [/p]
  • [p]Added spectators hotkeys representation next to players portraits, to improve usability [/p]
  • [p]Added the option to toggle spectator hotkeys visibility and adjust them in the Input Binding menu. [/p]
  • [p]Added a visual indicator to show spectators who they are viewing. [/p]
  • [p]Shows dead Survivor icons if joining as a spectator after getting sacrificed. [/p]
[p]DEV NOTE: Following up on last update’s changes to Custom Games, we’ve introduced more improvements to make view-switching and tournament casting even easier. This also ensures viewers have more information about what they’re seeing.  [/p][p][/p][p] [/p][h2]KILLER UPDATES [/h2][h3]THE EXECUTIONER[/h3][p][/p]
  • [p]Increased Punishment of the Damned's range [/p]
  • [p]Increased the duration of Rites of Judgment’s trail drawing and trail lifetime [/p]
  • [p]Decreased Rites of Judgement's movement speed [/p]
  • [p]Added Haste and Endurance effects to Survivors saved from a cage [/p]
  • [p]Added input buffering to: [/p]
  • [p]Transition from Punishment of the Damned to Rites of Judgment [/p]
  • [p]Begin caging or killing a Survivor when the prompt is available [/p]
  • [p]Reworked his add-ons. [/p]
[p]DEV NOTE: We’ve heard your feedback that The Executioner’s add-ons could use more variety – range shouldn’t feel like the only viable option. In addition to making range increases basekit, we’ve reworked his add-ons to introduce more interesting options, like adjusting the spread of Punishment of the Damned, or triggering effects on misses. [/p][p]Outside of these changes (keep an eye out for the patch notes for add-on details!), we’ve made some quality-of-life adjustments and slightly reduced his zoning potential. [/p][p] [/p][h3]THE CLOWN[/h3][p][/p]
  • [p]Increased movement speed while reloading bottle [/p]
  • [p]Decreased bottle reload time [/p]
  • [p]Adjusted the effects of yellow bottles: [/p]
  • [p]Increased Haste effect [/p]
  • [p]Increased the distance and speed that smoke spreads to [/p]
  • [p]Increased activation speed [/p]
  • [p]Adjusted the effects of purple bottles: [/p]
  • [p]Decreased the Hindered effect [/p]
  • [p]Decreased how long the Hindered effect lingers after leaving smoke [/p]
  • [p]Added input buffering to: [/p]
  • [p]Charging a bottle throw [/p]
  • [p]Reloading bottles [/p]
  • [p]Adjusted several add-ons. [/p]
[p]DEV NOTE: When it comes to The Clown’s power, his purple bottles see much more use than his yellow ones across skill levels. To better incentivize their use, we’ve given the yellow bottles a quicker activation, greater speed boost and wider effective range, coupled with some base speed increases. To compensate, purple bottles have received a slight nerf, requiring a little more throw control to get their full value. [/p][p] [/p][h3]THE KNIGHT[/h3][p][/p]
  • [p]Increased maximum patrol path length [/p]
  • [p]Increased path drawing speed, acceleration, and strafe speed [/p]
  • [p]The Carnifex’s Standard spawns slower [/p]
  • [p]The Assassin and Jailor’s Standards spawn quicker [/p]
  • [p]Added input buffering to: [/p]
  • [p]Drawing a patrol path [/p]
  • [p]Adjusted Call to Arms add-on. [/p]
[p]DEV NOTE: Drawing patrol paths is an important part of The Knight’s gameplay, so we’ve made it feel snappier and extended its range slightly, making Call to Arms partially basekit. We’ve also adjusted Standard spawn times for each Guard. In particular, the Standards for the two chase-focused Guards will spawn quicker to help give Survivors a little more counterplay during double team scenarios where they tend to be at their strongest. [/p][p] [/p][h3]THE PIG[/h3][p][/p]
  • [p]Increased crouched movement speed [/p]
  • [p]Increased speed of crouching and un-crouching [/p]
  • [p]Increased the speed at which the Terror Radius fades when crouching [/p]
  • [p]Increased Ambush movement speed [/p]
  • [p]Added input buffering to: [/p]
  • [p]Crouching [/p]
  • [p]Charging an Ambush attack [/p]
  • [p]Adjusted several add-ons. [/p]
[p]DEV NOTE: Yes, we know. We buffed Pig. Outside of her traps, her ability to surprise Survivors is an important part of her appeal. By increasing her speed and making her Terror Radius fade quicker while sneaking, she’ll have more chances to act on unprepared Survivors.  [/p][p] [/p][h2]PERK UPDATES [/h2][h3]SURVIVOR PERKS[/h3][p][/p]
  • [p]Updated Any Means Necessary [/p]
  • [p]Updated Appraisal [/p]
  • [p]Updated Better Together [/p]
  • [p]Updated Built to Last [/p]
  • [p]Updated Déjà Vu [/p]
  • [p]Updated Detective’s Hunch [/p]
  • [p]Updated Potential Energy [/p]
  • [p]Updated Still Sight [/p]
  • [p]Reworked Streetwise [/p]
[p]DEV NOTE: We’ve adjusted values on a few perks that had low pick rates to help buff them up. In addition, we’ve adjusted perks that affect items to make sure they’re compatible with this update’s Survivor item changes. [/p][p]Stay tuned for the patch notes for specific details on these value changes. [/p][p] [/p][h3]KILLER PERKS[/h3][p][/p]
  • [p]Updated Dragon’s Grip [/p]
  • [p]Updated Franklin’s Demise [/p]
  • [p]Updated Hubris [/p]
  • [p]Updated Insidious [/p]
  • [p]Reworked Overwhelming Presence [/p]
  • [p]Updated Scourge Hook: Hangman’s Trick [/p]
[p]DEV NOTE: Similar to the above, we’ve buffed some perks which boasted lower pick rates and adjusted certain perks that affect items so they’re compatible with the recent changes. [/p][p] [/p][p]Until next time... [/p][p]The Dead by Daylight Team [/p]

