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Truck City News

Demo update notes for v0.40

[p]Truck City v0.40-Demo has just been released. This is the change log:[/p]
  • [p]Improvement: better truck routing when a road gets destroyed[/p]
  • [p]Bugfix: copying and pasting loading ports may place them with an incorrect rotation[/p]
  • [p]Bugfix: copying and pasting factories now preserve their priority[/p]
  • [p]Improvement: mission maps savegames are now encrypted to hopefully reduce cheating[/p]
  • [p]Bugfix: added missing tile under the road out of town bridge[/p]
  • [p]Bugfix: right-click key would close two windows instead of one, fixed[/p]
  • [p]Improvement: improved scroll, camera altitude taken into account for scroll speed[/p]
  • [p]Improvement: improved camera handling[/p]
  • [p]Improvement: pause menu translated[/p]
  • [p]Bugfix: right-click would not work in the in-game menu (F10)[/p]
  • [p]Bugfix: corrupted iterator may rarely cause crashes, fixed[/p]
  • [p]Bugfix: corrected a non critical invalid memory access when handling truck pathing[/p]
  • [p]Improvement: minor UI improvements for truck windows[/p]

Demo update notes for v0.39

[p]Truck City v0.39-Demo has just been released. This is the change log:[/p]
  • [p]Feature: trucks can be configured so they pick up only some container types, instead of all[/p]
[p][/p]
  • [p]Feature: clicking on the bottom right color band in the truck menu allows changing the truck's color[/p]
  • [p]Feature: clicking on the calendar icon at the top-right will show the leaderboard for the current map[/p]
  • [p]Balance: production rate decreased for stone mines and stone processing factories (cement factory and rock crusher)[/p]
  • [p]Improvement: container colors adjusted to make them more clearly different[/p]
  • [p]Improvement: some minor tile fixes in the DEMO mission map[/p]
  • [p]Improvement: translations improved for market menu[/p]
  • [p]Bugfix: fixed corner case where research center may stall[/p]

Demo update notes for v0.38

[p]Truck City v0.38-Demo has just been released. This is the change log:[/p]
  • [p]Improvement: game objectives window now shows % to completion for each objective[/p]
  • [p]Improvement: the leaderboard now opens the current map data directly, instead of waiting for user input[/p]
  • [p]Bugfix: when selling an item to a high priority market, the truck may refuse to sell and instead be redirected to a lower priority factory[/p]
  • [p]Feature: factories disconnected from roads will now show the "!" warning sign[/p]
  • [p]Improvement: mission mode map improvements.[/p]
  • [p]Bugfix: roundabouts would not play the SFX build sound when built.[/p]
  • [p]Improvement: SFX levels adjusted[/p]
  • [p]Feature: steam VAC ban status will be checked before pushing records into leaderboards[/p]
  • [p]Bugfix: very rarely some blueprints may be incorrectly placed[/p]
  • [p]Bugfix: dispawning trucks will auto-close their window[/p]
  • [p]Improvement: UI windows look-and-feel improved and made consistent[/p]
  • [p]Improvement: translations improved[/p]
  • [p]Feature: clicking on the top-right daytime will open the leaderboard for the map, if playing mission mode.[/p]
  • [p]Improvement: minimap does not show destroyed tiles anymore[/p]

Demo update notes for v0.37

[p]Truck City v0.37-Demo has just been released. This is the change log:[/p][p][/p]
  • [p]Improvement: peak RAM usage reduced by ~10% by optimizing UI resources[/p]
  • [p]Feature: map editor implemented, but not available in the demo[/p]
  • [p]Feature: map editor integration with steam workshop[/p]
  • [p]Feature: Esc key will open the menu if Esc is kept pressed for 0.6 seconds.[/p]
  • [p]Feature: Added SSIL enable/disable option to Video settings menu[/p]
  • [p]Bugfix: UI text corrections, translations improved[/p]
[p][/p]

Demo update notes for v0.36

[p]Truck City v0.36-Demo has just been released. This is the change log:[/p][p][/p]
  • [p]Improvement: added video tutorial for the blueprints window, visible when no blueprints exist in the library[/p]
  • [p]Bugfix: fixed bug where blueprints would not be correctly loaded[/p]
  • [p]Bugfix: building a road out of town after changing market configuration would not correctly set the market configuration[/p]
  • [p]Improvement: minimap color palette changed to improve resource visibility[/p]
  • [p]Bugfix: log scrolling corrected[/p]
  • [p]Bugfix: building placement rotation may fail in some cases[/p]
  • [p]Improvement: improved translations[/p]
  • [p]Improvement: truck depot added as a destination in the truck list window[/p]
  • [p]Improvement: fixed window resizing on blueprints menu[/p]
  • [p]Improved: shortcuts for window management[/p]