9.0.2 | Bugfix Patch

[p][/p][h2]Content[/h2][h3]The Animatronic Add-Ons[/h3][p]• Security Guard’s Badge
Decreased effect to 25% (was 50%)[/p][p]• Streamers
Decreased effect to 15% (was 20%)[/p][p]• Party Hat
Increased duration to -20% (was -50%)[/p][p]• Bonnie’s Guitar Strings
Decreased undetectable duration to -100% (was -50%)[/p][p]• Foxy’s Hook
Increased duration to 6 seconds (was 3s)[/p][p]• Endo CPU
Increased break speeds to 40% (was 25%)[/p][p][/p][hr][/hr][h2]Bug Fixes[/h2][p]Anniversary Event[/p]
  • [p]The Dark Lord can no longer see Invitation Orbs of Survivors while in Bat form.[/p]
  • [p]The VFX of the ''Endure any Stun'' Ability no longer triggers when the Killer is stunned by Decisive Strike.[/p]
  • [p]Fixed an issue that caused the remote hook SFX to remains active when the killer holds the ability then looks away from a hook.[/p]
[p]Audio[/p]
  • [p]Fixed an issue that caused The Ghoul to be missing its grunts at the start of the Trial when using the Legendary Outfit Rize Kamishiro.[/p]
  • [p]Fixed an issue where the male and female breathing SFX played simultaneously when switching from The Legion's Subliminal Menace (Frank) customization to any female Legion customization.[/p]
[p]Bots[/p]
  • [p]Fixed an issue that caused Survivor Bots to be unable to rotate their camera vertically.[/p]
  • [p]Fixed an issue that caused Survivor Bots to stay stuck trying to reveal the Animatronic when below or over the Security Door.[/p]
[p]Characters[/p]
  • [p]Fixed an issue that caused the Survivor's left arm pointing emote to not animate properly.[/p]
  • [p]The Nightmare's Dream Pallets now consistently play the rupturing animation in the POV of Survivors.[/p]
  • [p]The Artist's Dire crow acceleration speed is now consistent when fired at different angles.[/p]
  • [p]The Artist's Dire crow projectiles no longer miss moving survivors.[/p]
  • [p]The Artist's Dire crows now correctly reduce a health state on a survivor with a swarm, instead of triggering killer instinct.[/p]
  • [p]The Artist no longer jitters when pressing the Power Button twice in quick succession.[/p]
  • [p]Pressing M2 multiple times as The Artist no longer causes stuttering for the killer's power.[/p]
  • [p]The Ghoul can no longer use another "Kagune Leap" after being pallet stunned while performing a "grab-attack".[/p]
  • [p]Survivors are no longer temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.[/p]
  • [p]Fixed an issue where The Ghoul's Enraged Mode bonus cooldown was not applied to any actions.[/p]
  • [p]Fixed an issue where occasionally The Ghoul's camera POV moved rapidly and aggressively when grabbing Survivors with the power.[/p]
  • [p]The Nurse no longer stutters when blinks are cancelled by the Server.[/p]
  • [p]Fixed an issue where The Legion did not lose equipped add-ons after a match.[/p]
  • [p]Fixed an issue where The Xenomorph was invisible during the idle animation with the Deep Sea outfit equipped on low graphic settings.[/p]
[p]The Animatronic[/p]
  • [p]Security Door enter animation/audio now plays for the Killer when a Survivor enters a security door, regardless of Killer's facing direction.[/p]
  • [p]The Animatronic's Oblivious and Broken Icons now appear when spectating a Survivor affected by the "Office Phone" add-on.[/p]
  • [p]The Animatronic's Axe Grab power icon no longer stays dim and transparent while in range as the Spectator.[/p]
  • [p]The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item[/p]
  • [p]The Animatronic's "Camera disabled" text no longer stays after Security Camera is enabled.[/p]
[p]Environment/Maps[/p]
  • [p]Fixed an issue to prevent Survivors being able to stand on the bench and chandelier in the Father Campbell's Chapel map[/p]
  • [p]Fixed an issue in The Macmillan Estate Realm where an invisible collision around the shack prevented players navigation[/p]
  • [p]Fixed an issue in The Suffocation Pit map where The Knight's guard would have issue navigating a ramp[/p]
  • [p]Fixed an issue in Treatment Theatre where the Knight's guard would have issues vaulting windows[/p]
  • [p]Fixed an issue in The Macmillan Estate Realm where a placeholder tile would spawn in the maps[/p]
  • [p]Fixed issues in The Underground Complex where The Nightmare could not launch its powers through some walls[/p]
  • [p]Fixed an issue in Haddonfield where The Animatronics could not interrupt a survivor when interacting with the security room door[/p]
[p]Perks[/p]
  • [p]Fixed an issue that caused the wrong percentage to be shown in Up The Ante's description.[/p]
[p]Platforms[/p]
  • [p]Fixed an issue that caused Steam players to be stuck on the Initialization screen when joining a match[/p]
[p]Quests[/p]
  • [p]Fixed an issue that caused Rift Pass / Week6 / Be Chased FOR 200 SECONDS to be unable to complete.[/p]
  • [p]Fixed an issue that caused Challenge 'I want it, I got it' in Tome 15 to be unable to complete.[/p]
[p][/p][p] [/p][p]Known Issues[/p]
  • [p]The Chase music is missing for Survivor POV when being chased by Victor. The previous fix done for the Chapter 9.0.1 Hot Fix 1 release has been reverted whilst this issue is being addressed[/p]
  • [p]The Animatronic can be blinded during the Security Room interrupt grab.[/p]

Dead by Daylight sets huge new record as fans say goodbye to Twisted Masquerade

Dead by Daylight's Twisted Masquerade event has been a fan favorite since its inception back in 2022. The chaotic, lavish bash, which celebrates Dead by Daylight's anniversary, has been a staple in fans' calendars, but this is the last year you can enjoy Tryks' mischief. Behaviour Interactive is pulling the plug on Twisted Masquerade after this year's run, resulting in hordes of fans flocking to pay tribute to the beloved event, and a new all-time Steam player peak for the multiplayer horror game.


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Dead by Daylight hits new player peak on Steam, as Twisted Masquerade returns

Dead by Daylight has gone from strength to strength, bucking the ongoing trend of live-service games getting ignominiously shut down. This asymmetrical multiplayer slashers vs survivors game has just launched its fourth and final Twisted Masquerade online event, and its Steam player count has soared to new heights.


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